本文整理汇总了C#中Weapon.UpdateTimer方法的典型用法代码示例。如果您正苦于以下问题:C# Weapon.UpdateTimer方法的具体用法?C# Weapon.UpdateTimer怎么用?C# Weapon.UpdateTimer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Weapon
的用法示例。
在下文中一共展示了Weapon.UpdateTimer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: testFireDelay
public void testFireDelay() {
WeaponConfig config = new WeaponConfig();
config.projectilePrefab = RuntimeTestHelpers.CreatePrefabWithComponent<ProjectileBehaviour>();
config.fireInterval = 1f;
config.sprayAngle = 0f;
Weapon weapon = new Weapon(config);
// can fire immediately
Assert.IsTrue(weapon.CanFire, "Weapon cannot fire upon creation");
// fire weapon
Assert.IsTrue(weapon.FireWeapon(Vector3.zero, Vector3.up, DamageDealer.Default), "Weapon didn't fire");
// can't re-fire immediately
Assert.IsFalse(weapon.CanFire, "Weapon can fire without any delay");
Assert.IsFalse(weapon.FireWeapon(Vector3.zero, Vector3.up, DamageDealer.Default), "Weapon fired without any delay");
// wait part of delay time
weapon.UpdateTimer(0.25f);
// can't re-fire after partial delay
Assert.IsFalse(weapon.CanFire, "Weapon can fire without full delay");
Assert.IsFalse(weapon.FireWeapon(Vector3.zero, Vector3.up, DamageDealer.Default), "Weapon fired without full delay");
// wait rest of delay time
weapon.UpdateTimer(0.75f);
// weapon fires again after rest of delay
Assert.IsTrue(weapon.CanFire, "Weapon cannot fire after delay");
Assert.IsTrue(weapon.FireWeapon(Vector3.zero, Vector3.up, DamageDealer.Default), "Weapon didn't fire after delay");
}