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C# Player.setTemporaryAttribute方法代码示例

本文整理汇总了C#中Player.setTemporaryAttribute方法的典型用法代码示例。如果您正苦于以下问题:C# Player.setTemporaryAttribute方法的具体用法?C# Player.setTemporaryAttribute怎么用?C# Player.setTemporaryAttribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.setTemporaryAttribute方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: fillingVial

        // TODO make this use an AreaEvent so itll work from a distance.
        /**
         * Will fill vials in a continuous motion from a water source.
         */
        public static bool fillingVial(Player p, Location loc)
        {
            if (!p.getInventory().hasItem(VIAL) || !p.getLocation().withinDistance(loc, 2))
            {
                return true;
            }
            if (p.getTemporaryAttribute("fillVialTimer") != null)
            {
                long lastFillTime = (int)p.getTemporaryAttribute("fillVialTimer");
                if (Environment.TickCount - lastFillTime < 600)
                {
                    return true;
                }
            }
            p.setTemporaryAttribute("fillingVials", true);
            p.setFaceLocation(loc);

            Event fillVialEvent = new Event(500);
            fillVialEvent.setAction(() =>
            {
                int amountFilled = 0;
                string s = amountFilled == 1 ? "vial" : "vials";
                if (p.getTemporaryAttribute("fillingVials") == null || !p.getLocation().withinDistance(loc, 2) || !p.getInventory().hasItem(229))
                {
                    p.setLastAnimation(new Animation(65535));
                    if (amountFilled > 0)
                    {
                        p.getPackets().sendMessage("You fill up the " + s + " with water.");
                    }
                    fillVialEvent.stop();
                    return;
                }
                if (p.getInventory().replaceSingleItem(VIAL, VIAL_OF_WATER))
                {
                    p.setLastAnimation(new Animation(832));
                    amountFilled++;
                    p.setTemporaryAttribute("fillVialTimer", Environment.TickCount);
                }
                else
                {
                    if (amountFilled > 0)
                    {
                        p.setLastAnimation(new Animation(65535));
                        p.getPackets().sendMessage("You fill up the " + s + " with water.");
                    }
                    fillVialEvent.stop();
                }
            });
            Server.registerEvent(fillVialEvent);
            return true;
        }
开发者ID:ramatronics,项目名称:rsps,代码行数:55,代码来源:FillVial.cs

示例2: completePotion

 public static void completePotion(Player p, int amount, bool newMix)
 {
     if (newMix && p.getTemporaryAttribute("completePotion") == null)
     {
         return;
     }
     if (!newMix && p.getTemporaryAttribute("herbloreItem") == null)
     {
         return;
     }
     if (newMix)
     {
         if (p.getTemporaryAttribute("completePotion") == null)
         {
             return;
         }
         int index = (int)p.getTemporaryAttribute("completePotion");
         p.setTemporaryAttribute("herbloreItem", new Potion(END_POTION[index], UNFINISHED[index], SECONDARY[index], POTION_LEVEL[index], POTION_XP[index], amount));
     }
     Potion item = (Potion)p.getTemporaryAttribute("herbloreItem");
     if (item == null || p == null || item.getAmount() <= 0)
     {
         resetAllHerbloreVariables(p);
         return;
     }
     if (!p.getInventory().hasItem(item.getSecondary()) || !p.getInventory().hasItem(item.getUnfinished()))
     {
         resetAllHerbloreVariables(p);
         return;
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.HERBLORE) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Herblore level of " + item.getLevel() + " to make that potion.");
         resetAllHerbloreVariables(p);
         return;
     }
     string s = ItemData.forId(item.getFinished()).getName().Replace("(3)", "");
     if (p.getInventory().deleteItem(item.getUnfinished()) && p.getInventory().deleteItem(item.getSecondary()))
     {
         if (p.getInventory().addItem(item.getFinished()))
         {
             item.decreaseAmount();
             p.setLastAnimation(new Animation(MIX_ANIMATION));
             p.getSkills().addXp(Skills.SKILL.HERBLORE, item.getXp());
             p.getPackets().sendMessage("You add the ingredient into the murky vial, you have completed the potion.");
             p.getPackets().closeInterfaces();
         }
     }
     if (item.getAmount() >= 1)
     {
         Event completeMorePotionsEvent = new Event(750);
         completeMorePotionsEvent.setAction(() =>
         {
             completePotion(p, item.getAmount(), false);
             completeMorePotionsEvent.stop();
         });
         Server.registerEvent(completeMorePotionsEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:59,代码来源:Herblore.cs

