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C# Player.SendHelp方法代码示例

本文整理汇总了C#中Player.SendHelp方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendHelp方法的具体用法?C# Player.SendHelp怎么用?C# Player.SendHelp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.SendHelp方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Process

 protected override bool Process(Player player, RealmTime time, string[] args)
 {
     if (args.Length == 0)
     {
         player.SendHelp("Usage: /addeff <Effectname or Effectnumber>");
         return false;
     }
     try
     {
         player.ApplyConditionEffect(new ConditionEffect
         {
             Effect = (ConditionEffectIndex)Enum.Parse(typeof(ConditionEffectIndex), args[0].Trim(), true),
             DurationMS = -1
         });
         {
             player.SendInfo("Success!");
         }
     }
     catch
     {
         player.SendError("Invalid effect!");
         return false;
     }
     return true;
 }
开发者ID:SirAnuse,项目名称:fabiano-swagger-of-doom,代码行数:25,代码来源:AdminCommands.cs

示例2: Execute

 public void Execute(Player player, string[] args)
 {
     if (args.Length == 0)
     {
         player.SendHelp("Usage: /addeff <effect name or effect number>");
     }
     else
     {
         try
         {
             player.ApplyConditionEffect(new ConditionEffect
             {
                 Effect = (ConditionEffectIndex) Enum.Parse(typeof (ConditionEffectIndex), args[0].Trim(), true),
                 DurationMS = -1
             });
             {
                 player.SendInfo("Success!");
             }
         }
         catch
         {
             player.SendError("Invalid effect!");
         }
     }
 }
开发者ID:RoxyLalonde,项目名称:Phoenix-Realms,代码行数:25,代码来源:AdminCommands.cs

示例3: Process

        protected override bool Process(Player player, RealmTime time, string[] args)
        {
            if(!player.Guild.IsDefault)
            {
                try
                {
                    var saytext = string.Join(" ", args);

                    if (String.IsNullOrWhiteSpace(saytext))
                    {
                        player.SendHelp("Usage: /g <text>");
                        return false;
                    }
                    else
                    {
                        player.Guild.Chat(player, saytext.ToSafeText());
                        return true;
                    }
                }
                catch
                {
                    player.SendInfo("Cannot guild chat!");
                    return false;
                }
            }
            else
                player.SendInfo("You need to be in a guild to use guild chat!");
            return false;
        }
开发者ID:SirAnuse,项目名称:fabiano-swagger-of-doom,代码行数:29,代码来源:GuildCommands.cs

示例4: Buy

 public override void Buy(Player player)
 {
     if (!player.Guild.IsDefault)
     {
         if (player.Guild[player.AccountId].Rank >= 30)
         {
             using (var db = new Database())
             {
                 if (db.GetGuild(db.GetGuildId(player.Guild[player.AccountId].Name)).GuildFame >= Price)
                 {
                     var cmd = db.CreateQuery();
                     cmd.CommandText = "UPDATE guilds SET level=level+1, [email protected] WHERE [email protected]";
                     cmd.Parameters.AddWithValue("@guildName", player.Guild.Name);
                     cmd.Parameters.AddWithValue("@price", Price);
                     if (cmd.ExecuteNonQuery() == 1)
                     {
                         player.Client.SendPacket(new BuyResultPacket
                         {
                             Message = "{\"key\":\"server.sale_succeeds\"}",
                             Result = -1
                         });
                         player.SendInfo("Please leave the Guild Hall, we need some minutes to update the Guild Hall.");
                         player.Guild.UpdateGuildHall();
                     }
                 }
                 else
                 {
                     player.SendHelp("FUCK");
                     player.Client.SendPacket(new BuyResultPacket
                     {
                         Message = "{\"key\":\"server.not_enough_fame\"}",
                         Result = 9
                     });
                 }
             }
         }
         else
         {
             player.Client.SendPacket(new BuyResultPacket
             {
                 Message = "Founder or Leader rank required.",
                 Result = 0
             });
         }
     }
 }
开发者ID:OryxAwakening,项目名称:Fabiano_Swagger_of_Doom,代码行数:46,代码来源:GuildMerchant.cs

示例5: Execute

        public void Execute(Player player, string[] args)
        {
            if (args.Length == 0)
            {
                player.SendHelp("Usage: /announce <text>");
            }
            else
            {
                var saytext = string.Join(" ", args);

                foreach (var i in RealmManager.Clients.Values)
                    i.SendPacket(new TextPacket
                    {
                        BubbleTime = 0,
                        Stars = -1,
                        Name = "#Announcement",
                        Text = " " + saytext
                    });
            }
        }
开发者ID:C453,项目名称:OryxKingdom,代码行数:20,代码来源:AdminCommands.cs


注:本文中的Player.SendHelp方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。