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C# Weapon.init方法代码示例

本文整理汇总了C#中Weapon.init方法的典型用法代码示例。如果您正苦于以下问题:C# Weapon.init方法的具体用法?C# Weapon.init怎么用?C# Weapon.init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Weapon的用法示例。


在下文中一共展示了Weapon.init方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: initWeapons

    //Iniciar armes
    void initWeapons()
    {
        Weapon w1 = new Weapon();
        Weapon w2 = new Weapon();

        //dany, tag model, bales totals, bales carregador, tamany carregador
        w1.init(10,"weapon1",100,10,10);
        w2.init(25,"weapon2",75,25,25);

        weapons.Add(w1);
        weapons.Add(w2);

        //Arma actual la primera (weapon 1) i les bales que te al carregador
        actualWeaponDamage = weapons[posWeapon].getDamage();
        balesCarregador = weapons[posWeapon].getBalesActualCarregador();
    }
开发者ID:maurorapsody,项目名称:ES2013Dimarts,代码行数:17,代码来源:MainCharacter.cs

示例2: Instantiate

    /*	public void makeDrink (Item sc_drink, Vector3 drinkPos){
        //todo 미리 뿌려져있는 술과 겹쳐지게 해야함.
        TileInfo ti = boardManager._Stage [currStage].get_tileInfo ()[((int)drinkPos.y), ((int)drinkPos.x)];
        GameObject go_drink = Instantiate (Resources.Load ("Image_Drink/" + Config.spriteName_Item[sc_drink.GetItemCode()], typeof(GameObject))) as GameObject;
        go_drink.transform.position = drinkPos;
        ti.i.Add (sc_drink);					//Tile Info에 등록
    }*/
    public void makeItemGO(int itemType, Vector3 itemPos, string resourceName)
    {
        TileInfo ti = boardManager._Stage [currStage].get_tileInfo ()[((int)itemPos.y), ((int)itemPos.x)];

        if (itemType < 0) {																			//골드일 경우
            GameObject go_gold = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject;
            go_gold.GetComponent<ObjectID> ().secondCode = -itemType;
            go_gold.transform.position = itemPos;
            go_gold.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count;			//소팅 레이어 등록
            Gold sc_gold = new Gold ();
            sc_gold.SetGameObject (go_gold);
            sc_gold.init (-1, -itemType, 0);
        //			Debug.Log("make Item in " + itemPos.x + "," + itemPos.y);
            ti.i.Add (sc_gold);		//Tile Info에 드랍 골드 등록
        } else {
            switch(itemType){
            case 0:			//drink
                Debug.Log("Can't make drink here");
                break;
            case 1:			//weapon
                GameObject go_weapon = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject;
                go_weapon.transform.position = itemPos;
                go_weapon.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count;		//소팅 레이어 등록
                Weapon sc_weapon = new Weapon();
                sc_weapon.SetGameObject (go_weapon);
                ObjectID weaponId = go_weapon.GetComponent<ObjectID>();
                sc_weapon.init (weaponId.firstCode, weaponId.secondCode, weaponId.thirdCode);
                ti.i.Add (sc_weapon);		//Tile Info에 등록
                break;
            case 2:			//accessory
                GameObject go_acce = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject;
                go_acce.transform.position = itemPos;
                go_acce.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count;		//소팅 레이어 등록
                Accessory sc_acce = new Accessory();
                sc_acce.SetGameObject (go_acce);
                ObjectID acceId = go_acce.GetComponent<ObjectID>();
                sc_acce.init (acceId.firstCode, acceId.secondCode, acceId.thirdCode);
                ti.i.Add (sc_acce);		//Tile Info에 등록
                break;
            case 3:			//snack
                GameObject go_snack = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject;
                go_snack.transform.position = itemPos;
                go_snack.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count;		//소팅 레이어 등록
                Snack sc_snack = new Snack();
                sc_snack.SetGameObject (go_snack);
                ObjectID snackId = go_snack.GetComponent<ObjectID>();
                sc_snack.init (snackId.firstCode, snackId.secondCode, snackId.thirdCode);
                ti.i.Add (sc_snack);		//Tile Info에 등록
                break;
            case 4:			//alcoholBag
                GameObject go_abg = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject;
                go_abg.transform.position = itemPos;
                go_abg.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count;		//소팅 레이어 등록
                AlcoholBag sc_abg = new AlcoholBag();
                sc_abg.SetGameObject (go_abg);
                ObjectID abgId = go_abg.GetComponent<ObjectID>();
                sc_abg.init (abgId.firstCode, abgId.secondCode, abgId.thirdCode);
                ti.i.Add (sc_abg);			//Tile Info에 등록
                break;
            case 5:			//alcoholBottle
                GameObject go_abt = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject;
                go_abt.transform.position = itemPos;
                go_abt.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count;		//소팅 레이어 등록
                AlcoholBottle sc_abt = new AlcoholBottle();
                sc_abt.SetGameObject (go_abt);
                ObjectID abtId = go_abt.GetComponent<ObjectID>();
                sc_abt.init (abtId.firstCode, abtId.secondCode, abtId.thirdCode);
                ti.i.Add (sc_abt);			//Tile Info에 등록
                break;
            }
        }
    }
开发者ID:kula1027,项目名称:AD,代码行数:79,代码来源:GameManager.cs

示例3: Update

    void Update()
    {
        if (Input.GetKeyDown (KeyCode.Keypad1)) {
            Weapon tempItem = new Weapon();
            tempItem.init(2,2,2);
            AddItem(tempItem);
        }

        if (Input.GetKeyDown (KeyCode.Keypad2)) {
            Drink tempItem = new Drink();
            tempItem.init(temp++);
            AddDrink(tempItem);
        }
    }
开发者ID:kula1027,项目名称:AD,代码行数:14,代码来源:Player.cs


注:本文中的Weapon.init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。