本文整理汇总了C#中Player.getInventory方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getInventory方法的具体用法?C# Player.getInventory怎么用?C# Player.getInventory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player.getInventory方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: createAmmo
public static void createAmmo(Player p, int sets, int type, bool bolt, bool newFletch)
{
Ammo item = null;
if (newFletch || Fletching.getFletchItem(p) == null) {
item = getAmmo(type, bolt, sets);
Fletching.setFletchItem(p, item);
}
item = (Ammo) Fletching.getFletchItem(p);
if (item == null || p == null) {
return;
}
if (!canFletch(p, item)) {
p.getPackets().closeInterfaces();
return;
}
int amt = getArrowAmount(p, item);
if (amt <= 0) {
return;
}
if (p.getInventory().deleteItem(item.getItemOne(), amt) && p.getInventory().deleteItem(item.getItemTwo(), amt)) {
p.getInventory().addItem(item.getFinishedItem(), amt);
p.getSkills().addXp(Skills.SKILL.FLETCHING, item.getXp() * amt);
p.getPackets().sendMessage(getMessage(item, amt));
item.decreaseAmount();
p.getPackets().closeInterfaces();
}
if (item.getAmount() >= 1) {
Event createMoreAmmoEvent = new Event(1500);
createMoreAmmoEvent.setAction(() => {
createAmmo(p, -1, -1, false, false);
createMoreAmmoEvent.stop();
});
Server.registerEvent(createMoreAmmoEvent);
}
}
示例2: emptyPouch
public static bool emptyPouch(Player p, POUCHES pouch)
{
if (pouch != POUCHES.SMALL_POUCH && pouch != POUCHES.MEDIUM_POUCH && pouch != POUCHES.LARGE_POUCH && pouch != POUCHES.GIANT_POUCH) {
return false;
}
int freeSpace = p.getInventory().getTotalFreeSlots();
int amount = 0;
switch(pouch) {
case POUCHES.SMALL_POUCH:
amount = p.getSmallPouchAmount();
break;
case POUCHES.MEDIUM_POUCH:
amount = p.getMediumPouchAmount();
break;
case POUCHES.LARGE_POUCH:
amount = p.getLargePouchAmount();
break;
case POUCHES.GIANT_POUCH:
amount = p.getGiantPouchAmount();
break;
}
if (amount >= freeSpace) {
amount = freeSpace;
}
for (int i = 0; i < amount; i++) {
p.getInventory().addItem(ESSENCE);
}
setRemovePouchAmount(p, pouch, amount);
return true;
}
示例3: completePotion
public static void completePotion(Player p, int amount, bool newMix)
{
if (newMix && p.getTemporaryAttribute("completePotion") == null)
{
return;
}
if (!newMix && p.getTemporaryAttribute("herbloreItem") == null)
{
return;
}
if (newMix)
{
if (p.getTemporaryAttribute("completePotion") == null)
{
return;
}
int index = (int)p.getTemporaryAttribute("completePotion");
p.setTemporaryAttribute("herbloreItem", new Potion(END_POTION[index], UNFINISHED[index], SECONDARY[index], POTION_LEVEL[index], POTION_XP[index], amount));
}
Potion item = (Potion)p.getTemporaryAttribute("herbloreItem");
if (item == null || p == null || item.getAmount() <= 0)
{
resetAllHerbloreVariables(p);
return;
}
if (!p.getInventory().hasItem(item.getSecondary()) || !p.getInventory().hasItem(item.getUnfinished()))
{
resetAllHerbloreVariables(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.HERBLORE) < item.getLevel())
{
p.getPackets().sendMessage("You need a Herblore level of " + item.getLevel() + " to make that potion.");
resetAllHerbloreVariables(p);
return;
}
string s = ItemData.forId(item.getFinished()).getName().Replace("(3)", "");
if (p.getInventory().deleteItem(item.getUnfinished()) && p.getInventory().deleteItem(item.getSecondary()))
{
if (p.getInventory().addItem(item.getFinished()))
{
item.decreaseAmount();
p.setLastAnimation(new Animation(MIX_ANIMATION));
