本文整理汇总了C#中Player.getTemporaryAttribute方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getTemporaryAttribute方法的具体用法?C# Player.getTemporaryAttribute怎么用?C# Player.getTemporaryAttribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player.getTemporaryAttribute方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: setAmountToZero
public static void setAmountToZero(Player p)
{
if (p.getTemporaryAttribute("smeltingBar") != null) {
BarToSmelt bar = (BarToSmelt) p.getTemporaryAttribute("smeltingBar");
bar.setAmount(0);
}
}
示例2: completePotion
public static void completePotion(Player p, int amount, bool newMix)
{
if (newMix && p.getTemporaryAttribute("completePotion") == null)
{
return;
}
if (!newMix && p.getTemporaryAttribute("herbloreItem") == null)
{
return;
}
if (newMix)
{
if (p.getTemporaryAttribute("completePotion") == null)
{
return;
}
int index = (int)p.getTemporaryAttribute("completePotion");
p.setTemporaryAttribute("herbloreItem", new Potion(END_POTION[index], UNFINISHED[index], SECONDARY[index], POTION_LEVEL[index], POTION_XP[index], amount));
}
Potion item = (Potion)p.getTemporaryAttribute("herbloreItem");
if (item == null || p == null || item.getAmount() <= 0)
{
resetAllHerbloreVariables(p);
return;
}
if (!p.getInventory().hasItem(item.getSecondary()) || !p.getInventory().hasItem(item.getUnfinished()))
{
resetAllHerbloreVariables(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.HERBLORE) < item.getLevel())
{
p.getPackets().sendMessage("You need a Herblore level of " + item.getLevel() + " to make that potion.");
resetAllHerbloreVariables(p);
return;
}
string s = ItemData.forId(item.getFinished()).getName().Replace("(3)", "");
if (p.getInventory().deleteItem(item.getUnfinished()) && p.getInventory().deleteItem(item.getSecondary()))
{
if (p.getInventory().addItem(item.getFinished()))
{
item.decreaseAmount();
p.setLastAnimation(new Animation(MIX_ANIMATION));
p.getSkills().addXp(Skills.SKILL.HERBLORE, item.getXp());
p.getPackets().sendMessage("You add the ingredient into the murky vial, you have completed the potion.");
p.getPackets().closeInterfaces();
}
}
if (item.getAmount() >= 1)
{
Event completeMorePotionsEvent = new Event(750);
completeMorePotionsEvent.setAction(() =>
{
completePotion(p, item.getAmount(), false);
completeMorePotionsEvent.stop();
});
Server.registerEvent(completeMorePotionsEvent);
}
}
示例3: fillingVial
// TODO make this use an AreaEvent so itll work from a distance.
/**
* Will fill vials in a continuous motion from a water source.
