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C# Player.SendPackage方法代码示例

本文整理汇总了C#中Player.SendPackage方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendPackage方法的具体用法?C# Player.SendPackage怎么用?C# Player.SendPackage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.SendPackage方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddToMapListeners

        public virtual void AddToMapListeners(Player player, long mapId)
        {
            if (mapId == EntityId)
            {
                if (ImageProvider == null) return;

                var data = ImageProvider.GetData(MapInfo, true);
                if (data != null)
                {
                    MapInfo.Data = data;
                    var mapInfo = (MapInfo)MapInfo.Clone();

                    McpeClientboundMapItemData msg = McpeClientboundMapItemData.CreateObject();
                    msg.mapinfo = mapInfo;
                    player.SendPackage(msg);

                    return;
                }

                var packet = ImageProvider.GetClientboundMapItemData(MapInfo);
                if (packet != null)
                {
                    player.SendPackage(packet);

                    return;
                }

                var batchPacket = ImageProvider.GetBatch(MapInfo, true);
                if (batchPacket != null)
                {
                    player.SendPackage(batchPacket);
                }
            }
        }
开发者ID:GoldishKirby,项目名称:MiNET,代码行数:34,代码来源:MapEntity.cs

示例2: SendRemove

		public virtual void SendRemove(Player player)
		{
			var message = McpeMobEffect.CreateObject();
			message.entityId = 0;
			message.eventId = 3;
			message.effectId = (byte) EffectId;
			player.SendPackage(message);
		}
开发者ID:TheDiamondYT2,项目名称:MiNET,代码行数:8,代码来源:Effect.cs

示例3: SendUpdate

		public virtual void SendUpdate(Player player)
		{
			var message = McpeMobEffect.CreateObject();
			message.entityId = 0;
			message.eventId = 2;
			message.effectId = (byte) EffectId;
			message.duration = 20*Duration;
			message.amplifier = (byte) Level;
			message.particles = (byte) (Particles ? 1 : 0);
			player.SendPackage(message);
		}
开发者ID:TheDiamondYT2,项目名称:MiNET,代码行数:11,代码来源:Effect.cs

示例4: SpawnToPlayer

		public override void SpawnToPlayer(Player player)
		{
			McpeAddItemEntity mcpeAddItemEntity = McpeAddItemEntity.CreateObject();
			mcpeAddItemEntity.entityId = EntityId;
			mcpeAddItemEntity.item = GetMetadataSlot();
			mcpeAddItemEntity.x = KnownPosition.X;
			mcpeAddItemEntity.y = KnownPosition.Y;
			mcpeAddItemEntity.z = KnownPosition.Z;
			mcpeAddItemEntity.speedX = (float) Velocity.X;
			mcpeAddItemEntity.speedY = (float) Velocity.Y;
			mcpeAddItemEntity.speedZ = (float) Velocity.Z;
			player.SendPackage(mcpeAddItemEntity);
		}
开发者ID:PoweredCube,项目名称:MiNET,代码行数:13,代码来源:ItemEntity.cs

示例5: SpawnToPlayer

		public override void SpawnToPlayer(Player player)
		{
			{
				Player fake = new Player(null, null, 0)
				{
					ClientUuid = Uuid,
					EntityId = EntityId,
					NameTag = NameTag ?? Name,
					Skin = Skin
				};

				McpePlayerList playerList = McpePlayerList.CreateObject();
				playerList.records = new PlayerAddRecords { fake };
				player.SendPackage(playerList);
				//player.SendDirectPackage(playerList);
			}

			{
				McpeAddPlayer message = McpeAddPlayer.CreateObject();
				message.uuid = Uuid;
				message.username = NameTag ?? Name;
				message.entityId = EntityId;
				message.x = KnownPosition.X;
				message.y = KnownPosition.Y;
				message.z = KnownPosition.Z;
				message.yaw = KnownPosition.Yaw;
				message.headYaw = KnownPosition.HeadYaw;
				message.pitch = KnownPosition.Pitch;
				message.metadata = GetMetadata();
				player.SendPackage(message);
			}
			{
				McpePlayerEquipment message = McpePlayerEquipment.CreateObject();
				message.entityId = EntityId;
				message.item = ItemInHand;
				message.slot = 0;
				player.SendPackage(message);
			}
			{
				McpePlayerArmorEquipment armorEquipment = McpePlayerArmorEquipment.CreateObject();
				armorEquipment.entityId = EntityId;
				armorEquipment.helmet = new MetadataSlot(new ItemStack());
				armorEquipment.chestplate = new MetadataSlot(new ItemStack());
				armorEquipment.leggings = new MetadataSlot(new ItemStack());
				armorEquipment.boots = new MetadataSlot(new ItemStack());
				player.SendPackage(armorEquipment);
			}
		}
开发者ID:TheDiamondYT2,项目名称:MiNET,代码行数:48,代码来源:PlayerMob.cs

示例6: DespawnFromPlayer

		public override void DespawnFromPlayer(Player player)
		{
			{
				Player fake = new Player(null, null, 0)
				{
					ClientUuid = Uuid,
					EntityId = EntityId,
					NameTag = NameTag ?? Name,
					Skin = Skin
				};

				McpePlayerList playerList = McpePlayerList.CreateObject();
				playerList.records = new PlayerRemoveRecords { fake };
				player.SendPackage(playerList);
			}

			McpeRemovePlayer mcpeRemovePlayer = McpeRemovePlayer.CreateObject();
			mcpeRemovePlayer.entityId = EntityId;
			mcpeRemovePlayer.clientUuid = Uuid;
			player.SendPackage(mcpeRemovePlayer);
		}
开发者ID:PoweredCube,项目名称:MiNET,代码行数:21,代码来源:PlayerMob.cs