示例3: cutGem

 public static void cutGem(Player p, int index, int amount, bool newCut)
 {
     index -= 50;
     if (newCut)
     {
         p.setTemporaryAttribute("craftItem", new CraftItem(5, index, amount, (double)GEMS[index][3], (int)GEMS[index][1], (string)GEMS[index][4], (int)GEMS[index][2]));
     }
     CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 5)
     {
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     if (!p.getInventory().hasItem(CHISEL))
     {
         p.getPackets().sendMessage("You cannot cut gems without a chisel.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem((int)GEMS[item.getCraftItem()][0]))
     {
         if (newCut)
         {
             p.getPackets().sendMessage("You have no " + item.getMessage() + " to cut.");
         }
         else
         {
             p.getPackets().sendMessage("You have no more " + item.getMessage() + "'s to cut.");
         }
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to cut that gem.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getInventory().deleteItem((int)GEMS[item.getCraftItem()][0]))
     {
         p.getInventory().addItem(item.getFinishedItem());
         p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
         p.setLastAnimation(new Animation((int)GEMS[item.getCraftItem()][5]));
         p.getPackets().sendMessage("You cut the " + item.getMessage() + ".");
     }
     item.decreaseAmount();
     if (item.getAmount() >= 1)
     {
         Event cutMoreGemEvent = new Event(1500);
         cutMoreGemEvent.setAction(() =>
         {
             cutGem(p, -1, -1, false);
             cutMoreGemEvent.stop();
         });
         Server.registerEvent(cutMoreGemEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:58,代码来源:Jewellery.cs

示例4: craftClay

 public static void craftClay(Player p, int amount, int craftType, int craftItem, bool newCraft)
 {
     if (newCraft)
     {
         if ((craftType != 1 && craftType != 2) || craftItem < 0 || craftItem > 4)
         {
             return;
         }
         int index = craftItem;
         int endItem = craftType == 1 ? 0 : 1;
         int xp = craftType == 1 ? 3 : 4;
         p.setTemporaryAttribute("craftItem", new CraftItem(craftType, craftItem, amount, (double)CLAY_ITEMS[index][xp], (int)CLAY_ITEMS[index][endItem], (string)CLAY_ITEMS[index][5], (int)CLAY_ITEMS[index][2]));
     }
     CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0)
     {
         Crafting.resetCrafting(p);
         return;
     }
     int neededItem = item.getCraftType() == 1 ? CLAY : (int)CLAY_ITEMS[item.getCraftItem()][0];
     string s = item.getCraftType() == 1 ? "You mould the clay into a " + item.getMessage() : "You bake the " + item.getMessage() + " in the oven";
     string s1 = item.getCraftType() == 1 ? "You need some soft clay to mould a " + item.getMessage() : "You need a pre-made " + item.getMessage() + " to put in the oven";
     int animation = item.getCraftType() == 1 ? 883 : 899;
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to make a " + item.getMessage() + ".");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem(neededItem))
     {
         p.getPackets().sendMessage(s1 + ".");
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     if (p.getInventory().deleteItem(neededItem))
     {
         if (p.getInventory().addItem(item.getFinishedItem()))
         {
             p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
             p.getPackets().sendMessage(s + ".");
             p.setLastAnimation(new Animation(animation));
         }
     }
     item.decreaseAmount();
     if (item.getAmount() >= 1)
     {
         Event craftMoreClayEvent = new Event(1500);
         craftMoreClayEvent.setAction(() =>
         {
             craftClay(p, -1, -1, -1, false);
             craftMoreClayEvent.stop();
         });
         Server.registerEvent(craftMoreClayEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:57,代码来源:Clay.cs