*/
public static bool fillingVial(Player p, Location loc)
{
if (!p.getInventory().hasItem(VIAL) || !p.getLocation().withinDistance(loc, 2))
{
return true;
}
if (p.getTemporaryAttribute("fillVialTimer") != null)
{
long lastFillTime = (int)p.getTemporaryAttribute("fillVialTimer");
if (Environment.TickCount - lastFillTime < 600)
{
return true;
}
}
p.setTemporaryAttribute("fillingVials", true);
p.setFaceLocation(loc);
Event fillVialEvent = new Event(500);
fillVialEvent.setAction(() =>
{
int amountFilled = 0;
string s = amountFilled == 1 ? "vial" : "vials";
if (p.getTemporaryAttribute("fillingVials") == null || !p.getLocation().withinDistance(loc, 2) || !p.getInventory().hasItem(229))
{
p.setLastAnimation(new Animation(65535));
if (amountFilled > 0)
{
p.getPackets().sendMessage("You fill up the " + s + " with water.");
}
fillVialEvent.stop();
return;
}
if (p.getInventory().replaceSingleItem(VIAL, VIAL_OF_WATER))
{
p.setLastAnimation(new Animation(832));
amountFilled++;
p.setTemporaryAttribute("fillVialTimer", Environment.TickCount);
}
else
{
if (amountFilled > 0)
{
p.setLastAnimation(new Animation(65535));
p.getPackets().sendMessage("You fill up the " + s + " with water.");
}
fillVialEvent.stop();
}
});
Server.registerEvent(fillVialEvent);
return true;
}
示例4: cutGem
public static void cutGem(Player p, int index, int amount, bool newCut)
{
index -= 50;
if (newCut)
{
p.setTemporaryAttribute("craftItem", new CraftItem(5, index, amount, (double)GEMS[index][3], (int)GEMS[index][1], (string)GEMS[index][4], (int)GEMS[index][2]));
}
CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 5)
{
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
if (!p.getInventory().hasItem(CHISEL))
{
p.getPackets().sendMessage("You cannot cut gems without a chisel.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem((int)GEMS[item.getCraftItem()][0]))
{
if (newCut)
{
p.getPackets().sendMessage("You have no " + item.getMessage() + " to cut.");
}
else
{
p.getPackets().sendMessage("You have no more " + item.getMessage() + "'s to cut.");
}
Crafting.resetCrafting(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
{
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to cut that gem.");
Crafting.resetCrafting(p);
return;
}
if (p.getInventory().deleteItem((int)GEMS[item.getCraftItem()][0]))
{
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.setLastAnimation(new Animation((int)GEMS[item.getCraftItem()][5]));
p.getPackets().sendMessage("You cut the " + item.getMessage() + ".");
}
item.decreaseAmount();
if (item.getAmount() >= 1)
{
Event cutMoreGemEvent = new Event(1500);
cutMoreGemEvent.setAction(() =>
{
cutGem(p, -1, -1, false);
cutMoreGemEvent.stop();
});
Server.registerEvent(cutMoreGemEvent);
}
}
示例5: craftClay
public static void craftClay(Player p, int amount, int craftType, int craftItem, bool newCraft)
{
if (newCraft)
{
if ((craftType != 1 && craftType != 2) || craftItem < 0 || craftItem > 4)
{
return;
}
int index = craftItem;
int endItem = craftType == 1 ? 0 : 1;
int xp = craftType == 1 ? 3 : 4;
p.setTemporaryAttribute("craftItem", new CraftItem(craftType, craftItem, amount, (double)CLAY_ITEMS[index][xp], (int)CLAY_ITEMS[index][endItem], (string)CLAY_ITEMS[index][5], (int)CLAY_ITEMS[index][2]));
}
CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0)
{
Crafting.resetCrafting(p);
return;
}
int neededItem = item.getCraftType() == 1 ? CLAY : (int)CLAY_ITEMS[item.getCraftItem()][0];
string s = item.getCraftType() == 1 ? "You mould the clay into a " + item.getMessage() : "You bake the " + item.getMessage() + " in the oven";
string s1 = item.getCraftType() == 1 ? "You need some soft clay to mould a " + item.getMessage() : "You need a pre-made " + item.getMessage() + " to put in the oven";
