本文整理汇总了C#中Player.ClearBlockchange方法的典型用法代码示例。如果您正苦于以下问题:C# Player.ClearBlockchange方法的具体用法?C# Player.ClearBlockchange怎么用?C# Player.ClearBlockchange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player.ClearBlockchange方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Blockchange2
public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
byte b = p.level.GetTile(x, y, z);
p.SendBlockchange(x, y, z, b);
CatchPos cpos = (CatchPos)p.blockchangeObject;
Level.Zone Zn;
Zn.smallX = Math.Min(cpos.x, x);
Zn.smallY = Math.Min(cpos.y, y);
Zn.smallZ = Math.Min(cpos.z, z);
Zn.bigX = Math.Max(cpos.x, x);
Zn.bigY = Math.Max(cpos.y, y);
Zn.bigZ = Math.Max(cpos.z, z);
Zn.Owner = cpos.Owner;
p.level.ZoneList.Add(Zn);
//DB
if (Server.useMySQL) MySQL.executeQuery("INSERT INTO `Zone" + p.level.name + "` (SmallX, SmallY, SmallZ, BigX, BigY, BigZ, Owner) VALUES (" + Zn.smallX + ", " + Zn.smallY + ", " + Zn.smallZ + ", " + Zn.bigX + ", " + Zn.bigY + ", " + Zn.bigZ + ", '" + Zn.Owner + "')"); else SQLite.executeQuery("INSERT INTO `Zone" + p.level.name + "` (SmallX, SmallY, SmallZ, BigX, BigY, BigZ, Owner) VALUES (" + Zn.smallX + ", " + Zn.smallY + ", " + Zn.smallZ + ", " + Zn.bigX + ", " + Zn.bigY + ", " + Zn.bigZ + ", '" + Zn.Owner + "')");
//DB
Player.SendMessage(p, "Added zone for &b" + cpos.Owner);
}
示例2: Blockchange1
public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
CatchPos cpos = (CatchPos)p.blockchangeObject;
cpos.message = cpos.message.Replace("'", "\\'");
if ( !Regex.IsMatch(cpos.message.ToLower(), @"^[a-z0-9]*?$") ) {
Player.SendMessage(p, "That is not allowed");
return;
}
DataTable Messages = Server.useMySQL ? MySQL.fillData("SELECT * FROM `Messages" + p.level.name + "` WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z) : SQLite.fillData("SELECT * FROM `Messages" + p.level.name + "` WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z);
Messages.Dispose();
if ( Messages.Rows.Count == 0 ) {
if ( Server.useMySQL ) MySQL.executeQuery("INSERT INTO `Messages" + p.level.name + "` (X, Y, Z, Message) VALUES (" + (int)x + ", " + (int)y + ", " + (int)z + ", '" + cpos.message + "')"); else SQLite.executeQuery("INSERT INTO `Messages" + p.level.name + "` (X, Y, Z, Message) VALUES (" + (int)x + ", " + (int)y + ", " + (int)z + ", '" + cpos.message + "')");
}
else {
if ( Server.useMySQL ) MySQL.executeQuery("UPDATE `Messages" + p.level.name + "` SET Message='" + cpos.message + "' WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z); else SQLite.executeQuery("UPDATE `Messages" + p.level.name + "` SET Message='" + cpos.message + "' WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z);
}
Player.SendMessage(p, "Message block placed.");
p.level.Blockchange(p, x, y, z, cpos.type);
p.SendBlockchange(x, y, z, cpos.type);
if ( p.staticCommands ) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
示例3: Blockchange2
public void Blockchange2(Player p, ushort x, ushort y, ushort z, ushort type)
{
p.ClearBlockchange();
ushort b = p.level.GetTile(x, y, z);
p.SendBlockchange(x, y, z, b);
CatchPos cpos = (CatchPos)p.blockchangeObject;
Level.Zone Zn;
Zn.smallX = Math.Min(cpos.x, x);