示例5: wantsToCraftOnObject

 public static bool wantsToCraftOnObject(Player p, int item, int craftObject)
 {
     if (craftObject == CLAY_TABLE)
     {
         if (item == CLAY)
         {
             resetCrafting(p);
             Clay.displayClayOptions(p, 1);
             p.setTemporaryAttribute("craftType", 1);
             return true;
         }
         else
         {
             for (int j = 0; j < CLAY_ITEMS.Length; j++)
             {
                 if (item == (int)CLAY_ITEMS[j][0])
                 {
                     p.getPackets().sendMessage("This item must now be baked in a clay oven.");
                     return true;
                 }
             }
         }
     }
     else if (craftObject == CLAY_OVEN)
     {
         if (craftObject == CLAY)
         {
             p.getPackets().sendMessage("This clay must be moulded into an item first.");
             return true;
         }
         for (int j = 0; j < CLAY_ITEMS.Length; j++)
         {
             if (item == (int)CLAY_ITEMS[j][0])
             {
                 resetCrafting(p);
                 Clay.displayClayOptions(p, 2);
                 p.setTemporaryAttribute("craftType", 2);
                 return true;
             }
         }
     }
     else if (craftObject == 11666)
     { // Furnace
         if (item == GOLD_BAR)
         {
             Jewellery.displayJewelleryInterface(p);
             return true;
         }
         else if (item == SILVER_BAR)
         {
             Silver.displaySilverOptions(p);
             return true;
         }
     }
     return false;
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:56,代码来源:Crafting.cs

示例6: displayTreeOptions

 public static void displayTreeOptions(Player p)
 {
     p.getPackets().sendChatboxInterface2(235);
     p.getPackets().modifyText("Varrock", 235, 2);
     p.getPackets().modifyText("Lumbridge", 235, 3);
     p.getPackets().modifyText("Falador", 235, 4);
     p.getPackets().modifyText("Taverly", 235, 5);
     p.getPackets().modifyText("Go back", 235, 6);
     p.setTemporaryAttribute("dialogue", 452);
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:10,代码来源:FarmingAmulet.cs

示例7: displayFruitTreeOptions

 public static void displayFruitTreeOptions(Player p)
 {
     p.getPackets().sendChatboxInterface2(235);
     p.getPackets().modifyText("Catherby", 235, 2);
     p.getPackets().modifyText("Gnome Stronghold", 235, 3);
     p.getPackets().modifyText("Brimhaven", 235, 4);
     p.getPackets().modifyText("Yanille", 235, 5);
     p.getPackets().modifyText("Go back", 235, 6);
     p.setTemporaryAttribute("dialogue", 453);
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:10,代码来源:FarmingAmulet.cs

示例8: displayAllotmentOptions

 public static void displayAllotmentOptions(Player p)
 {
     p.getPackets().sendChatboxInterface2(235);
     p.getPackets().modifyText("Draynor", 235, 2);
     p.getPackets().modifyText("Catherby", 235, 3);
     p.getPackets().modifyText("Ardougne", 235, 4);
     p.getPackets().modifyText("Canifis", 235, 5);
     p.getPackets().modifyText("Go back", 235, 6);
     p.setTemporaryAttribute("dialogue", 451);
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:10,代码来源:FarmingAmulet.cs

示例9: displaySilverOptions

 public static void displaySilverOptions(Player p)
 {
     string s = "<br><br><br><br>";
     p.getPackets().sendChatboxInterface(303);
     p.getPackets().itemOnInterface(303, 2, 175, (int)SILVER_ITEMS[0][0]);
     p.getPackets().itemOnInterface(303, 3, 175, (int)SILVER_ITEMS[1][0]);
     p.getPackets().modifyText(s + (string)SILVER_ITEMS[0][4], 303, 7);
     p.getPackets().modifyText(s + (string)SILVER_ITEMS[1][4], 303, 11);
     p.setTemporaryAttribute("craftType", 120);
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:10,代码来源:Silver.cs