int animation = item.getCraftType() == 1 ? 883 : 899;
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
{
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to make a " + item.getMessage() + ".");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem(neededItem))
{
p.getPackets().sendMessage(s1 + ".");
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
if (p.getInventory().deleteItem(neededItem))
{
if (p.getInventory().addItem(item.getFinishedItem()))
{
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.getPackets().sendMessage(s + ".");
p.setLastAnimation(new Animation(animation));
}
}
item.decreaseAmount();
if (item.getAmount() >= 1)
{
Event craftMoreClayEvent = new Event(1500);
craftMoreClayEvent.setAction(() =>
{
craftClay(p, -1, -1, -1, false);
craftMoreClayEvent.stop();
});
Server.registerEvent(craftMoreClayEvent);
}
}
示例6: craftDragonHide
public static void craftDragonHide(Player p, int amount, int itemIndex, int leatherType, bool newCraft)
{
if (newCraft) {
itemIndex = leatherType != 0 ? itemIndex += leatherType : itemIndex;
p.setTemporaryAttribute("craftItem", new CraftItem(leatherType, itemIndex, amount, (double) LEATHER_ITEMS[itemIndex][2], (int) LEATHER_ITEMS[itemIndex][0], (string) LEATHER_ITEMS[itemIndex][4], (int) LEATHER_ITEMS[itemIndex][1]));
}
CraftItem item = (CraftItem) p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0) {
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
int index = item.getCraftItem();
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel()) {
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to craft that item.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItemAmount(TANNED_HIDE[item.getCraftType()], (int) LEATHER_ITEMS[index][3])) {
p.getPackets().sendMessage("You need " + (int) LEATHER_ITEMS[index][3] + " dragonhide to craft that.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem(NEEDLE)) {
p.getPackets().sendMessage("You need a needle if you wish to craft leather.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItemAmount(THREAD, (int)LEATHER_ITEMS[index][3])) {
p.getPackets().sendMessage("You need " + (int)LEATHER_ITEMS[index][3] + " thread to craft that.");
Crafting.resetCrafting(p);
return;
}
string s = index < 4 ? "a" : "a pair of";
for (int j = 0; j < (int) LEATHER_ITEMS[index][3]; j++) {
if (!p.getInventory().deleteItem(TANNED_HIDE[item.getCraftType()])) {
return;
}
}
p.getInventory().deleteItem(THREAD, (int) LEATHER_ITEMS[index][3]);
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.setLastAnimation(new Animation(1249));
p.getPackets().sendMessage("You craft " + s + " " + item.getMessage() + ".");
item.decreaseAmount();
if (item.getAmount() >= 1) {
Event craftMoreDragonHide = new Event(1500);
craftMoreDragonHide.setAction(() => {
craftDragonHide(p, -1, -1, -1, false);
craftMoreDragonHide.stop();
});
Server.registerEvent(craftMoreDragonHide);
}
}
示例7: newSilverItem
public static void newSilverItem(Player p, int amount, int index, bool newCraft)
{
index -= 120;
if (newCraft)
{
p.setTemporaryAttribute("craftItem", new CraftItem(3, index, amount, (double)SILVER_ITEMS[index][3], (int)SILVER_ITEMS[index][0], (string)SILVER_ITEMS[index][4], (int)SILVER_ITEMS[index][2]));
}
CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 3)
{
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
string s = item.getCraftItem() == 0 ? "an" : "a";
if (!p.getInventory().hasItem((int)SILVER_ITEMS[item.getCraftItem()][1]))
{
p.getPackets().sendMessage("You need " + s + " " + item.getMessage() + " mould to make that.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem(SILVER_BAR))
{
p.getPackets().sendMessage("You don't have a Silver bar.");
