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C# Player.getSkills方法代码示例

本文整理汇总了C#中Player.getSkills方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getSkills方法的具体用法?C# Player.getSkills怎么用?C# Player.getSkills使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.getSkills方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: canUsePrayer

 public static bool canUsePrayer(Player p, int id)
 {
     if (id < 5 || id > 57) {
         return false;
     }
     if (p.getSkills().getCurLevel(Skills.SKILL.PRAYER) <= 0)
     {
         return false;
     }
     int j = 0;
     for (int i = 5 ; i <= 57; i += 2) {
         if (id == i) {
             if (i == 53) {
                 p.getPackets().softCloseInterfaces();
                 p.getPackets().modifyText("This prayer is currently unavailable.", 210, 1);
                 p.getPackets().sendChatboxInterface(210);
                 p.getPackets().sendConfig(PRAYER_CONFIG[(int)Prayer.PROTECT_FROM_SUMMONING], 0);
                 continue;
             }
             if (p.getSkills().getGreaterLevel(Skills.SKILL.PRAYER) < PRAYER_LVL[j])
             {
                 p.getPackets().softCloseInterfaces();
                 p.getPackets().modifyText("You need level " + PRAYER_LVL[j] + " Prayer to use " + PRAYER_NAME[j] + ".", 210, 1);
                 p.getPackets().sendChatboxInterface(210);
                 return false;
             }
         }
         j++;
     }
     return true;
 }
开发者ID:slapglif,项目名称:runescape-server-csharp,代码行数:31,代码来源:Prayer.cs

示例2: completePotion

 public static void completePotion(Player p, int amount, bool newMix)
 {
     if (newMix && p.getTemporaryAttribute("completePotion") == null)
     {
         return;
     }
     if (!newMix && p.getTemporaryAttribute("herbloreItem") == null)
     {
         return;
     }
     if (newMix)
     {
         if (p.getTemporaryAttribute("completePotion") == null)
         {
             return;
         }
         int index = (int)p.getTemporaryAttribute("completePotion");
         p.setTemporaryAttribute("herbloreItem", new Potion(END_POTION[index], UNFINISHED[index], SECONDARY[index], POTION_LEVEL[index], POTION_XP[index], amount));
     }
     Potion item = (Potion)p.getTemporaryAttribute("herbloreItem");
     if (item == null || p == null || item.getAmount() <= 0)
     {
         resetAllHerbloreVariables(p);
         return;
     }
     if (!p.getInventory().hasItem(item.getSecondary()) || !p.getInventory().hasItem(item.getUnfinished()))
     {
         resetAllHerbloreVariables(p);
         return;
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.HERBLORE) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Herblore level of " + item.getLevel() + " to make that potion.");
         resetAllHerbloreVariables(p);
         return;
     }
     string s = ItemData.forId(item.getFinished()).getName().Replace("(3)", "");
     if (p.getInventory().deleteItem(item.getUnfinished()) && p.getInventory().deleteItem(item.getSecondary()))
     {
         if (p.getInventory().addItem(item.getFinished()))
         {
             item.decreaseAmount();
             p.setLastAnimation(new Animation(MIX_ANIMATION));
             p.getSkills().addXp(Skills.SKILL.HERBLORE, item.getXp());
             p.getPackets().sendMessage("You add the ingredient into the murky vial, you have completed the potion.");
             p.getPackets().closeInterfaces();
         }
     }
     if (item.getAmount() >= 1)
     {
         Event completeMorePotionsEvent = new Event(750);
         completeMorePotionsEvent.setAction(() =>
         {
             completePotion(p, item.getAmount(), false);
             completeMorePotionsEvent.stop();
         });
         Server.registerEvent(completeMorePotionsEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:59,代码来源:Herblore.cs

示例3: cutGem

 public static void cutGem(Player p, int index, int amount, bool newCut)
 {
     index -= 50;
     if (newCut)
     {
         p.setTemporaryAttribute("craftItem", new CraftItem(5, index, amount, (double)GEMS[index][3], (int)GEMS[index][1], (string)GEMS[index][4], (int)GEMS[index][2]));
     }
     CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 5)
     {
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     if (!p.getInventory().hasItem(CHISEL))
     {
         p.getPackets().sendMessage("You cannot cut gems without a chisel.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem((int)GEMS[item.getCraftItem()][0]))
     {
         if (newCut)
         {
             p.getPackets().sendMessage("You have no " + item.getMessage() + " to cut.");
         }
         else
         {
             p.getPackets().sendMessage("You have no more " + item.getMessage() + "'s to cut.");
         }
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to cut that gem.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getInventory().deleteItem((int)GEMS[item.getCraftItem()][0]))
     {
         p.getInventory().addItem(item.getFinishedItem());
         p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
         p.setLastAnimation(new Animation((int)GEMS[item.getCraftItem()][5]));
         p.getPackets().sendMessage("You cut the " + item.getMessage() + ".");
     }
     item.decreaseAmount();
     if (item.getAmount() >= 1)
     {
         Event cutMoreGemEvent = new Event(1500);
         cutMoreGemEvent.setAction(() =>
         {
             cutGem(p, -1, -1, false);
             cutMoreGemEvent.stop();
         });
         Server.registerEvent(cutMoreGemEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:58,代码来源:Jewellery.cs

