当前位置: 首页>>代码示例>>C#>>正文


C# Weapon.IsWeapon方法代码示例

本文整理汇总了C#中Weapon.IsWeapon方法的典型用法代码示例。如果您正苦于以下问题:C# Weapon.IsWeapon方法的具体用法?C# Weapon.IsWeapon怎么用?C# Weapon.IsWeapon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Weapon的用法示例。


在下文中一共展示了Weapon.IsWeapon方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

        // Initializes structures.
        public static void Initialize(SkillTree skillTree, ItemAttributes itemAttrs)
        {
            Items = itemAttrs.Equip.ToList();

            MainHand = new Weapon(WeaponHand.Main, Items.Find(i => i.Class == ItemClass.MainHand));
            OffHand = new Weapon(WeaponHand.Off, Items.Find(i => i.Class == ItemClass.OffHand));

            // If main hand weapon has Counts as Dual Wielding modifier, then clone weapon to off hand.
            // @see http://pathofexile.gamepedia.com/Wings_of_Entropy
            if (MainHand.Attributes.ContainsKey("Counts as Dual Wielding"))
                OffHand = MainHand.Clone(WeaponHand.Off);

            IsDualWielding = MainHand.IsWeapon() && OffHand.IsWeapon();
            if (IsDualWielding)
            {
                // Set dual wielded bit on weapons.
                MainHand.Hand |= WeaponHand.DualWielded;
                OffHand.Hand |= WeaponHand.DualWielded;
            }
            IsWieldingShield = MainHand.Is(WeaponType.Shield) || OffHand.Is(WeaponType.Shield);
            IsWieldingStaff = MainHand.Is(WeaponType.Staff);

            Level = skillTree.Level;
            if (Level < 1) Level = 1;
            else if (Level > 100) Level = 100;

            Global = new AttributeSet();

            Tree = new AttributeSet(skillTree.SelectedAttributesWithoutImplicit);
            Global.Add(Tree);

            // Keystones.
            Acrobatics = Tree.ContainsKey("#% Chance to Dodge Attacks. #% less Armour and Energy Shield, #% less Chance to Block Spells and Attacks");
            AvatarOfFire = Tree.ContainsKey("Deal no Non-Fire Damage");
            BloodMagic = Tree.ContainsKey("Removes all mana. Spend Life instead of Mana for Skills");
            ChaosInoculation = Tree.ContainsKey("Maximum Life becomes #, Immune to Chaos Damage");
            IronGrip = Tree.ContainsKey("The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks");
            IronReflexes = Tree.ContainsKey("Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating");
            NecromanticAegis = Tree.ContainsKey("All bonuses from an equipped Shield apply to your Minions instead of you");
            ResoluteTechnique = Tree.ContainsKey("Never deal Critical Strikes");
            VaalPact = Tree.ContainsKey("Life Leech applies instantly at #% effectiveness. Life Regeneration has no effect.");
            ZealotsOath = Tree.ContainsKey("Life Regeneration applies to Energy Shield instead of Life");

            Equipment = new AttributeSet();
            foreach (ItemAttributes.Attribute attr in itemAttrs.NonLocalMods)
                Equipment.Add(attr.TextAttribute, new List<float>(attr.Value));

            if (NecromanticAegis && OffHand.IsShield())
            {
                // Remove all bonuses of shield from equipment set.
                // @see http://pathofexile.gamepedia.com/Necromantic_Aegis
                foreach (var attr in OffHand.Attributes)
                    Equipment.Remove(attr);
                // Remove all bonuses from shield itself.
                OffHand.Attributes.Clear();
            }

            Global.Add(Equipment);

            CoreAttributes();

            Implicit = new AttributeSet(SkillTree.ImplicitAttributes(Global, Level));
            Global.Add(Implicit);

            // Innate dual wielding bonuses.
            // @see http://pathofexile.gamepedia.com/Dual_wielding
            if (IsDualWielding)
            {
                Global["#% more Attack Speed"] = new List<float>() { 10 };
                Global["#% more Physical Damage with Weapons"] = new List<float>() { 20 };
            }
        }
开发者ID:Daendaralus,项目名称:PoESkillTree,代码行数:73,代码来源:Compute.cs

示例2: CanUse

 // Returns true if skill can be used with weapon.
 public bool CanUse(Weapon weapon)
 {
     return (weapon.IsWeapon() || weapon.IsUnarmed()) && Nature.Is(weapon.Nature.WeaponType) && ItemDB.CanUse(Gem, weapon);
 }
开发者ID:Daendaralus,项目名称:PoESkillTree,代码行数:5,代码来源:Compute.cs


注:本文中的Weapon.IsWeapon方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。