Zn.smallY = Math.Min(cpos.y, y);
Zn.smallZ = Math.Min(cpos.z, z);
Zn.bigX = Math.Max(cpos.x, x);
Zn.bigY = Math.Max(cpos.y, y);
Zn.bigZ = Math.Max(cpos.z, z);
Zn.Owner = cpos.Owner;
p.level.ZoneList.Add(Zn);
//DB
Database.AddParams("@Owner", Zn.Owner);
Database.executeQuery("INSERT INTO `Zone" + p.level.name + "` (SmallX, SmallY, SmallZ, BigX, BigY, BigZ, Owner) VALUES (" + Zn.smallX + ", " + Zn.smallY + ", " + Zn.smallZ + ", " + Zn.bigX + ", " + Zn.bigY + ", " + Zn.bigZ + ", @Owner)");
//DB
Player.SendMessage(p, "Added zone for &b" + cpos.Owner);
}
示例4: Use
public override void Use(Player p, string message)
{
distance = 0; interval = 0;
if (message == "") { Help(p); return; }
if (message.Split(' ').Length > 1)
{
try { ushort.TryParse(message.Split(' ')[0], out distance); }
catch { Player.SendMessage(p, "Distance must be a number."); return; }
try { ushort.TryParse(message.Split(' ')[1], out interval); }
catch { Player.SendMessage(p, "Interval must be a number."); return; }
}
else
{
try { ushort.TryParse(message, out distance); }
catch { Player.SendMessage(p, "Distance must be a number."); return; }
}
if (distance < 1)
{
Player.SendMessage(p, "Enter a distance greater than 0."); return;
}
if (interval >= distance)
{
Player.SendMessage(p, "The Interval cannot be greater than the distance."); return;
}
CatchPos cpos;
cpos.givenMessage = message;
cpos.x = 0; cpos.y = 0; cpos.z = 0; p.blockchangeObject = cpos;
Player.SendMessage(p, "Place two blocks to determine direction.");
p.ClearBlockchange();
p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
示例5: Use
public override void Use(Player p, string message)
{
if (message != "") { Help(p); return; }
p.SendMessage("Break/build a block to see who edited it last.");
p.ClearBlockchange();
p.Blockchange += new Player.BlockchangeEventHandler(Blockchange);
}
示例6: Blockchange2
public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
byte b = p.level.GetTile(x, y, z);
p.level.Blockchange(p, x, y, z, Block.c4det);
Player.SendMessage(p, "Placed detonator block!");
}
示例7: Blockchange2
public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
// byte b = p.level.GetTile(x, y, z) // Unused method, wasting mah .exe spaces;
p.level.Blockchange(p, x, y, z, Block.c4det);
Player.SendMessage(p, "Placed detonator block!");
}
示例8: Use
public override void Use(Player p, string message)
{
if (p != null)
{
p.ClearBlockchange();
p.painting = false;
p.BlockAction = 0;
p.cmdTimer = false;
p.staticCommands = false;
p.deleteMode = false;
p.ZoneCheck = false;
p.modeType = 0;
p.aiming = false;
p.onTrain = false;
p.isFlying = false;
try
{
p.level.blockqueue.RemoveAll(b => b.p == p);
}
finally { BlockQueue.resume(); }
Player.SendMessage(p, "Every toggle or action was aborted.");
return;
}
Player.SendMessage(p, "This command can only be used in-game!");
}
示例9: EntryChange
public void EntryChange(Player p, ushort x, ushort y, ushort z, byte type, byte extType)
{
p.ClearBlockchange();
portalPos bp = (portalPos)p.blockchangeObject;
if (bp.Multi && type == Block.red && bp.port.Count > 0) { ExitChange(p, x, y, z, type, extType); return; }
byte b = p.level.GetTile(x, y, z);
