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C# Weapon.Equals方法代码示例

本文整理汇总了C#中Weapon.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# Weapon.Equals方法的具体用法?C# Weapon.Equals怎么用?C# Weapon.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Weapon的用法示例。


在下文中一共展示了Weapon.Equals方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Attack

	void Attack(Weapon weapon)
	{
		if (weapon.Equals (Weapon.Axe)) {
			if (attackTimer <= 0) {
				playerAnimator.SetInteger ("attackNumber", 0);
				playerAnimator.SetLayerWeight (1, 0f);
			}
			if (attackTimer <= 0 && Input.GetMouseButton (0)) {
				attackTimer = 1.4f;
				playerAnimator.SetInteger ("attackNumber", 1);
				playerAnimator.SetLayerWeight (1, 1f);
			}
			attackTimer -= Time.deltaTime;
		}

		if (weapon.Equals (Weapon.Pistol) && isAiming && Input.GetMouseButtonDown (0)) {
			Shot a;
			a = secondaryWeapon.GetComponent<Shot> () as Shot;
			if (a != null) {
				//a.pistolShot ();
				a.GetShot ().Play ();
			}
		}
	}
开发者ID:almudi,项目名称:JorgAnd,代码行数:24,代码来源:PlayerController.cs

示例2: BlockAttack

	void BlockAttack(Weapon weapon)
	{
		if (weapon.Equals (Weapon.Axe)) {
			
			if (Input.GetMouseButton (1)) {
				isBlocking = true;
				playerAnimator.SetBool ("isBlocking", isBlocking);
				playerAnimator.SetLayerWeight (1, 1f);
			}
			if (Input.GetMouseButtonUp (1)) {
				isBlocking = false;
				playerAnimator.SetBool ("isBlocking", isBlocking);
				playerAnimator.SetLayerWeight (1, 0f);
			}
		} else {
			isBlocking = false;
			playerAnimator.SetBool ("isBlocking", isBlocking);
			playerAnimator.SetLayerWeight (1, 0f);
		}
	}
开发者ID:almudi,项目名称:JorgAnd,代码行数:20,代码来源:PlayerController.cs

示例3: Attack

	void Attack(Weapon weapon)
	{
		if (weapon.Equals (Weapon.Axe)) {
			if (attackTimer <= 0) {
				playerAnimator.SetInteger ("attackNumber", 0);
				playerAnimator.SetLayerWeight (1, 0f);
			}
			if (attackTimer <= 0 && Input.GetMouseButton (0)) {
				attackTimer = 1.4f;
				playerAnimator.SetInteger ("attackNumber", 1);
				playerAnimator.SetLayerWeight (1, 1f);
			}
			attackTimer -= Time.deltaTime;
		}
	}
开发者ID:jdesentre,项目名称:JorgAnd,代码行数:15,代码来源:PlayerController.cs

示例4: Aim

	void Aim(Weapon weapon)
	{
		if (weapon.Equals (Weapon.Pistol)) {
			playerAnimator.SetLayerWeight (2, 1f);
			if (Input.GetMouseButton (1)) {
				isAiming = true;
				playerAnimator.SetBool ("isAiming", isAiming);
				if (Input.GetMouseButton (0)) {
					shot.pistolShot ();
				}
			}
			if (Input.GetMouseButtonUp (1)||Input.GetKeyDown("1")) {
				isAiming = false;
				playerAnimator.SetBool ("isAiming", isAiming);
				playerAnimator.SetFloat ("axisSpeed", 1f);
			}
		} else {
			playerAnimator.SetLayerWeight (2, 0f);
			isAiming = false;
		}
	}
开发者ID:almudi,项目名称:JorgAnd,代码行数:21,代码来源:PlayerController.cs

示例5: Aim

	void Aim(Weapon weapon)
	{
		if(weapon.Equals(Weapon.Pistol)){
			playerAnimator.SetLayerWeight (2, 1f);
			if (Input.GetMouseButton (1)) {
				isAiming = true;
				playerAnimator.SetBool ("isAiming", isAiming);
			}
			if (Input.GetMouseButtonUp (1)) {
				isAiming = false;
				playerAnimator.SetBool ("isAiming", isAiming);
				playerAnimator.SetFloat ("axisSpeed", 1f);
			}
		}else
			playerAnimator.SetLayerWeight (2, 0f);
	}
开发者ID:jdesentre,项目名称:JorgAnd,代码行数:16,代码来源:PlayerController.cs


注:本文中的Weapon.Equals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。