示例4: craftClay

 public static void craftClay(Player p, int amount, int craftType, int craftItem, bool newCraft)
 {
     if (newCraft)
     {
         if ((craftType != 1 && craftType != 2) || craftItem < 0 || craftItem > 4)
         {
             return;
         }
         int index = craftItem;
         int endItem = craftType == 1 ? 0 : 1;
         int xp = craftType == 1 ? 3 : 4;
         p.setTemporaryAttribute("craftItem", new CraftItem(craftType, craftItem, amount, (double)CLAY_ITEMS[index][xp], (int)CLAY_ITEMS[index][endItem], (string)CLAY_ITEMS[index][5], (int)CLAY_ITEMS[index][2]));
     }
     CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0)
     {
         Crafting.resetCrafting(p);
         return;
     }
     int neededItem = item.getCraftType() == 1 ? CLAY : (int)CLAY_ITEMS[item.getCraftItem()][0];
     string s = item.getCraftType() == 1 ? "You mould the clay into a " + item.getMessage() : "You bake the " + item.getMessage() + " in the oven";
     string s1 = item.getCraftType() == 1 ? "You need some soft clay to mould a " + item.getMessage() : "You need a pre-made " + item.getMessage() + " to put in the oven";
     int animation = item.getCraftType() == 1 ? 883 : 899;
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to make a " + item.getMessage() + ".");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem(neededItem))
     {
         p.getPackets().sendMessage(s1 + ".");
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     if (p.getInventory().deleteItem(neededItem))
     {
         if (p.getInventory().addItem(item.getFinishedItem()))
         {
             p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
             p.getPackets().sendMessage(s + ".");
             p.setLastAnimation(new Animation(animation));
         }
     }
     item.decreaseAmount();
     if (item.getAmount() >= 1)
     {
         Event craftMoreClayEvent = new Event(1500);
         craftMoreClayEvent.setAction(() =>
         {
             craftClay(p, -1, -1, -1, false);
             craftMoreClayEvent.stop();
         });
         Server.registerEvent(craftMoreClayEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:57,代码来源:Clay.cs

示例5: cutLog

 public static void cutLog(Player p, int amount, int logType, int itemType, bool isStringing, bool newFletch)
 {
     Bow item = null;
     if (newFletch)
     {
         item = getBow(itemType, logType, amount, isStringing);
         Fletching.setFletchItem(p, item);
     }
     item = (Bow)Fletching.getFletchItem(p);
     if (item == null || p == null)
     {
         return;
     }
     bool stringing = item.isStringing();
     if (!canFletch(p, item, stringing))
     {
         p.getPackets().closeInterfaces();
         return;
     }
     int animation = getAnimation(item);
     if (!stringing)
     {
         int amt = item.getItemType() == 2 ? ARROW_AMOUNT : 1;
         if (p.getInventory().deleteItem(LOGS[item.getLogType()]))
         {
             p.getInventory().addItem(item.getFinishedItem(), amt);
             p.getSkills().addXp(Skills.SKILL.FLETCHING, item.getXp());
             item.decreaseAmount();
             p.getPackets().sendMessage("You carefully cut the wood into " + MESSAGE[item.getItemType()] + ".");
             p.setLastAnimation(new Animation(animation));
         }
     }
     else
     {
         int[] bows = item.getItemType() == 0 ? UNSTRUNG_SHORTBOW : UNSTRUNG_LONGBOW;
         if (p.getInventory().deleteItem(BOWSTRING) && p.getInventory().deleteItem(bows[item.getLogType()]))
         {
             p.getInventory().addItem(item.getFinishedItem());
             p.getSkills().addXp(Skills.SKILL.FLETCHING, item.getXp());
             item.decreaseAmount();
             p.getPackets().sendMessage("You add a string to the bow.");
             p.setLastAnimation(new Animation(animation));
         }
     }
     p.getPackets().closeInterfaces();
     if (item.getAmount() >= 1)
     {
         Event cutMoreLogsEvent = new Event(1500);
         cutMoreLogsEvent.setAction(() =>
         {
             cutLog(p, -1, -1, -1, false, false);
             cutMoreLogsEvent.stop();
         });
         Server.registerEvent(cutMoreLogsEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:56,代码来源:MakeBows.cs

