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C# Player.HasConditionEffect方法代码示例

本文整理汇总了C#中Player.HasConditionEffect方法的典型用法代码示例。如果您正苦于以下问题:C# Player.HasConditionEffect方法的具体用法?C# Player.HasConditionEffect怎么用?C# Player.HasConditionEffect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.HasConditionEffect方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Execute

 public void Execute(Player player, string[] args)
 {
     if (player.Owner.Name != "Battle Arena" && player.Owner.Name != "Free Battle Arena")
         if (player.HasConditionEffect(ConditionEffects.Paused))
         {
             player.ApplyConditionEffect(new ConditionEffect
             {
                 Effect = ConditionEffectIndex.Paused,
                 DurationMS = 0
             });
             player.SendInfo("Game resumed.");
         }
         else
         {
             if (
                 player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 6)
                     .OfType<Enemy>()
                     .Any(i => i.ObjectDesc.Enemy))
             {
                 player.SendInfo("Not safe to pause.");
                 return;
             }
             player.ApplyConditionEffect(new ConditionEffect
             {
                 Effect = ConditionEffectIndex.Paused,
                 DurationMS = -1
             });
             player.SendInfo("Game paused.");
         }
     else
         player.SendError("You cannot pause in the arena");
 }
开发者ID:BlackRayquaza,项目名称:PhoenixRealms,代码行数:32,代码来源:WorldCommand.cs

示例2: Process

 protected override bool Process(Player player, RealmTime time, string args)
 {
     if (player.HasConditionEffect(ConditionEffects.Paused))
     {
         player.ApplyConditionEffect(new ConditionEffect()
         {
             Effect = ConditionEffectIndex.Paused,
             DurationMS = 0
         });
         player.SendInfo("Game resumed.");
         return true;
     }
     else
     {
         if (player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>().Any())
         {
             player.SendError("Not safe to pause.");
             return false;
         }
         else
         {
             player.ApplyConditionEffect(new ConditionEffect()
             {
                 Effect = ConditionEffectIndex.Paused,
                 DurationMS = -1
             });
             player.SendInfo("Game paused.");
             return true;
         }
     }
 }
开发者ID:patrick323,项目名称:rotmg_svr,代码行数:31,代码来源:WorldCommand.cs

示例3: Process

 protected override bool Process(Player player, RealmTime time, string[] args)
 {
     if (player.HasConditionEffect(ConditionEffectIndex.Paused))
     {
         player.ApplyConditionEffect(new ConditionEffect
         {
             Effect = ConditionEffectIndex.Paused,
             DurationMS = 0
         });
         player.SendInfo("Game resumed.");
     }
     else
     {
         foreach (Enemy i in player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>())
         {
             if (i.ObjectDesc.Enemy)
             {
                 player.SendInfo("Not safe to pause.");
                 return false;
             }
         }
         player.ApplyConditionEffect(new ConditionEffect
         {
             Effect = ConditionEffectIndex.Paused,
             DurationMS = -1
         });
         player.SendInfo("Game paused.");
     }
     return true;
 }
开发者ID:SirAnuse,项目名称:fabiano-swagger-of-doom,代码行数:30,代码来源:WorldCommand.cs

示例4: Execute

 public void Execute(Player player, string[] args)
 {
     if (player.Owner.Name != "Battle Arena" && player.Owner.Name != "Free Battle Arena")
     {
         if (player.HasConditionEffect(ConditionEffects.Paused))
         {
             foreach (var i in RealmManager.Clients.Values)
                 i.SendPacket(new NotificationPacket
                 {
                     Color = new ARGB(0xff00ff00),
                     ObjectId = player.Id,
                     Text = "Active"
                 });
             player.ApplyConditionEffect(new ConditionEffect
             {
                 Effect = ConditionEffectIndex.Paused,
                 DurationMS = 0
             });
             player.SendInfo("Active!");
         }
         else
         {
             foreach (var i in player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>())
             {
                 if (i.ObjectDesc.Enemy)
                 {
                     player.SendInfo("Not safe to go AFK.");
                     return;
                 }
             }
             foreach (var i in RealmManager.Clients.Values)
                 i.SendPacket(new NotificationPacket
                 {
                     Color = new ARGB(0xff00ff00),
                     ObjectId = player.Id,
                     Text = "AFK"
                 });
             player.ApplyConditionEffect(new ConditionEffect
             {
                 Effect = ConditionEffectIndex.Paused,
                 DurationMS = -1
             });
             player.SendInfo("AFK!");
         }
     }
     else
     {
         player.SendInfo("You cannot pause in the arena");
     }
 }
开发者ID:RoxyLalonde,项目名称:Phoenix-Realms,代码行数:50,代码来源:WorldCommand.cs