p.getSkills().addXp(Skills.SKILL.HERBLORE, item.getXp());
p.getPackets().sendMessage("You add the ingredient into the murky vial, you have completed the potion.");
p.getPackets().closeInterfaces();
}
}
if (item.getAmount() >= 1)
{
Event completeMorePotionsEvent = new Event(750);
completeMorePotionsEvent.setAction(() =>
{
completePotion(p, item.getAmount(), false);
completeMorePotionsEvent.stop();
});
Server.registerEvent(completeMorePotionsEvent);
}
}
示例4: cutGem
public static void cutGem(Player p, int index, int amount, bool newCut)
{
index -= 50;
if (newCut)
{
p.setTemporaryAttribute("craftItem", new CraftItem(5, index, amount, (double)GEMS[index][3], (int)GEMS[index][1], (string)GEMS[index][4], (int)GEMS[index][2]));
}
CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 5)
{
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
if (!p.getInventory().hasItem(CHISEL))
{
p.getPackets().sendMessage("You cannot cut gems without a chisel.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem((int)GEMS[item.getCraftItem()][0]))
{
if (newCut)
{
p.getPackets().sendMessage("You have no " + item.getMessage() + " to cut.");
}
else
{
p.getPackets().sendMessage("You have no more " + item.getMessage() + "'s to cut.");
}
Crafting.resetCrafting(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
{
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to cut that gem.");
Crafting.resetCrafting(p);
return;
}
if (p.getInventory().deleteItem((int)GEMS[item.getCraftItem()][0]))
{
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.setLastAnimation(new Animation((int)GEMS[item.getCraftItem()][5]));
p.getPackets().sendMessage("You cut the " + item.getMessage() + ".");
}
item.decreaseAmount();
if (item.getAmount() >= 1)
{
Event cutMoreGemEvent = new Event(1500);
cutMoreGemEvent.setAction(() =>
{
cutGem(p, -1, -1, false);
cutMoreGemEvent.stop();
});
Server.registerEvent(cutMoreGemEvent);
}
}
示例5: craftClay
public static void craftClay(Player p, int amount, int craftType, int craftItem, bool newCraft)
{
if (newCraft)
{
if ((craftType != 1 && craftType != 2) || craftItem < 0 || craftItem > 4)
{
return;
}
int index = craftItem;
int endItem = craftType == 1 ? 0 : 1;
int xp = craftType == 1 ? 3 : 4;
p.setTemporaryAttribute("craftItem", new CraftItem(craftType, craftItem, amount, (double)CLAY_ITEMS[index][xp], (int)CLAY_ITEMS[index][endItem], (string)CLAY_ITEMS[index][5], (int)CLAY_ITEMS[index][2]));
}
CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0)
{
Crafting.resetCrafting(p);
return;
}
int neededItem = item.getCraftType() == 1 ? CLAY : (int)CLAY_ITEMS[item.getCraftItem()][0];
string s = item.getCraftType() == 1 ? "You mould the clay into a " + item.getMessage() : "You bake the " + item.getMessage() + " in the oven";
string s1 = item.getCraftType() == 1 ? "You need some soft clay to mould a " + item.getMessage() : "You need a pre-made " + item.getMessage() + " to put in the oven";
int animation = item.getCraftType() == 1 ? 883 : 899;
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
{
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to make a " + item.getMessage() + ".");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem(neededItem))
{
p.getPackets().sendMessage(s1 + ".");
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
if (p.getInventory().deleteItem(neededItem))
{
if (p.getInventory().addItem(item.getFinishedItem()))
{
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.getPackets().sendMessage(s + ".");
