本文整理汇总了C#中Weapon.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# Weapon.Equals方法的具体用法?C# Weapon.Equals怎么用?C# Weapon.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Weapon
的用法示例。
在下文中一共展示了Weapon.Equals方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Attack
void Attack(Weapon weapon)
{
if (weapon.Equals (Weapon.Axe)) {
if (attackTimer <= 0) {
playerAnimator.SetInteger ("attackNumber", 0);
playerAnimator.SetLayerWeight (1, 0f);
}
if (attackTimer <= 0 && Input.GetMouseButton (0)) {
attackTimer = 1.4f;
playerAnimator.SetInteger ("attackNumber", 1);
playerAnimator.SetLayerWeight (1, 1f);
}
attackTimer -= Time.deltaTime;
}
if (weapon.Equals (Weapon.Pistol) && isAiming && Input.GetMouseButtonDown (0)) {
Shot a;
a = secondaryWeapon.GetComponent<Shot> () as Shot;
if (a != null) {
//a.pistolShot ();
a.GetShot ().Play ();
}
}
}
示例2: BlockAttack
void BlockAttack(Weapon weapon)
{
if (weapon.Equals (Weapon.Axe)) {
if (Input.GetMouseButton (1)) {
isBlocking = true;
playerAnimator.SetBool ("isBlocking", isBlocking);
playerAnimator.SetLayerWeight (1, 1f);
}
if (Input.GetMouseButtonUp (1)) {
isBlocking = false;
playerAnimator.SetBool ("isBlocking", isBlocking);
playerAnimator.SetLayerWeight (1, 0f);
}
} else {
isBlocking = false;
playerAnimator.SetBool ("isBlocking", isBlocking);
playerAnimator.SetLayerWeight (1, 0f);
}
}
示例3: Attack
void Attack(Weapon weapon)
{
if (weapon.Equals (Weapon.Axe)) {
if (attackTimer <= 0) {
playerAnimator.SetInteger ("attackNumber", 0);
playerAnimator.SetLayerWeight (1, 0f);
}
if (attackTimer <= 0 && Input.GetMouseButton (0)) {
attackTimer = 1.4f;
playerAnimator.SetInteger ("attackNumber", 1);
playerAnimator.SetLayerWeight (1, 1f);
}
attackTimer -= Time.deltaTime;
}
}
示例4: Aim
void Aim(Weapon weapon)
{
if (weapon.Equals (Weapon.Pistol)) {
playerAnimator.SetLayerWeight (2, 1f);
if (Input.GetMouseButton (1)) {
isAiming = true;
playerAnimator.SetBool ("isAiming", isAiming);
if (Input.GetMouseButton (0)) {
shot.pistolShot ();
}
}
if (Input.GetMouseButtonUp (1)||Input.GetKeyDown("1")) {
isAiming = false;
playerAnimator.SetBool ("isAiming", isAiming);
playerAnimator.SetFloat ("axisSpeed", 1f);
}
} else {
playerAnimator.SetLayerWeight (2, 0f);
isAiming = false;
}
}
示例5: Aim
void Aim(Weapon weapon)
{
if(weapon.Equals(Weapon.Pistol)){
playerAnimator.SetLayerWeight (2, 1f);
if (Input.GetMouseButton (1)) {
isAiming = true;
playerAnimator.SetBool ("isAiming", isAiming);
}
if (Input.GetMouseButtonUp (1)) {
isAiming = false;
playerAnimator.SetBool ("isAiming", isAiming);
playerAnimator.SetFloat ("axisSpeed", 1f);
}
}else
playerAnimator.SetLayerWeight (2, 0f);
}