本文整理汇总了C#中GameObjects.Architecture.LoadFacilitiesFromString方法的典型用法代码示例。如果您正苦于以下问题:C# Architecture.LoadFacilitiesFromString方法的具体用法?C# Architecture.LoadFacilitiesFromString怎么用?C# Architecture.LoadFacilitiesFromString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.Architecture
的用法示例。
在下文中一共展示了Architecture.LoadFacilitiesFromString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadGameDataFromDataBase
//.........这里部分代码省略.........
}
architecture.Characteristics.LoadFromString(this.GameCommonData.AllInfluences, reader["Characteristics"].ToString());
architecture.LoadFromString(architecture.ArchitectureArea, reader["Area"].ToString());
architecture.LoadPersonsFromString(this.AllPersons, reader["Persons"].ToString());
architecture.LoadMovingPersonsFromString(this.AllPersons, reader["MovingPersons"].ToString());
architecture.LoadNoFactionPersonsFromString(this.AllPersons, reader["NoFactionPersons"].ToString());
architecture.LoadNoFactionMovingPersonsFromString(this.AllPersons, reader["NoFactionMovingPersons"].ToString());
architecture.LoadfeiziPersonsFromString(this.AllPersons, reader["feiziliebiao"].ToString());
architecture.Population = (int)reader["Population"];
architecture.Fund = (int)reader["Fund"];
architecture.Food = (int)reader["Food"];
architecture.Agriculture = (int)reader["Agriculture"];
architecture.Commerce = (int)reader["Commerce"];
architecture.Technology = (int)reader["Technology"];
architecture.Domination = (int)reader["Domination"];
architecture.Morale = (int)reader["Morale"];
architecture.Endurance = (int)reader["Endurance"];
architecture.AutoHiring = (bool)reader["AutoHiring"];
architecture.AutoRewarding = (bool)reader["AutoRewarding"];
architecture.AutoWorking = (bool)reader["AutoWorking"];
architecture.AutoSearching = (bool)reader["AutoSearching"];
architecture.HireFinished = (bool)reader["HireFinished"];
architecture.FacilityEnabled = (bool)reader["FacilityEnabled"];
try
{
architecture.MilitaryPopulation = (int)reader["MilitaryPopulation"];
}
catch
{
}
architecture.LoadMilitariesFromString(this.Militaries, reader["Militaries"].ToString());
architecture.LoadFacilitiesFromString(this.Facilities, reader["Facilities"].ToString());
architecture.BuildingFacility = (int)reader["BuildingFacility"];
architecture.BuildingDaysLeft = (int)reader["BuildingDaysLeft"];
architecture.PlanFacilityKindID = (int)reader["PlanFacilityKind"];
architecture.LoadFundPacksFromString(reader["FundPacks"].ToString());
architecture.LoadSpyPacksFromString(reader["SpyPacks"].ToString());
architecture.TodayNewMilitarySpyMessage = this.SpyMessages.GetGameObject((short)reader["TodayNewMilitarySpyMessage"]) as SpyMessage;
architecture.TodayNewTroopSpyMessage = this.SpyMessages.GetGameObject((short)reader["TodayNewTroopSpyMessage"]) as SpyMessage;
architecture.LoadPopulationPacksFromString(reader["PopulationPacks"].ToString());
architecture.PlanArchitectureID = (int)reader["PlanArchitecture"];
architecture.TransferFundArchitectureID = (int)reader["TransferFundArchitecture"];
architecture.TransferFoodArchitectureID = (int)reader["TransferFoodArchitecture"];
architecture.DefensiveLegionID = (int)reader["DefensiveLegion"];
architecture.LoadCaptivesFromString(this.Captives, reader["Captives"].ToString());
architecture.RobberTroopID = (short)reader["RobberTroop"];
architecture.RecentlyAttacked = (short)reader["RecentlyAttacked"];
architecture.RecentlyBreaked = (short)reader["RecentlyBreaked"];
architecture.AILandLinksString = reader["AILandLinks"].ToString();
architecture.AIWaterLinksString = reader["AIWaterLinks"].ToString();
try
{
architecture.youzainan = (bool)reader["youzainan"];
architecture.zainan.zainanzhonglei = this.GameCommonData.suoyouzainanzhonglei.Getzainanzhonglei((short)reader["zainanleixing"]);
architecture.zainan.shengyutianshu = (short)reader["zainanshengyutianshu"];
}
catch
{
architecture.youzainan = false;
}
try
{
示例2: LoadGameDataFromDataBase
//.........这里部分代码省略.........