示例7: SpawnToPlayer

        public virtual void SpawnToPlayer(Player player)
        {
            var addEntity = McpeAddEntity.CreateObject();
            addEntity.entityType = EntityTypeId;
            addEntity.entityId = EntityId;
            addEntity.x = KnownPosition.X;
            addEntity.y = KnownPosition.Y;
            addEntity.z = KnownPosition.Z;
            addEntity.yaw = KnownPosition.Yaw;
            addEntity.pitch = KnownPosition.Pitch;
            addEntity.metadata = GetMetadata();
            addEntity.speedX = (float) Velocity.X;
            addEntity.speedY = (float) Velocity.Y;
            addEntity.speedZ = (float) Velocity.Z;
            player.SendPackage(addEntity);

            McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject();
            mcpeSetEntityData.entityId = EntityId;
            mcpeSetEntityData.metadata = GetMetadata();
            player.SendPackage(mcpeSetEntityData);
        }
开发者ID:ruslan81,项目名称:MiNET,代码行数:21,代码来源:Entity.cs

示例8: DespawnFromPlayer

 public virtual void DespawnFromPlayer(Player player)
 {
     McpeRemoveEntity mcpeRemoveEntity = McpeRemoveEntity.CreateObject();
     mcpeRemoveEntity.entityId = EntityId;
     player.SendPackage(mcpeRemoveEntity);
 }
开发者ID:ruslan81,项目名称:MiNET,代码行数:6,代码来源:Entity.cs

示例9: DespawnFromPlayer

 public override void DespawnFromPlayer(Player player)
 {
     McpeRemovePlayer mcpeRemovePlayer = McpeRemovePlayer.CreateObject();
     mcpeRemovePlayer.entityId = EntityId;
     player.SendPackage(mcpeRemovePlayer);
 }
开发者ID:ruslan81,项目名称:MiNET,代码行数:6,代码来源:PlayerMob.cs

示例10: SpawnToPlayer

 public override void SpawnToPlayer(Player player)
 {
     {
         McpeAddPlayer message = McpeAddPlayer.CreateObject();
         message.clientId = EntityId;
         message.username = NameTag ?? Name;
         message.entityId = EntityId;
         message.x = KnownPosition.X;
         message.y = KnownPosition.Y;
         message.z = KnownPosition.Z;
         message.yaw = KnownPosition.Yaw;
         message.headYaw = KnownPosition.HeadYaw;
         message.pitch = KnownPosition.Pitch;
         message.skin = Skin;
         message.metadata = GetMetadata().GetBytes();
         player.SendPackage(message);
     }
     {
         McpePlayerEquipment message = McpePlayerEquipment.CreateObject();
         message.entityId = EntityId;
         message.item = ItemInHand.Id;
         message.meta = ItemInHand.Metadata;
         message.slot = 0;
         player.SendPackage(message);
     }
     {
         McpePlayerArmorEquipment message = McpePlayerArmorEquipment.CreateObject();
         message.entityId = EntityId;
         message.helmet = (byte) (Helmet - 256);
         message.chestplate = (byte) (Chest - 256);
         message.leggings = (byte) (Leggings - 256);
         message.boots = (byte) (Boots - 256);
         player.SendPackage(message);
     }
 }
开发者ID:ruslan81,项目名称:MiNET,代码行数:35,代码来源:PlayerMob.cs

示例11: SendAdd

        public virtual void SendAdd(Player player)
        {
            var message = McpeMobEffect.CreateObject();
            message.entityId = 0;
            message.eventId = 1;
            message.effectId = (byte) EffectId;
            message.duration = Duration;
            message.amplifier = (byte) Level;
            message.particles = (byte) (Particles ? 1 : 0);
            player.SendPackage(message);

            player.BroadcastSetEntityData();
        }
开发者ID:GoldishKirby,项目名称:MiNET,代码行数:13,代码来源:Effect.cs

示例12: SendUpdate

        public void SendUpdate(Player player)
        {
            {
                var message = McpeMobEffect.CreateObject();
                message.entityId = 0;
                message.eventId = 2;
                message.effectId = (byte) EffectId;
                message.duration = 20*Duration;
                message.amplifier = (byte) Level;
                message.particles = (byte) (Particles ? 1 : 0);
                player.SendPackage(message, true);
            }

            {
                var message = McpeMobEffect.CreateObject();
                message.entityId = player.EntityId;
                message.eventId = 2;
                message.effectId = (byte) EffectId;
                message.duration = 20*Duration;
                message.amplifier = (byte) Level;
                message.particles = (byte) (Particles ? 1 : 0);
                player.Level.RelayBroadcast(player, message, true);
            }
        }
开发者ID:ruslan81,项目名称:MiNET,代码行数:24,代码来源:Effect.cs

示例13: SendRemove

        public void SendRemove(Player player)
        {
            {
                var message = McpeMobEffect.CreateObject();
                message.entityId = 0;
                message.eventId = 3;
                message.effectId = (byte) EffectId;
                player.SendPackage(message, true);
            }

            {
                var message = McpeMobEffect.CreateObject();
                message.entityId = player.EntityId;
                message.eventId = 3;
                message.effectId = (byte) EffectId;
                player.Level.RelayBroadcast(player, message, true);
            }
        }
开发者ID:ruslan81,项目名称:MiNET,代码行数:18,代码来源:Effect.cs


注:本文中的Player.SendPackage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。