p.level.Blockchange(p, x, y, z, bp.type);
p.SendBlockchange(x, y, z, Block.green);
portPos Port;
Port.portMapName = p.level.name;
Port.x = x; Port.y = y; Port.z = z;
bp.port.Add(Port);
p.blockchangeObject = bp;
if (!bp.Multi)
{
p.Blockchange += ExitChange;
Player.SendMessage(p, "&aEntry block placed");
}
else
{
p.Blockchange += EntryChange;
Player.SendMessage(p, "&aEntry block placed. &cRed block for exit");
}
}
示例10: EntryChange
public void EntryChange(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
portalPos bp = (portalPos)p.blockchangeObject;
if (bp.Multi && type == Block.red && bp.port.Count > 0) { ExitChange(p, x, y, z, type); return; }
// byte b = p.level.GetTile(x, y, z) // Unused method, wasting mah .exe spaces;
p.level.Blockchange(p, x, y, z, bp.type);
p.SendBlockchange(x, y, z, Block.green);
portPos Port;
Port.portMapName = p.level.name;
Port.x = x; Port.y = y; Port.z = z;
bp.port.Add(Port);
p.blockchangeObject = bp;
if (!bp.Multi)
{
p.Blockchange += new Player.BlockchangeEventHandler(ExitChange);
Player.SendMessage(p, "&aEntry block placed");
}
else
{
p.Blockchange += new Player.BlockchangeEventHandler(EntryChange);
Player.SendMessage(p, "&aEntry block placed. &cRed block for exit");
}
}
示例11: Use
public override void Use(Player p, string message)
{
p.staticCommands = !p.staticCommands;
p.ClearBlockchange();
p.BlockAction = 0;
Player.SendMessage(p, "Static mode: &a" + p.staticCommands.ToString());
try
{
if (message != "")
{
if (message.IndexOf(' ') == -1)
{
if (p.group.CanExecute(Command.all.Find(message)))
Command.all.Find(message).Use(p, "");
else
Player.SendMessage(p, "Cannot use that command.");
}
else
{
if (p.group.CanExecute(Command.all.Find(message.Split(' ')[0])))
Command.all.Find(message.Split(' ')[0]).Use(p, message.Substring(message.IndexOf(' ') + 1));
else
Player.SendMessage(p, "Cannot use that command.");
}
}
}
catch { Player.SendMessage(p, "Could not find specified command"); }
}
示例12: Blockchange1
public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
CatchPos cpos = (CatchPos)p.blockchangeObject;
cpos.message = cpos.message.Replace("'", "\\'");
if ( !Regex.IsMatch(cpos.message.ToLower(), @".*%([0-9]|[a-f]|[k-r])%([0-9]|[a-f]|[k-r])%([0-9]|[a-f]|[k-r])") ) {
if (Regex.IsMatch(cpos.message.ToLower(), @".*%([0-9]|[a-f]|[k-r])(.+?).*")) {
Regex rg = new Regex(@"%([0-9]|[a-f]|[k-r])(.+?)");
MatchCollection mc = rg.Matches(cpos.message.ToLower());
if (mc.Count > 0) {
Match ma = mc[0];
GroupCollection gc = ma.Groups;
cpos.message.Replace("%" + gc[1].ToString().Substring(1), "&" + gc[1].ToString().Substring(1));
}
}
}
DataTable Messages = Server.useMySQL ? MySQL.fillData("SELECT * FROM `Messages" + p.level.name + "` WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z) : SQLite.fillData("SELECT * FROM `Messages" + p.level.name + "` WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z);
Messages.Dispose();
if ( Messages.Rows.Count == 0 ) {
if ( Server.useMySQL ) MySQL.executeQuery("INSERT INTO `Messages" + p.level.name + "` (X, Y, Z, Message) VALUES (" + (int)x + ", " + (int)y + ", " + (int)z + ", '" + cpos.message + "')"); else SQLite.executeQuery("INSERT INTO `Messages" + p.level.name + "` (X, Y, Z, Message) VALUES (" + (int)x + ", " + (int)y + ", " + (int)z + ", '" + cpos.message + "')");
