本文整理汇总了C#中GameObjects.Architecture.IsFriendly方法的典型用法代码示例。如果您正苦于以下问题:C# Architecture.IsFriendly方法的具体用法?C# Architecture.IsFriendly怎么用?C# Architecture.IsFriendly使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.Architecture
的用法示例。
在下文中一共展示了Architecture.IsFriendly方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PurifyInfluenceKind
public override void PurifyInfluenceKind(Architecture architecture)
{
foreach (Microsoft.Xna.Framework.Point point in architecture.ViewArea.Area)
{
Troop troopByPosition = base.Scenario.GetTroopByPosition(point);
if ((troopByPosition != null) && !architecture.IsFriendly(troopByPosition.BelongedFaction))
{
troopByPosition.DecreaseCombativity(this.decrement);
}
}
}
示例2: PurifyInfluenceKind
public override void PurifyInfluenceKind(Architecture architecture)
{
foreach (Microsoft.Xna.Framework.Point point in architecture.ViewArea.Area)
{
Troop troopByPosition = base.Scenario.GetTroopByPosition(point);
if ((troopByPosition != null) && architecture.IsFriendly(troopByPosition.BelongedFaction))
{
troopByPosition.ChanceIncrementOfCriticalStrike -= this.increment;
}
}
}
示例3: ApplyInfluenceKind
public override void ApplyInfluenceKind(Architecture architecture)
{
foreach (Microsoft.Xna.Framework.Point point in architecture.ViewArea.Area)
{
Troop troopByPosition = base.Scenario.GetTroopByPosition(point);
if ((troopByPosition != null) && !architecture.IsFriendly(troopByPosition.BelongedFaction))
{
troopByPosition.ChanceDecrementOfStratagem += this.decrement;
}
}
}
示例4: PurifyInfluenceKind
public override void PurifyInfluenceKind(Architecture architecture)
{
foreach (Microsoft.Xna.Framework.Point point in architecture.ViewArea.Area)
{
Troop troopByPosition = base.Scenario.GetTroopByPosition(point);
if ((troopByPosition != null) && architecture.IsFriendly(troopByPosition.BelongedFaction))
{
troopByPosition.RateOfOffence -= this.rate;
}
}
}