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C# Weapon.get_hand_count方法代码示例

本文整理汇总了C#中Weapon.get_hand_count方法的典型用法代码示例。如果您正苦于以下问题:C# Weapon.get_hand_count方法的具体用法?C# Weapon.get_hand_count怎么用?C# Weapon.get_hand_count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Weapon的用法示例。


在下文中一共展示了Weapon.get_hand_count方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: bash_attack

        public void bash_attack(Floor fl, Monster m, gridCoordinate target_coord, Doodad d, Weapon wp)
        {
            bool rolled_max = false;
            int xdif = 0;
            int ydif = 0;
            if (m != null)
            {
                xdif = target_coord.x - my_grid_coord.x;
                ydif = target_coord.y - my_grid_coord.y;
            }
            else
            {
                xdif = d.get_g_coord().x - my_grid_coord.x;
                ydif = d.get_g_coord().y - my_grid_coord.y;
            }

            double multiplier = 1.4;
            if (wp.get_hand_count() == 2)
                multiplier = 1.6;

            int m_hp = 0;
            if(m!= null)
                m_hp = m.hitPoints;

            gridCoordinate opposition_coord = new gridCoordinate(-1, -1);
            if(m != null)
                opposition_coord = target_coord;
            else
                opposition_coord = d.get_g_coord();

            fl.add_effect(wp.get_my_damage_type(), opposition_coord);
            if (m != null)
                attack_monster_in_grid(fl, wp, m.my_Index, target_coord, multiplier, out rolled_max);
            else
                attack_Doodad_in_grid(fl, wp, d.get_my_index(), d.get_g_coord(), multiplier, out rolled_max);

            if (m!= null && m.hitPoints > 0 && m_hp > m.hitPoints)
            {
                if(!m.shove(xdif, ydif, this, fl))
                {
                    fl.add_effect(wp.get_my_damage_type(), target_coord);
                    attack_monster_in_grid(fl, wp, m.my_Index, target_coord, 0.5, out rolled_max);
                }
            }
            wp.set_cooldown(standard_wpn_cooldown);

            if (my_class == Chara_Class.Warrior)
            {
                c_energy += 5 + rGen.Next(2);
                if (rolled_max)
                    c_energy++;
            }
        }
开发者ID:Chupaflor,项目名称:Cronkpit_Samples,代码行数:53,代码来源:Player.cs

示例2: equip_off_hand

        public void equip_off_hand(Weapon oh)
        {
            if ((oh.get_hand_count() == 1 && !R_Arm.is_disabled()) ||
                (!L_Arm.is_disabled() && !R_Arm.is_disabled()))
            {
                unequip(Equip_Slot.Offhand);
                if (oh.get_hand_count() == 2)
                    unequip(Equip_Slot.Mainhand);

                int hnd_cnt = 0;
                if (off_hand != null)
                    hnd_cnt = off_hand.get_hand_count();
                off_hand = oh;
                if (off_hand.get_hand_count() == 1 && hnd_cnt == 2)
                    main_hand = null;
                if (off_hand.get_hand_count() == 2)
                    main_hand = oh;

                check_for_1_5_hands(false);

                remove_item_from_inventory(off_hand.get_my_IDno());
            }
        }
开发者ID:Chupaflor,项目名称:Cronkpit_Samples,代码行数:23,代码来源:Player.cs

示例3: whirlwind_attack

        public void whirlwind_attack(Floor fl, Weapon target_weapon)
        {
            bool rolled_max = false;

            List<gridCoordinate> target_coordinates = new List<gridCoordinate>();
            for (int x = my_grid_coord.x - 1; x <= my_grid_coord.x + 1; x++)
                for (int y = my_grid_coord.y - 1; y <= my_grid_coord.y + 1; y++)
                    if(!(x== my_grid_coord.x && y== my_grid_coord.y))
                        target_coordinates.Add(new gridCoordinate(x, y));

            int monster_ID = -1;
            int Doodad_ID = -1;
            for (int i = 0; i < target_coordinates.Count; i++)
            {
                double multiplier = 1.3;
                if (target_weapon.get_hand_count() == 2)
                    multiplier = 1.6;

                if (fl.is_monster_here(target_coordinates[i], out monster_ID))
                    attack_monster_in_grid(fl, target_weapon, monster_ID, target_coordinates[i], multiplier, out rolled_max);

                if (fl.is_destroyable_Doodad_here(target_coordinates[i], out Doodad_ID))
                    attack_Doodad_in_grid(fl, target_weapon, Doodad_ID, target_coordinates[i], multiplier, out rolled_max);

                if (fl.isWalkable(target_coordinates[i]))
                    fl.add_effect(target_weapon.get_my_damage_type(), target_coordinates[i]);
            }
            target_weapon.set_cooldown(standard_wpn_cooldown);

            if (my_class == Chara_Class.Warrior)
            {
                c_energy += 5 + rGen.Next(2);
                if (rolled_max)
                    c_energy++;
            }
        }
开发者ID:Chupaflor,项目名称:Cronkpit_Samples,代码行数:36,代码来源:Player.cs

示例4: equip_main_hand

        public void equip_main_hand(Weapon mh)
        {
            if ((mh.get_hand_count() == 1 && !L_Arm.is_disabled()) ||
                (!L_Arm.is_disabled() && !R_Arm.is_disabled()))
            {
                unequip(Equip_Slot.Mainhand);
                if (mh.get_hand_count() == 2)
                    unequip(Equip_Slot.Offhand);
                //Okay, we've un-equipped both weapons.

                //Now, check how many hands our current weapon has.
                int hnd_cnt = 0;
                if (main_hand != null)
                    hnd_cnt = main_hand.get_hand_count();
                main_hand = mh;
                if (main_hand.get_hand_count() == 1 && hnd_cnt == 2)
                    off_hand = null;
                if (main_hand.get_hand_count() == 2)
                    off_hand = mh;

                //Now that we've equipped, check to see if the offhand is a bow. If it is, unequip it.
                check_for_1_5_hands(true);

                remove_item_from_inventory(main_hand.get_my_IDno());
            }
        }
开发者ID:Chupaflor,项目名称:Cronkpit_Samples,代码行数:26,代码来源:Player.cs


注:本文中的Weapon.get_hand_count方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。