}
else {
if ( Server.useMySQL ) MySQL.executeQuery("UPDATE `Messages" + p.level.name + "` SET Message='" + cpos.message + "' WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z); else SQLite.executeQuery("UPDATE `Messages" + p.level.name + "` SET Message='" + cpos.message + "' WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z);
}
Player.SendMessage(p, "Message block placed.");
p.level.Blockchange(p, x, y, z, cpos.type);
p.SendBlockchange(x, y, z, cpos.type);
if ( p.staticCommands ) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
示例13: Blockchange1
public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
{
if (!p.staticCommands) p.ClearBlockchange();
CatchPos cpos = (CatchPos)p.blockchangeObject;
byte oldType = p.level.GetTile(x, y, z);
p.SendBlockchange(x, y, z, oldType);
int diffX = 0, diffZ = 0;
if (p.rot[0] <= 32 || p.rot[0] >= 224) { diffZ = -1; }
else if (p.rot[0] <= 96) { diffX = 1; }
else if (p.rot[0] <= 160) { diffZ = 1; }
else diffX = -1;
List<Pos> buffer = new List<Pos>();
Pos pos;
int total = 0;
if (diffX != 0)
{
for (ushort xx = x; total < cpos.distance; xx += (ushort)diffX)
{
for (ushort yy = (ushort)(y - 1); yy <= (ushort)(y + 1); yy++)
for (ushort zz = (ushort)(z - 1); zz <= (ushort)(z + 1); zz++)
{
pos.x = xx; pos.y = yy; pos.z = zz;
buffer.Add(pos);
}
total++;
}
}
else
{
for (ushort zz = z; total < cpos.distance; zz += (ushort)diffZ)
{
for (ushort yy = (ushort)(y - 1); yy <= (ushort)(y + 1); yy++)
for (ushort xx = (ushort)(x - 1); xx <= (ushort)(x + 1); xx++)
{
pos.x = xx; pos.y = yy; pos.z = zz;
buffer.Add(pos);
}
total++;
}
}
if (buffer.Count > p.group.maxBlocks)
{
Player.SendMessage(p, "You tried to drill " + buffer.Count + " blocks.");
Player.SendMessage(p, "You cannot drill more than " + p.group.maxBlocks + ".");
return;
}
foreach (Pos pos1 in buffer)
{
if (p.level.GetTile(pos1.x, pos1.y, pos1.z) == oldType)
p.level.Blockchange(p, pos1.x, pos1.y, pos1.z, Block.air);
}
Player.SendMessage(p, buffer.Count + " blocks.");
}
示例14: Blockchange2
public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
byte b = p.level.GetTile(x, y, z);
p.SendBlockchange(x, y, z, b);
CatchPos cpos = (CatchPos)p.blockchangeObject;
List<CatchPos> buffer = new List<CatchPos>();
CatchPos pos = new CatchPos();
//int totalChecks = 0;
//if (Math.Abs(cpos.x - x) * Math.Abs(cpos.y - y) * Math.Abs(cpos.z - z) > 8000) { Player.SendMessage(p, "Tried to restart too many blocks. You may only restart 8000"); return; }
for (ushort xx = Math.Min(cpos.x, x); xx <= Math.Max(cpos.x, x); ++xx)
{
for (ushort yy = Math.Min(cpos.y, y); yy <= Math.Max(cpos.y, y); ++yy)
{
for (ushort zz = Math.Min(cpos.z, z); zz <= Math.Max(cpos.z, z); ++zz)
{
if (p.level.GetTile(xx, yy, zz) != Block.air)
{
pos.x = xx; pos.y = yy; pos.z = zz;
pos.extraInfo = cpos.extraInfo;
buffer.Add(pos);
}
}
}
}
try
{
if (cpos.extraInfo == "")
{
if (buffer.Count > Server.rpNormLimit)
{
Player.SendMessage(p, "Cannot restart more than " + Server.rpNormLimit + " blocks.");
