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C# Weapon.Update方法代码示例

本文整理汇总了C#中Weapon.Update方法的典型用法代码示例。如果您正苦于以下问题:C# Weapon.Update方法的具体用法?C# Weapon.Update怎么用?C# Weapon.Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Weapon的用法示例。


在下文中一共展示了Weapon.Update方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            float deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;
            input.Update(deltaTime);
            if (input.Quit)
            {
                Exit();
                return;
            }
            switch (input.Weapon)
            {
                case 1:
                    CurrentWeapon = new Hand(Content);
                    break;
                case 2:
                    CurrentWeapon = new DoubleHand(Content);
                    break;
                case 3:
                    CurrentWeapon = new GatlingHand(Content);
                    break;
                case 4:
                    CurrentWeapon = new DoubleGatlingHand(Content);
                    break;
                default:
                    break;
            }
            var newPokeballs =
                 (from pokeball in pokeballs
                  let colliders =
                     from pokemon in pokemons
                     where Vector2.Distance(pokeball.Position, pokemon.Position) < 32.0f
                     select pokemon
                  where pokeball.X > 0.0f &&
                        pokeball.X < 800.0f &&
                        pokeball.Y > -40.0f &&
                        pokeball.Y < 450.0f &&
                        colliders.Count() == 0
                  select pokeball.CreateMoved(-Vector2.UnitY * 200.0f * deltaTime)).ToList();

            CurrentWeapon.Update(deltaTime, red.Position);
            if (input.Shooting)
            {
                CurrentWeapon.PullTrigger();
            }
            newPokeballs.AddRange(CurrentWeapon.NewPokeballs);

            var newPokemons =
                (from pokemon in pokemons
                 let colliders =
                    from pokeball in pokeballs
                    where Vector2.Distance(pokeball.Position, pokemon.Position) < 32.0f
                    select pokeball
                 where pokemon.X >= 0.0f &&
                       pokemon.X < 800.0f &&
                       pokemon.Y >= -32.0f &&
                       pokemon.Y < 500.0f &&
                       colliders.Count() == 0
                 select pokemon.CreateMoved(Vector2.UnitY * 50.0f * deltaTime)).ToList();

            Vector2 redVelocity = input.redMovement * redSpeed;

            var newRed = red.CreateMoved(redVelocity * deltaTime);
            if (newRed.X < 10)
            {
                newRed = new Entity(new Vector2(10, 400), red.Appearance);
            } else if (newRed.X > 800-24)
            {
                newRed = new Entity(new Vector2(800-24, 400), red.Appearance);
            }

            switch (gameLogic.Execute(deltaTime))
            {
                case InstructionResult.DoneAndSpawnPokemon:
                    newPokemons.Add(
                        new Entity(new Vector2((float)(random.NextDouble() * 768.0), -32.0f),
                        Content.Load<Texture2D>("pokemon/" + random.Next(152) + ".png")));
                    break;
                case InstructionResult.RunningAndSpawnPokemon:
                    newPokemons.Add(
                        new Entity(new Vector2((float)(random.NextDouble() * 768.0), -32.0f),
                        Content.Load<Texture2D>("pokemon/" + random.Next(152) + ".png")));
                    break;
            }

            pokemons = newPokemons;
            pokeballs = newPokeballs;
            red = newRed;
            base.Update(gameTime);
        }
开发者ID:Joviks,项目名称:TINPRO015A_0861379_0874210,代码行数:94,代码来源:Game1.cs


注:本文中的Weapon.Update方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。