本文整理汇总了C#中Player.AddAnimationToQueue方法的典型用法代码示例。如果您正苦于以下问题:C# Player.AddAnimationToQueue方法的具体用法?C# Player.AddAnimationToQueue怎么用?C# Player.AddAnimationToQueue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player.AddAnimationToQueue方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnAttackAction
public void OnAttackAction(Player.Player player)
{
IsDoingAction = true;
player.AttackSound.Play();
player.AddAnimationToQueue("punch");
player.AnimationEnded += OnPunchEnded;
player.AnimationFrameChanged += OnPunchFrameChange;
player.SetVelX(0);
}
示例2: OnDashAction
public void OnDashAction(Player.Player player)
{
if (!IsDoingAction)
{
IsDoingAction = true;
float speed = DashSpeed;
if (player.IsFacingRight)
speed = -DashSpeed;
player.SetVelX(speed);
player.AddAnimationToQueue("ninjaDash");
player.AnimationEnded += OnNinjaDashEnd;
TestSmokeParticle.Generate(100, player);
}
}
示例3: OnDuckAction
public void OnDuckAction(Player.Player player)
{
if (player.IsOnVines)
{
OnClimbingDownAction(player);
}
player.AddAnimationToQueue("duck");
_isDucking = true;
}
示例4: OnClimbingUpAction
public void OnClimbingUpAction(Player.Player player)
{
player.AddAnimationToQueue("climb");
player.SetVelY(-5);
player.ObeysGravity = false;
}
示例5: OnPunchEnded
private void OnPunchEnded(Player.Player player)
{
player.RemoveAnimationFromQueue("punch");
player.AnimationEnded -= OnPunchEnded;
IsDoingAction = false;
if (TimeSinceLastPunch.TimeElapsedInMilliSeconds < 325)
{
player.AttackSound.Play();
player.AddAnimationToQueue("punch2");
player.AnimationFrameChanged += OnPunchFrameChange;
player.AnimationEnded += OnPunch2Ended;
IsDoingAction = true;
}
}
示例6: OnStill
public void OnStill(Player.Player player)
{
if (!player.IsOnVines)
{
player.RemoveAnimationFromQueue("climb");
}
else
{
player.RemoveAnimationFromQueue("fall");
}
// Toggle idle animations.
if (_idleTimer.TimeElapsedInSeconds > 10)
{
player.AddAnimationToQueue("smellPoop");
player.AnimationEnded += OnSmellPoopAnimationEnd;
_idleTimer.Reset();
}
if (Math.Abs(player.GetVelocity().X) < 2f)
{
player.RemoveAnimationFromQueue("walk");
}
if (Math.Abs(player.GetVelocity().X) < 9)
{
player.RemoveAnimationFromQueue("run");
}
if (Math.Abs(player.GetVelocity().X) < 1)
{
player.RemoveAnimationFromQueue("slide");
}
if (player.GetVelocity().Y > 2)
{
player.IsJumping = true;
if (player.GetVelocity().Y > 10)
player.AddAnimationToQueue("fall");
}
}
示例7: OnRightMove
public void OnRightMove(Player.Player player)
{
if (_isDucking)
return;
float acc = WalkAcc;
if (player.IsRunningFast)
{
acc = RunAcc;
player.AddAnimationToQueue("run");
}
if (player.IsJumping)
{
acc /= 2;
}
if (player.GetVelocity().X < -3 && player.IsRunningFast)
{
player.AddAnimationToQueue("slide");
}
player.IsFacingRight = true;
player.SetVelX(player.GetVelocity().X + acc);
player.CreateMovingParticles();
if (player.CurrentAnimationFrame == 1 || player.CurrentAnimationFrame == 3)
{
_stepSound.PlayNewInstanceOnce();
}
else
{
_stepSound.Reset();
}
player.AddAnimationToQueue("walk");
}
示例8: OnJumpAction
public void OnJumpAction(Player.Player player)
{
if (!player.IsJumping)
{
player.Sounds.Get("jump").Play();
player.IsJumping = true;
player.SetVelY(JumpAcc);
player.ChangePosBy(0, -1);
player.AddAnimationToQueue("jump");
player.CollidedWithTileBelow += OnTouchGround;
for (int i = 0; i < 10; i++)
{
SmokeParticle par = new SmokeParticle(CalcHelper.GetRandomX(player.GetCollRectangle()),player.GetCollRectangle().Bottom,new Vector2(GameWorld.RandGen.Next((int)player.GetVelocity().X - 1,(int)player.GetVelocity().X + 1)/10f,-GameWorld.RandGen.Next(1,10)/10f));
GameWorld.ParticleSystem.Add(par);
}
}
if (_airTimer.TimeElapsedInMilliSeconds < 1000)
{
player.GravityStrength = Main.Gravity * .75f;
}
else
{
player.GravityStrength = Main.Gravity;
}
}