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C# Weapon.UpdateTimer方法代码示例

本文整理汇总了C#中Weapon.UpdateTimer方法的典型用法代码示例。如果您正苦于以下问题:C# Weapon.UpdateTimer方法的具体用法?C# Weapon.UpdateTimer怎么用?C# Weapon.UpdateTimer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Weapon的用法示例。


在下文中一共展示了Weapon.UpdateTimer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: testFireDelay

        public void testFireDelay() {
            WeaponConfig config = new WeaponConfig();
            config.projectilePrefab = RuntimeTestHelpers.CreatePrefabWithComponent<ProjectileBehaviour>();
            config.fireInterval = 1f;
            config.sprayAngle = 0f;

            Weapon weapon = new Weapon(config);

            // can fire immediately
            Assert.IsTrue(weapon.CanFire, "Weapon cannot fire upon creation");
            
            // fire weapon
            Assert.IsTrue(weapon.FireWeapon(Vector3.zero, Vector3.up, DamageDealer.Default), "Weapon didn't fire");

            // can't re-fire immediately
            Assert.IsFalse(weapon.CanFire, "Weapon can fire without any delay");
            Assert.IsFalse(weapon.FireWeapon(Vector3.zero, Vector3.up, DamageDealer.Default), "Weapon fired without any delay");

            // wait part of delay time
            weapon.UpdateTimer(0.25f);

            // can't re-fire after partial delay
            Assert.IsFalse(weapon.CanFire, "Weapon can fire without full delay");
            Assert.IsFalse(weapon.FireWeapon(Vector3.zero, Vector3.up, DamageDealer.Default), "Weapon fired without full delay");

            // wait rest of delay time
            weapon.UpdateTimer(0.75f);

            // weapon fires again after rest of delay
            Assert.IsTrue(weapon.CanFire, "Weapon cannot fire after delay");
            Assert.IsTrue(weapon.FireWeapon(Vector3.zero, Vector3.up, DamageDealer.Default), "Weapon didn't fire after delay");
        }
开发者ID:jwinder86,项目名称:ArenaShooter,代码行数:32,代码来源:WeaponTest.cs


注:本文中的Weapon.UpdateTimer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。