p.setLastAnimation(new Animation(animation));
}
}
item.decreaseAmount();
if (item.getAmount() >= 1)
{
Event craftMoreClayEvent = new Event(1500);
craftMoreClayEvent.setAction(() =>
{
craftClay(p, -1, -1, -1, false);
craftMoreClayEvent.stop();
});
Server.registerEvent(craftMoreClayEvent);
}
}
示例6: cutLog
public static void cutLog(Player p, int amount, int logType, int itemType, bool isStringing, bool newFletch)
{
Bow item = null;
if (newFletch)
{
item = getBow(itemType, logType, amount, isStringing);
Fletching.setFletchItem(p, item);
}
item = (Bow)Fletching.getFletchItem(p);
if (item == null || p == null)
{
return;
}
bool stringing = item.isStringing();
if (!canFletch(p, item, stringing))
{
p.getPackets().closeInterfaces();
return;
}
int animation = getAnimation(item);
if (!stringing)
{
int amt = item.getItemType() == 2 ? ARROW_AMOUNT : 1;
if (p.getInventory().deleteItem(LOGS[item.getLogType()]))
{
p.getInventory().addItem(item.getFinishedItem(), amt);
p.getSkills().addXp(Skills.SKILL.FLETCHING, item.getXp());
item.decreaseAmount();
p.getPackets().sendMessage("You carefully cut the wood into " + MESSAGE[item.getItemType()] + ".");
p.setLastAnimation(new Animation(animation));
}
}
else
{
int[] bows = item.getItemType() == 0 ? UNSTRUNG_SHORTBOW : UNSTRUNG_LONGBOW;
if (p.getInventory().deleteItem(BOWSTRING) && p.getInventory().deleteItem(bows[item.getLogType()]))
{
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.FLETCHING, item.getXp());
item.decreaseAmount();
p.getPackets().sendMessage("You add a string to the bow.");
p.setLastAnimation(new Animation(animation));
}
}
p.getPackets().closeInterfaces();
if (item.getAmount() >= 1)
{
Event cutMoreLogsEvent = new Event(1500);
cutMoreLogsEvent.setAction(() =>
{
cutLog(p, -1, -1, -1, false, false);
cutMoreLogsEvent.stop();
});
Server.registerEvent(cutMoreLogsEvent);
}
}
示例7: newSilverItem
public static void newSilverItem(Player p, int amount, int index, bool newCraft)
{
index -= 120;
if (newCraft)
{
p.setTemporaryAttribute("craftItem", new CraftItem(3, index, amount, (double)SILVER_ITEMS[index][3], (int)SILVER_ITEMS[index][0], (string)SILVER_ITEMS[index][4], (int)SILVER_ITEMS[index][2]));
}
CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 3)
{
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
string s = item.getCraftItem() == 0 ? "an" : "a";
if (!p.getInventory().hasItem((int)SILVER_ITEMS[item.getCraftItem()][1]))
{
p.getPackets().sendMessage("You need " + s + " " + item.getMessage() + " mould to make that.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem(SILVER_BAR))
{
p.getPackets().sendMessage("You don't have a Silver bar.");
Crafting.resetCrafting(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
{
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to smelt that.");
Crafting.resetCrafting(p);
return;
}
if (p.getInventory().deleteItem(SILVER_BAR))
{
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.setLastAnimation(new Animation(3243));
p.getPackets().sendMessage("You smelt the Silver bar in to " + s + " " + item.getMessage() + ".");
}
item.decreaseAmount();
if (item.getAmount() >= 1)
{
Event makeMoreSilverItemEvent = new Event(1500);
makeMoreSilverItemEvent.setAction(() =>
{
newSilverItem(p, -1, -1, false);
makeMoreSilverItemEvent.stop();
});
Server.registerEvent(makeMoreSilverItemEvent);
}
}
示例8: fillingVial
// TODO make this use an AreaEvent so itll work from a distance.
/**
* Will fill vials in a continuous motion from a water source.