architecture.Fund = (int)reader["Fund"];
architecture.Food = (int)reader["Food"];
architecture.Agriculture = (int)reader["Agriculture"];
architecture.Commerce = (int)reader["Commerce"];
architecture.Technology = (int)reader["Technology"];
architecture.Domination = (int)reader["Domination"];
architecture.Morale = (int)reader["Morale"];
architecture.Endurance = (int)reader["Endurance"];
architecture.AutoHiring = (bool)reader["AutoHiring"];
architecture.AutoRewarding = (bool)reader["AutoRewarding"];
architecture.AutoWorking = (bool)reader["AutoWorking"];
architecture.AutoSearching = (bool)reader["AutoSearching"];
try
{
architecture.AutoRecruiting = (bool)reader["AutoRecruiting"];
}
catch
{
}
architecture.HireFinished = (bool)reader["HireFinished"];
architecture.FacilityEnabled = (bool)reader["FacilityEnabled"];
try
{
architecture.MilitaryPopulation = (int)reader["MilitaryPopulation"];
}
catch
{
}
e.AddRange(architecture.LoadMilitariesFromString(this.Militaries, reader["Militaries"].ToString()));
e.AddRange(architecture.LoadFacilitiesFromString(this.Facilities, reader["Facilities"].ToString()));
architecture.BuildingFacility = (int)reader["BuildingFacility"];
architecture.BuildingDaysLeft = (int)reader["BuildingDaysLeft"];
architecture.PlanFacilityKindID = (int)reader["PlanFacilityKind"];
e.AddRange(architecture.LoadFundPacksFromString(reader["FundPacks"].ToString()));
try
{
e.AddRange(architecture.LoadFoodPacksFromString(reader["FoodPacks"].ToString()));
}
catch { }
// architecture.LoadSpyPacksFromString(reader["SpyPacks"].ToString());
// architecture.TodayNewMilitarySpyMessage = this.SpyMessages.GetGameObject((short)reader["TodayNewMilitarySpyMessage"]) as SpyMessage;
// architecture.TodayNewTroopSpyMessage = this.SpyMessages.GetGameObject((short)reader["TodayNewTroopSpyMessage"]) as SpyMessage;
e.AddRange(architecture.LoadPopulationPacksFromString(reader["PopulationPacks"].ToString()));
architecture.PlanArchitectureID = (int)reader["PlanArchitecture"];
architecture.TransferFundArchitectureID = (int)reader["TransferFundArchitecture"];
architecture.TransferFoodArchitectureID = (int)reader["TransferFoodArchitecture"];
architecture.DefensiveLegionID = (int)reader["DefensiveLegion"];
e.AddRange(architecture.LoadCaptivesFromString(this.Captives, reader["Captives"].ToString()));
architecture.RobberTroopID = (short)reader["RobberTroop"];
architecture.RecentlyAttacked = (short)reader["RecentlyAttacked"];
architecture.RecentlyBreaked = (short)reader["RecentlyBreaked"];
architecture.AILandLinksString = reader["AILandLinks"].ToString();
architecture.AIWaterLinksString = reader["AIWaterLinks"].ToString();
try
{
architecture.youzainan = (bool)reader["youzainan"];
architecture.zainan.zainanzhonglei = this.GameCommonData.suoyouzainanzhonglei.Getzainanzhonglei((short)reader["zainanleixing"]);
architecture.zainan.shengyutianshu = (short)reader["zainanshengyutianshu"];
}
catch
{