示例10: craftDragonHide

 public static void craftDragonHide(Player p, int amount, int itemIndex, int leatherType, bool newCraft)
 {
     if (newCraft) {
         itemIndex = leatherType != 0 ? itemIndex += leatherType : itemIndex;
         p.setTemporaryAttribute("craftItem", new CraftItem(leatherType, itemIndex, amount, (double) LEATHER_ITEMS[itemIndex][2], (int) LEATHER_ITEMS[itemIndex][0], (string) LEATHER_ITEMS[itemIndex][4], (int) LEATHER_ITEMS[itemIndex][1]));
     }
     CraftItem item = (CraftItem) p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0) {
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     int index = item.getCraftItem();
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel()) {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to craft that item.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItemAmount(TANNED_HIDE[item.getCraftType()], (int) LEATHER_ITEMS[index][3])) {
         p.getPackets().sendMessage("You need " + (int) LEATHER_ITEMS[index][3] + " dragonhide to craft that.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem(NEEDLE)) {
         p.getPackets().sendMessage("You need a needle if you wish to craft leather.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItemAmount(THREAD, (int)LEATHER_ITEMS[index][3])) {
         p.getPackets().sendMessage("You need " + (int)LEATHER_ITEMS[index][3] + " thread to craft that.");
         Crafting.resetCrafting(p);
         return;
     }
     string s = index < 4 ? "a" : "a pair of";
     for (int j = 0; j < (int) LEATHER_ITEMS[index][3]; j++) {
         if (!p.getInventory().deleteItem(TANNED_HIDE[item.getCraftType()])) {
             return;
         }
     }
     p.getInventory().deleteItem(THREAD, (int) LEATHER_ITEMS[index][3]);
     p.getInventory().addItem(item.getFinishedItem());
     p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
     p.setLastAnimation(new Animation(1249));
     p.getPackets().sendMessage("You craft " + s + " " + item.getMessage() + ".");
     item.decreaseAmount();
     if (item.getAmount() >= 1) {
         Event craftMoreDragonHide = new Event(1500);
         craftMoreDragonHide.setAction(() => {
                 craftDragonHide(p, -1, -1, -1, false);
                 craftMoreDragonHide.stop();
         });
         Server.registerEvent(craftMoreDragonHide);
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:54,代码来源:Leather.cs

示例11: newSilverItem

 public static void newSilverItem(Player p, int amount, int index, bool newCraft)
 {
     index -= 120;
     if (newCraft)
     {
         p.setTemporaryAttribute("craftItem", new CraftItem(3, index, amount, (double)SILVER_ITEMS[index][3], (int)SILVER_ITEMS[index][0], (string)SILVER_ITEMS[index][4], (int)SILVER_ITEMS[index][2]));
     }
     CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 3)
     {
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     string s = item.getCraftItem() == 0 ? "an" : "a";
     if (!p.getInventory().hasItem((int)SILVER_ITEMS[item.getCraftItem()][1]))
     {
         p.getPackets().sendMessage("You need " + s + " " + item.getMessage() + " mould to make that.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem(SILVER_BAR))
     {
         p.getPackets().sendMessage("You don't have a Silver bar.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to smelt that.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getInventory().deleteItem(SILVER_BAR))
     {
         p.getInventory().addItem(item.getFinishedItem());
         p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
         p.setLastAnimation(new Animation(3243));
         p.getPackets().sendMessage("You smelt the Silver bar in to " + s + " " + item.getMessage() + ".");
     }
     item.decreaseAmount();
     if (item.getAmount() >= 1)
     {
         Event makeMoreSilverItemEvent = new Event(1500);
         makeMoreSilverItemEvent.setAction(() =>
         {
             newSilverItem(p, -1, -1, false);
             makeMoreSilverItemEvent.stop();
         });
         Server.registerEvent(makeMoreSilverItemEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:52,代码来源:Silver.cs

示例12: displaySpinningInterface

 public static void displaySpinningInterface(Player p)
 {
     int k = 2;
     int l = 8;
     string s = "<br><br><br><br>";
     for (int j = 0; j < 3; j++) {
         p.getPackets().itemOnInterface(304, k, 180, (int) SPINNING_ITEMS[j][0]);
         p.getPackets().modifyText(s + (string) SPIN_FINISH[j], 304, l);
         l += 4;
         k++;
     }
     p.setTemporaryAttribute("craftType", 6);
     p.getPackets().sendChatboxInterface(304);
 }
开发者ID:slapglif,项目名称:runescape-server-csharp,代码行数:14,代码来源:Spinning.cs