*/
public static bool fillingVial(Player p, Location loc)
{
if (!p.getInventory().hasItem(VIAL) || !p.getLocation().withinDistance(loc, 2))
{
return true;
}
if (p.getTemporaryAttribute("fillVialTimer") != null)
{
long lastFillTime = (int)p.getTemporaryAttribute("fillVialTimer");
if (Environment.TickCount - lastFillTime < 600)
{
return true;
}
}
p.setTemporaryAttribute("fillingVials", true);
p.setFaceLocation(loc);
Event fillVialEvent = new Event(500);
fillVialEvent.setAction(() =>
{
int amountFilled = 0;
string s = amountFilled == 1 ? "vial" : "vials";
if (p.getTemporaryAttribute("fillingVials") == null || !p.getLocation().withinDistance(loc, 2) || !p.getInventory().hasItem(229))
{
p.setLastAnimation(new Animation(65535));
if (amountFilled > 0)
{
p.getPackets().sendMessage("You fill up the " + s + " with water.");
}
fillVialEvent.stop();
return;
}
if (p.getInventory().replaceSingleItem(VIAL, VIAL_OF_WATER))
{
p.setLastAnimation(new Animation(832));
amountFilled++;
p.setTemporaryAttribute("fillVialTimer", Environment.TickCount);
}
else
{
if (amountFilled > 0)
{
p.setLastAnimation(new Animation(65535));
p.getPackets().sendMessage("You fill up the " + s + " with water.");
}
fillVialEvent.stop();
}
});
Server.registerEvent(fillVialEvent);
return true;
}
示例9: craftGlass
public static void craftGlass(Player p, int amount, int index, bool newCraft)
{
if (newCraft)
{
p.setTemporaryAttribute("craftItem", new CraftItem(3, index, amount, (double)GLASS_ITEMS[index][2], (int)GLASS_ITEMS[index][0], (string)GLASS_ITEMS[index][3], (int)GLASS_ITEMS[index][1]));
}
CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 3)
{
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
if (!p.getInventory().hasItem(MOLTEN_GLASS))
{
p.getPackets().sendMessage("You have no molten glass.");
Crafting.resetCrafting(p);
return;
}
if (!p.getInventory().hasItem(GLASSBLOWING_PIPE))
{
p.getPackets().sendMessage("You need a glassblowing pipe if you wish to make a glass item.");
Crafting.resetCrafting(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
{
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to craft that item.");
Crafting.resetCrafting(p);
return;
}
if (p.getInventory().deleteItem(MOLTEN_GLASS))
{
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.setLastAnimation(new Animation(884));
p.getPackets().sendMessage("You blow through the pipe, shaping the molten glass into a " + item.getMessage() + ".");
}
item.decreaseAmount();
if (item.getAmount() >= 1)
{
Event craftMoreGlassEvent = new Event(1500);
craftMoreGlassEvent.setAction(() =>
{
craftGlass(p, -1, -1, false);
craftMoreGlassEvent.stop();
});
Server.registerEvent(craftMoreGlassEvent);
}
}
示例10: canThieveChest
protected static bool canThieveChest(Player p, int index, ushort chestId, int x, int y)
{
if (p == null || p.isDead() || p.isDestroyed() || p.isDisconnected())
{
return false;
}
if (!Server.getGlobalObjects().objectExists(chestId, new Location(x, y, 0)))
{
Misc.WriteError(p.getLoginDetails().getUsername() + " tried to steal from a non existing chest!");
return false;
}
if (p.getInventory().getTotalFreeSlots() < CHEST_REWARD[index].Length)
{
p.getPackets().sendMessage("You don't have enough free inventory space for the loot from that chest.");
return false;
}
if (!Server.getGlobalObjects().originalObjectExists(chestId, new Location(x, y, 0)))
{
return false;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.THIEVING) < CHEST_LVL[index])
{
p.getPackets().sendMessage("You need a Thieving level of " + CHEST_LVL[index] + " to steal from this chest.");
return false;
}
return true;
}
示例11: createXbow
public static void createXbow(Player p, int amount, int xbowType, bool isStringing, bool newFletch)
{
SkillItem item = null;
if (newFletch || Fletching.getFletchItem(p) == null)
{
item = getXbow(xbowType, isStringing, amount);
Fletching.setFletchItem(p, item);
}
item = (SkillItem)Fletching.getFletchItem(p);
if (item == null || p == null)
{
return;
}
bool stringing = item.getItemTwo() == XBOW_STRING ? true : false;
if (!canFletch(p, item))
{
p.getPackets().closeInterfaces();
return;
}
if (p.getInventory().deleteItem(item.getItemOne()) && p.getInventory().deleteItem(item.getItemTwo()))
{