Crafting.resetCrafting(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
{
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to smelt that.");
Crafting.resetCrafting(p);
return;
}
if (p.getInventory().deleteItem(SILVER_BAR))
{
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.setLastAnimation(new Animation(3243));
p.getPackets().sendMessage("You smelt the Silver bar in to " + s + " " + item.getMessage() + ".");
}
item.decreaseAmount();
if (item.getAmount() >= 1)
{
Event makeMoreSilverItemEvent = new Event(1500);
makeMoreSilverItemEvent.setAction(() =>
{
newSilverItem(p, -1, -1, false);
makeMoreSilverItemEvent.stop();
});
Server.registerEvent(makeMoreSilverItemEvent);
}
}
示例8: craftGlass
public static void craftGlass(Player p, int amount, int index, bool newCraft)
{
if (newCraft)
{
p.setTemporaryAttribute("craftItem", new CraftItem(3, index, amount, (double)GLASS_ITEMS[index][2], (int)GLASS_ITEMS[index][0], (string)GLASS_ITEMS[index][3], (int)GLASS_ITEMS[index][1]));
}
CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 3)
{
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
if (!p.getInventory().hasItem(MOLTEN_GLASS))
{
p.getPackets().sendMessage("You have no molten glass.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem(GLASSBLOWING_PIPE))
{
p.getPackets().sendMessage("You need a glassblowing pipe if you wish to make a glass item.");
Crafting.resetCrafting(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
{
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to craft that item.");
Crafting.resetCrafting(p);
return;
}
if (p.getInventory().deleteItem(MOLTEN_GLASS))
{
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.setLastAnimation(new Animation(884));
p.getPackets().sendMessage("You blow through the pipe, shaping the molten glass into a " + item.getMessage() + ".");
}
item.decreaseAmount();
if (item.getAmount() >= 1)
{
Event craftMoreGlassEvent = new Event(1500);
craftMoreGlassEvent.setAction(() =>
{
craftGlass(p, -1, -1, false);
craftMoreGlassEvent.stop();
});
Server.registerEvent(craftMoreGlassEvent);
}
}
示例9: craftNormalLeather
public static void craftNormalLeather(Player p, int index, int amount, bool newCraft)
{
index -= 28;
if (newCraft) {
p.setTemporaryAttribute("craftItem", new CraftItem(4, index, amount, (double) NORMAL_LEATHER[index][2], (int) NORMAL_LEATHER[index][0], (string) NORMAL_LEATHER[index][3], (int) NORMAL_LEATHER[index][1]));
}
CraftItem item = (CraftItem) p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 4 || item.getCraftItem() < 0) {
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
if (!p.getInventory().hasItem(TANNED_HIDE[4])) {
p.getPackets().sendMessage("You have no Leather.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem(NEEDLE)) {
p.getPackets().sendMessage("You need a needle if you wish to craft leather.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem(THREAD)) {
p.getPackets().sendMessage("You have no thread.");
Crafting.resetCrafting(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel()) {
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to craft that item.");
Crafting.resetCrafting(p);
return;
}
int i = item.getCraftItem();
string s = i == 0 || i == 5 || i == 6 ? "a" : "a pair of";
if (p.getInventory().deleteItem(THREAD) && p.getInventory().deleteItem(TANNED_HIDE[4])) {
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.setLastAnimation(new Animation(1249));
p.getPackets().sendMessage("You make " + s + " " + item.getMessage() + ".");
}
item.decreaseAmount();
if (item.getAmount() >= 1) {
Event craftMoreNormalLeather = new Event(1500);
craftMoreNormalLeather.setAction(() => {
craftNormalLeather(p, -1, -1, false);
craftMoreNormalLeather.stop();
});