Player.SendMessage(p, "Tried to restart " + buffer.Count + " blocks.");
return;
}
}
else
{
if (buffer.Count > Server.rpLimit)
{
Player.SendMessage(p, "Tried to add physics to " + buffer.Count + " blocks.");
Player.SendMessage(p, "Cannot add physics to more than " + Server.rpLimit + " blocks.");
return;
}
}
}
catch { return; }
foreach (CatchPos pos1 in buffer)
{
p.level.AddCheck(p.level.PosToInt(pos1.x, pos1.y, pos1.z), pos1.extraInfo, true);
}
Player.SendMessage(p, "Activated " + buffer.Count + " blocks.");
if (p.staticCommands) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
示例15: AboutBlockchange
public void AboutBlockchange(Player p, ushort x, ushort y, ushort z, byte type)
{
if (!p.staticCommands) p.ClearBlockchange();
byte b = p.level.GetTile(x, y, z);
if (b == Block.Zero) { Player.SendMessage(p, "Invalid Block(" + x + "," + y + "," + z + ")!"); return; }
p.SendBlockchange(x, y, z, b);
string message = "Block (" + x + "," + y + "," + z + "): ";
message += "&f" + b + " = " + Block.Name(b);
Player.SendMessage(p, message + Server.DefaultColor + ".");
message = p.level.foundInfo(x, y, z);
if (message != "") Player.SendMessage(p, "Physics information: &a" + message);
//safe against SQL injections because no user input is given here
DataTable Blocks = Database.fillData("SELECT * FROM Block" + p.level.name + " WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z);
string Username, TimePerformed, BlockUsed;
bool Deleted, foundOne = false;
for (int i = 0; i < Blocks.Rows.Count; i++)
{
foundOne = true;
Username = Blocks.Rows[i]["Username"].ToString();
TimePerformed = DateTime.Parse(Blocks.Rows[i]["TimePerformed"].ToString()).ToString("yyyy-MM-dd HH:mm:ss");
//Server.s.Log(Blocks.Rows[i]["Type"].ToString());
BlockUsed = Block.Name(Convert.ToByte(Blocks.Rows[i]["Type"])).ToString();
Deleted = Convert.ToBoolean(Blocks.Rows[i]["Deleted"]);
if (!Deleted)
Player.SendMessage(p, "&3Created by " + Server.FindColor(Username.Trim()) + Username.Trim() + Server.DefaultColor + ", using &3" + BlockUsed);
else
Player.SendMessage(p, "&4Destroyed by " + Server.FindColor(Username.Trim()) + Username.Trim() + Server.DefaultColor + ", using &3" + BlockUsed);
Player.SendMessage(p, "Date and time modified: &2" + TimePerformed);
}
List<Level.BlockPos> inCache = p.level.blockCache.FindAll(bP => bP.x == x && bP.y == y && bP.z == z);
for (int i = 0; i < inCache.Count; i++)
{
foundOne = true;
Deleted = inCache[i].deleted;
Username = inCache[i].name;
TimePerformed = inCache[i].TimePerformed.ToString("yyyy-MM-dd HH:mm:ss");
BlockUsed = Block.Name(inCache[i].type);
if (!Deleted)
Player.SendMessage(p, "&3Created by " + Server.FindColor(Username.Trim()) + Username.Trim() + Server.DefaultColor + ", using &3" + BlockUsed);
else
Player.SendMessage(p, "&4Destroyed by " + Server.FindColor(Username.Trim()) + Username.Trim() + Server.DefaultColor + ", using &3" + BlockUsed);
Player.SendMessage(p, "Date and time modified: &2" + TimePerformed);
}
if (!foundOne)
Player.SendMessage(p, "This block has not been modified since the map was cleared.");
Blocks.Dispose();
GC.Collect();
GC.WaitForPendingFinalizers();
}