示例13: craftGlass

 public static void craftGlass(Player p, int amount, int index, bool newCraft)
 {
     if (newCraft)
     {
         p.setTemporaryAttribute("craftItem", new CraftItem(3, index, amount, (double)GLASS_ITEMS[index][2], (int)GLASS_ITEMS[index][0], (string)GLASS_ITEMS[index][3], (int)GLASS_ITEMS[index][1]));
     }
     CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 3)
     {
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     if (!p.getInventory().hasItem(MOLTEN_GLASS))
     {
         p.getPackets().sendMessage("You have no molten glass.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem(GLASSBLOWING_PIPE))
     {
         p.getPackets().sendMessage("You need a glassblowing pipe if you wish to make a glass item.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to craft that item.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getInventory().deleteItem(MOLTEN_GLASS))
     {
         p.getInventory().addItem(item.getFinishedItem());
         p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
         p.setLastAnimation(new Animation(884));
         p.getPackets().sendMessage("You blow through the pipe, shaping the molten glass into a " + item.getMessage() + ".");
     }
     item.decreaseAmount();
     if (item.getAmount() >= 1)
     {
         Event craftMoreGlassEvent = new Event(1500);
         craftMoreGlassEvent.setAction(() =>
         {
             craftGlass(p, -1, -1, false);
             craftMoreGlassEvent.stop();
         });
         Server.registerEvent(craftMoreGlassEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:50,代码来源:Glass.cs

示例14: craftNormalLeather

 public static void craftNormalLeather(Player p, int index, int amount, bool newCraft)
 {
     index -= 28;
     if (newCraft) {
         p.setTemporaryAttribute("craftItem", new CraftItem(4, index, amount, (double) NORMAL_LEATHER[index][2], (int) NORMAL_LEATHER[index][0], (string) NORMAL_LEATHER[index][3], (int) NORMAL_LEATHER[index][1]));
     }
     CraftItem item = (CraftItem) p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 4 || item.getCraftItem() < 0) {
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     if (!p.getInventory().hasItem(TANNED_HIDE[4])) {
         p.getPackets().sendMessage("You have no Leather.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem(NEEDLE)) {
         p.getPackets().sendMessage("You need a needle if you wish to craft leather.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem(THREAD)) {
         p.getPackets().sendMessage("You have no thread.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel()) {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to craft that item.");
         Crafting.resetCrafting(p);
         return;
     }
     int i = item.getCraftItem();
     string s = i == 0 || i == 5 || i == 6 ? "a" : "a pair of";
     if (p.getInventory().deleteItem(THREAD) && p.getInventory().deleteItem(TANNED_HIDE[4])) {
         p.getInventory().addItem(item.getFinishedItem());
         p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
         p.setLastAnimation(new Animation(1249));
         p.getPackets().sendMessage("You make " + s + " " + item.getMessage() + ".");
     }
     item.decreaseAmount();
     if (item.getAmount() >= 1) {
         Event craftMoreNormalLeather = new Event(1500);
         craftMoreNormalLeather.setAction(() => {
             craftNormalLeather(p, -1, -1, false);
             craftMoreNormalLeather.stop();
         });
         Server.registerEvent(craftMoreNormalLeather);
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:50,代码来源:Leather.cs

示例15: showOptions

 public static bool showOptions(Player p, int item)
 {
     if (item != 12622 || p.getTemporaryAttribute("unmovable") != null)
     {
         return false;
     }
     p.getPackets().softCloseInterfaces();
     p.getPackets().sendChatboxInterface2(232);
     p.getPackets().modifyText("Allotments", 232, 2);
     p.getPackets().modifyText("Trees", 232, 3);
     p.getPackets().modifyText("Fruit trees", 232, 4);
     p.getPackets().modifyText("Exit", 232, 5);
     p.setTemporaryAttribute("dialogue", 450);
     return true;
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:15,代码来源:FarmingAmulet.cs


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