Server.registerEvent(craftMoreNormalLeather);
}
}
示例10: showOptions
public static bool showOptions(Player p, int item)
{
if (item != 12622 || p.getTemporaryAttribute("unmovable") != null) {
return false;
}
p.getPackets().softCloseInterfaces();
p.getPackets().sendChatboxInterface2(232);
p.getPackets().modifyText("Allotments", 232, 2);
p.getPackets().modifyText("Trees", 232, 3);
p.getPackets().modifyText("Fruit trees", 232, 4);
p.getPackets().modifyText("Exit", 232, 5);
p.setTemporaryAttribute("dialogue", 450);
return true;
}
示例11: craftSpinning
public static void craftSpinning(Player p, int amount, int index, bool newCraft)
{
if (newCraft)
{
p.setTemporaryAttribute("craftItem", new CraftItem(6, index, amount, (double)SPINNING_ITEMS[index][3], (int)SPINNING_ITEMS[index][0], (string)SPINNING_ITEMS[index][4], (int)SPINNING_ITEMS[index][2]));
}
CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 6)
{
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
int i = item.getCraftItem();
if (!p.getInventory().hasItem((int)SPINNING_ITEMS[i][1]))
{
p.getPackets().sendMessage("You have no " + item.getMessage() + ".");
Crafting.resetCrafting(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
{
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to spin that.");
Crafting.resetCrafting(p);
return;
}
if (p.getInventory().deleteItem((int)SPINNING_ITEMS[i][1]))
{
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.setLastAnimation(new Animation(894));
p.getPackets().sendMessage("You spin the " + item.getMessage() + " into a " + SPIN_FINISH[i] + ".");
}
item.decreaseAmount();
if (item.getAmount() >= 1)
{
Event craftMoreSpinningEvent = new Event(750);
craftMoreSpinningEvent.setAction(() =>
{
craftSpinning(p, -1, -1, false);
craftMoreSpinningEvent.stop();
});
Server.registerEvent(craftMoreSpinningEvent);
}
}
示例12: canMakeFire
private static bool canMakeFire(Player p, int logIndex, bool colouredLog)
{
if (p.getTemporaryAttribute("unmovable") != null) {
return false;
}
if (Server.getGlobalObjects().fireExists(p.getLocation())) {
p.getPackets().sendMessage("You cannot light a fire here.");
return false;
}
if ((p.getSkills().getGreaterLevel(Skills.SKILL.FIREMAKING) < FIRE_LEVEL[logIndex]) && !colouredLog) {
p.getPackets().sendMessage("You need a Firemaking level of " + FIRE_LEVEL[logIndex] + " to light this log.");
return false;
}
if (!p.getInventory().hasItem(TINDERBOX)) {
p.getPackets().sendMessage("You need a tinderbox if you intend on actually make a fire!");
return false;
}
return true;
}
示例13: levelUp
public static void levelUp(Player player, SKILL skill)
{
int skillIndex = Convert.ToInt32(skill);
String s = "<br><br><br>";
String s1 = "<br><br><br><br>";
if (player.getTemporaryAttribute("teleporting") == null)
{
player.setLastGraphics(new Graphics(199, 0, 100));
}
int skillFlashFlags = (int)(player.getTemporaryAttribute("skillFlashFlags") == null ? 0 : (int)player.getTemporaryAttribute("skillFlashFlags"));
skillFlashFlags |= SKILL_FLASH_BITMASKS[skillIndex];
player.setTemporaryAttribute("skillFlashFlags", skillFlashFlags);
player.getPackets().sendMessage("You've just advanced a " + SKILL_NAME[skillIndex] + " level! You have reached level " + player.getSkills().getMaxLevel(skillIndex) + ".");
player.getPackets().modifyText(s + "Congratulations, you have just advanced a " + SKILL_NAME[skillIndex] + " level!", 740, 0);
player.getPackets().modifyText(s1 + "You have now reached level " + player.getSkills().getMaxLevel(skillIndex) + ".", 740, 1);
player.getPackets().modifyText("", 740, 2);
player.getPackets().sendConfig(1179, SKILL_ICON_BITMASKS[skillIndex] | skillFlashFlags); //start flashing appropriate skill icons
player.getPackets().sendChatboxInterface2(740);