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.FLETCHING, item.getXp());
item.decreaseAmount();
p.getPackets().closeInterfaces();
if (!stringing)
{
p.getPackets().sendMessage("You attach some limbs to the Crossbow.");
}
else
{
p.setLastAnimation(new Animation(6677));
p.getPackets().sendMessage("You add a Crossbow String to the Crossbow, you have completed the " + ItemData.forId(item.getFinishedItem()).getName() + ".");
}
}
if (item.getAmount() >= 1)
{
Event createMoreXBowEvent = new Event(1500);
createMoreXBowEvent.setAction(() =>
{
createXbow(p, -1, -1, false, false);
createMoreXBowEvent.stop();
});
Server.registerEvent(createMoreXBowEvent);
}
}
示例12: canFish
public static bool canFish(Player p, Spot fishingSpot, Spot fishingSpot2, int index)
{
if (p == null || fishingSpot == null)
{
return false;
}
if (!p.getLocation().withinDistance(fishingSpot.getSpotLocation(), 2))
{
return false;
}
if (fishingSpot2 != null)
{
if (!fishingSpot.Equals(fishingSpot2))
{
return false;
}
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.FISHING) < fishingSpot.getLevel()[index])
{
p.getPackets().sendMessage("You need a fishing level of " + fishingSpot.getLevel()[index] + " to fish here.");
return false;
}
if (fishingSpot.getPrimaryItem() != -1)
{
if (!p.getInventory().hasItem(fishingSpot.getPrimaryItem()))
{
p.getPackets().sendMessage("You need " + fishingSpot.getPrimaryName() + " to fish here.");
return false;
}
}
if (fishingSpot.getSecondaryItem() != -1)
{
if (!p.getInventory().hasItem(fishingSpot.getSecondaryItem()))
{
p.getPackets().sendMessage("You need " + fishingSpot.getSecondaryName() + " to fish here.");
return false;
}
}
if (p.getInventory().findFreeSlot() == -1)
{
p.getPackets().sendChatboxInterface(210);
p.getPackets().modifyText("Your inventory is too full to catch any more fish.", 210, 1);
return false;
}
return true;
}
示例13: craftSpinning
public static void craftSpinning(Player p, int amount, int index, bool newCraft)
{
if (newCraft)
{
p.setTemporaryAttribute("craftItem", new CraftItem(6, index, amount, (double)SPINNING_ITEMS[index][3], (int)SPINNING_ITEMS[index][0], (string)SPINNING_ITEMS[index][4], (int)SPINNING_ITEMS[index][2]));
}
CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 6)
{
Crafting.resetCrafting(p);
return;
}
p.getPackets().closeInterfaces();
int i = item.getCraftItem();
if (!p.getInventory().hasItem((int)SPINNING_ITEMS[i][1]))
{
p.getPackets().sendMessage("You have no " + item.getMessage() + ".");
Crafting.resetCrafting(p);
return;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
{
p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to spin that.");
Crafting.resetCrafting(p);
return;
}
if (p.getInventory().deleteItem((int)SPINNING_ITEMS[i][1]))
{
p.getInventory().addItem(item.getFinishedItem());
p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
p.setLastAnimation(new Animation(894));
p.getPackets().sendMessage("You spin the " + item.getMessage() + " into a " + SPIN_FINISH[i] + ".");
}
item.decreaseAmount();
if (item.getAmount() >= 1)
{
Event craftMoreSpinningEvent = new Event(750);
craftMoreSpinningEvent.setAction(() =>
{
craftSpinning(p, -1, -1, false);
craftMoreSpinningEvent.stop();
});
Server.registerEvent(craftMoreSpinningEvent);
}
}
示例14: canFletch
private static bool canFletch(Player p, SkillItem item)
{
if (item == null || item.getAmount() <= 0) {
return false;
}
if (p.getSkills().getGreaterLevel(Skills.SKILL.FLETCHING) < item.getLevel()) {
p.getPackets().sendMessage("You need a Fletching level of " + item.getLevel() + " to make that.");
return false;
}
if (!p.getInventory().hasItem(item.getItemOne())) {
p.getPackets().sendMessage("You don't have a " + ItemData.forId(item.getItemOne()).getName());
return false;
}
if (!p.getInventory().hasItem(item.getItemTwo())) {
p.getPackets().sendMessage("You don't have any " + ItemData.forId(item.getItemTwo()).getName());
return false;
}
return true;
}
示例15: displayJewelleryInterface
public static void displayJewelleryInterface(Player p)
{
for (int i = 0; i < JEWELLERY_INTERFACE_VARS.Length; i++) {
if (p.getInventory().hasItem(JEWELLERY_INTERFACE_VARS[i][0])) {
p.getPackets().showChildInterface(675, JEWELLERY_INTERFACE_VARS[i][1], false);
displayJewellery(p, i);
}
}
p.getPackets().displayInterface(675);
}