示例5: Execute

 public void Execute(Player player, string[] args)
 {
     if (player.HasConditionEffect(ConditionEffects.Paused))
     {
         player.ApplyConditionEffect(new ConditionEffect()
         {
             Effect = ConditionEffectIndex.Paused,
             DurationMS = 0
         });
         player.Client.SendPacket(new TextPacket()
         {
             BubbleTime = 0,
             Stars = -1,
             Name = "",
             Text = "Game resumed."
         });
     }
     else
     {
         if (player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>().Any())
             player.Client.SendPacket(new TextPacket()
             {
                 BubbleTime = 0,
                 Stars = -1,
                 Name = "*Error*",
                 Text = "Not safe to pause."
             });
         else
         {
             player.ApplyConditionEffect(new ConditionEffect()
             {
                 Effect = ConditionEffectIndex.Paused,
                 DurationMS = -1
             });
             player.Client.SendPacket(new TextPacket()
             {
                 BubbleTime = 0,
                 Stars = -1,
                 Name = "",
                 Text = "Game paused."
             });
         }
     }
 }
开发者ID:rotmgkillroyx,项目名称:rotmg_svr_OLD,代码行数:44,代码来源:WorldCommand.cs

示例6: Execute

 public void Execute(Player player, string[] args)
 {
     if (player.HasConditionEffect(ConditionEffects.Invincible))
     {
         player.ApplyConditionEffect(new ConditionEffect
         {
             Effect = ConditionEffectIndex.Invincible,
             DurationMS = 0
         });
         player.SendInfo("Godmode Off");
     }
     else
     {
         player.ApplyConditionEffect(new ConditionEffect
         {
             Effect = ConditionEffectIndex.Invincible,
             DurationMS = -1
         });
         player.SendInfo("Godmode On");
         foreach (var i in RealmManager.Clients.Values)
             i.SendPacket(new NotificationPacket
             {
                 Color = new ARGB(0xff00ff00),
                 ObjectId = player.Id,
                 Text = "Godmode Activated"
             });
     }
 }
开发者ID:RoxyLalonde,项目名称:Phoenix-Realms,代码行数:28,代码来源:AdminCommands.cs

示例7: Execute

 public void Execute(Player player, string[] args)
 {
     if (player.HasConditionEffect(ConditionEffects.Paused))
     {
         player.ApplyConditionEffect(new ConditionEffect()
         {
             Effect = ConditionEffectIndex.Paused,
             DurationMS = 0
         });
         player.SendInfo("Game resumed.");
     }
     else
     {
         foreach (var i in player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>())
         {
             if (i.ObjectDesc.Enemy)
             {
                 player.SendInfo("Not safe to pause.");
                 return;
             }
         }
         player.ApplyConditionEffect(new ConditionEffect()
         {
             Effect = ConditionEffectIndex.Paused,
             DurationMS = -1
         });
         player.SendInfo("Game paused.");
     }
 }
开发者ID:BlackRayquaza,项目名称:MMOE,代码行数:29,代码来源:WorldCommand.cs

示例8: Execute

 public void Execute(Player player, string[] args)
 {
     if (player.HasConditionEffect(ConditionEffects.Healing))
        {
            player.ApplyConditionEffect(new ConditionEffect()
            {
                Effect = ConditionEffectIndex.Healing,
                DurationMS = 0
            });
            foreach (var i in RealmManager.Clients.Values)
                i.SendPacket(new NotificationPacket()
                {
                    Color = new ARGB(0xff0000),
                    ObjectId = player.Id,
                    Text = "Petmode Disabled"
                });
        }
        else
        {
            player.ApplyConditionEffect(new ConditionEffect()
            {
                Effect = ConditionEffectIndex.Healing,
                DurationMS = -1
            });
            foreach (var i in RealmManager.Clients.Values)
                i.SendPacket(new NotificationPacket()
                {
                    Color = new ARGB(0xff0000),
                    ObjectId = player.Id,
                    Text = "Petmode Activated"
                });
        }
 }
开发者ID:Zeroeh,项目名称:PrivateServerOld,代码行数:33,代码来源:WorldCommand.cs

示例9: Execute

        public void Execute(Player player, string[] args)
        {
            if (player.HasConditionEffect(ConditionEffects.Invincible))
            {
                player.ApplyConditionEffect(new ConditionEffect()
                {
                    Effect = ConditionEffectIndex.Invincible,
                    DurationMS = 0
                });
                player.SendInfo("Zenmode Off");
            }
            else
            {

                player.ApplyConditionEffect(new ConditionEffect()
                {
                    Effect = ConditionEffectIndex.Invincible,
                    DurationMS = -1
                });
                player.SendInfo("Zenmode On");
                foreach (var i in RealmManager.Clients.Values)
                    i.SendPacket(new NotificationPacket()
                    {
                        Color = new ARGB(0xff00ff00),
                        ObjectId = player.Id,
                        Text = "Immortality Granted"
                    });
            }
            var dir = @"logs";
            if (!System.IO.Directory.Exists(dir))
                System.IO.Directory.CreateDirectory(dir);
            using (System.IO.StreamWriter writer = new System.IO.StreamWriter(@"logs\AdminLog.txt", true))
            {
                writer.WriteLine("[" + DateTime.Now + "]" + player.nName + " has used the /zen");
            }
        }
开发者ID:Zeroeh,项目名称:PrivateServerOld,代码行数:36,代码来源:AdminCommands.cs


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