player.getUpdateFlags().setAppearanceUpdateRequired(true);
}
示例14: smeltOre
public static void smeltOre(Player p, int buttonId, bool newSmelt, int amount)
{
p.getPackets().closeInterfaces();
int index = -1;
if (!newSmelt && p.getTemporaryAttribute("smeltingBar") == null) {
return;
}
if (newSmelt) {
resetSmelting(p);
index = getBarToMake(buttonId);
if (index == -1) {
return;
}
if (amount == -1) {
amount = getAmount(buttonId);
}
if (amount == -2) {
p.getPackets().displayEnterAmount();
p.setTemporaryAttribute("interfaceVariable", new EnterVariable(311, buttonId));
return;
}
p.setTemporaryAttribute("smeltingBar", new BarToSmelt(index, BARS[index], SMELT_LEVELS[index], SMELT_XP[index], amount, SMELT_ORES[index], SMELT_ORE_AMT[index], BAR_NAMES[index]));
}
BarToSmelt bar = (BarToSmelt) p.getTemporaryAttribute("smeltingBar");
if (!canSmelt(p, bar)) {
resetSmelting(p);
return;
}
for (int i = 0; i < bar.getOre().Length; i++) {
if (bar.getOreAmount()[i] != 0) {
for (int j = 0; j < bar.getOreAmount()[i]; j++) {
if (!p.getInventory().deleteItem(bar.getOre()[i], 1)) {
resetSmelting(p);
return;
}
}
}
}
string s = bar.getOre()[1] == 0 ? "ore" : "ore and coal";
p.getPackets().sendMessage("You place the " + bar.getName().ToLower() + " " + s + " into the furnace..");
p.setLastAnimation(new Animation(3243));
Event SmeltBarEvent = new Event(1800);
SmeltBarEvent.setAction(() => {
SmeltBarEvent.stop();
if (p.getTemporaryAttribute("smeltingBar") == null) {
resetSmelting(p);
return;
}
BarToSmelt myBar = (BarToSmelt) p.getTemporaryAttribute("smeltingBar");
if (!bar.Equals(myBar)) {
resetSmelting(p);
return;
}
bool dropIron = false;
if (bar.getIndex() == 2) {
if (!wearingForgingRing(p)) {
if (misc.random(1) == 0) {
p.getPackets().sendMessage("You accidentally drop the iron ore deep into the furnace..");
dropIron = true;
}
} else {
lowerForgingRing(p);
}
}
if (!dropIron) {
string s1 = bar.getIndex() == 2 || bar.getIndex() == 8 ? "an" : "a";
p.getPackets().sendMessage("You retrieve " + s1 + " " + bar.getName().ToLower() + " bar from the furnace..");
p.getInventory().addItem(bar.getBarId());
p.getSkills().addXp(Skills.SKILL.SMITHING, bar.getXp());
}
bar.decreaseAmount();
if (bar.getAmount() >= 1) {
smeltOre(p, -1, false, 1);
}
if (bar.getAmount() <= 0) {
resetSmelting(p);
}
});
Server.registerEvent(SmeltBarEvent);
}
示例15: stringAmulet
public static void stringAmulet(Player p, int index, int amount, bool newString)
{
index -= 100;
if (newString) {
p.setTemporaryAttribute("craftItem", new CraftItem(4, index, amount, STRINGING_XP, STRUNG_AMULETS[index][0], (string) GEMS[index][4] + " amulet", 1));
}
CraftItem item = (CraftItem) p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 4) {
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
if (!p.getInventory().hasItem(BALL_OF_WOOL)) {
p.getPackets().sendMessage("You do not have a Ball of wool.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem(STRUNG_AMULETS[item.getCraftItem()][1])) {
string s = item.getCraftItem() == 1 || item.getCraftItem() == 5 ? "an" : "a";
p.getPackets().sendMessage("You don't have " + s + " " + GEMS[item.getCraftItem()][4] + " unstrung amulet to string.");
Crafting.resetCrafting(p);
return;
}
if (p.getInventory().deleteItem(STRUNG_AMULETS[item.getCraftItem()][1]) && p.getInventory().deleteItem(BALL_OF_WOOL)) {
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, STRINGING_XP);
p.getPackets().sendMessage("You add a string to the amulet.");
}
item.decreaseAmount();
if (item.getAmount() >= 1) {
Event stringMoreAmuletEvent = new Event(1000);
stringMoreAmuletEvent.setAction(() => {
stringAmulet(p, -1, -1, false);
stringMoreAmuletEvent.stop();
});
Server.registerEvent(stringMoreAmuletEvent);
}
}