示例6: craftDragonHide

 public static void craftDragonHide(Player p, int amount, int itemIndex, int leatherType, bool newCraft)
 {
     if (newCraft) {
         itemIndex = leatherType != 0 ? itemIndex += leatherType : itemIndex;
         p.setTemporaryAttribute("craftItem", new CraftItem(leatherType, itemIndex, amount, (double) LEATHER_ITEMS[itemIndex][2], (int) LEATHER_ITEMS[itemIndex][0], (string) LEATHER_ITEMS[itemIndex][4], (int) LEATHER_ITEMS[itemIndex][1]));
     }
     CraftItem item = (CraftItem) p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0) {
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     int index = item.getCraftItem();
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel()) {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to craft that item.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItemAmount(TANNED_HIDE[item.getCraftType()], (int) LEATHER_ITEMS[index][3])) {
         p.getPackets().sendMessage("You need " + (int) LEATHER_ITEMS[index][3] + " dragonhide to craft that.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem(NEEDLE)) {
         p.getPackets().sendMessage("You need a needle if you wish to craft leather.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItemAmount(THREAD, (int)LEATHER_ITEMS[index][3])) {
         p.getPackets().sendMessage("You need " + (int)LEATHER_ITEMS[index][3] + " thread to craft that.");
         Crafting.resetCrafting(p);
         return;
     }
     string s = index < 4 ? "a" : "a pair of";
     for (int j = 0; j < (int) LEATHER_ITEMS[index][3]; j++) {
         if (!p.getInventory().deleteItem(TANNED_HIDE[item.getCraftType()])) {
             return;
         }
     }
     p.getInventory().deleteItem(THREAD, (int) LEATHER_ITEMS[index][3]);
     p.getInventory().addItem(item.getFinishedItem());
     p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
     p.setLastAnimation(new Animation(1249));
     p.getPackets().sendMessage("You craft " + s + " " + item.getMessage() + ".");
     item.decreaseAmount();
     if (item.getAmount() >= 1) {
         Event craftMoreDragonHide = new Event(1500);
         craftMoreDragonHide.setAction(() => {
                 craftDragonHide(p, -1, -1, -1, false);
                 craftMoreDragonHide.stop();
         });
         Server.registerEvent(craftMoreDragonHide);
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:54,代码来源:Leather.cs

示例7: newSilverItem

 public static void newSilverItem(Player p, int amount, int index, bool newCraft)
 {
     index -= 120;
     if (newCraft)
     {
         p.setTemporaryAttribute("craftItem", new CraftItem(3, index, amount, (double)SILVER_ITEMS[index][3], (int)SILVER_ITEMS[index][0], (string)SILVER_ITEMS[index][4], (int)SILVER_ITEMS[index][2]));
     }
     CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 3)
     {
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     string s = item.getCraftItem() == 0 ? "an" : "a";
     if (!p.getInventory().hasItem((int)SILVER_ITEMS[item.getCraftItem()][1]))
     {
         p.getPackets().sendMessage("You need " + s + " " + item.getMessage() + " mould to make that.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem(SILVER_BAR))
     {
         p.getPackets().sendMessage("You don't have a Silver bar.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to smelt that.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getInventory().deleteItem(SILVER_BAR))
     {
         p.getInventory().addItem(item.getFinishedItem());
         p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
         p.setLastAnimation(new Animation(3243));
         p.getPackets().sendMessage("You smelt the Silver bar in to " + s + " " + item.getMessage() + ".");
     }
     item.decreaseAmount();
     if (item.getAmount() >= 1)
     {
         Event makeMoreSilverItemEvent = new Event(1500);
         makeMoreSilverItemEvent.setAction(() =>
         {
             newSilverItem(p, -1, -1, false);
             makeMoreSilverItemEvent.stop();
         });
         Server.registerEvent(makeMoreSilverItemEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:52,代码来源:Silver.cs

示例8: craftGlass

 public static void craftGlass(Player p, int amount, int index, bool newCraft)
 {
     if (newCraft)
     {
         p.setTemporaryAttribute("craftItem", new CraftItem(3, index, amount, (double)GLASS_ITEMS[index][2], (int)GLASS_ITEMS[index][0], (string)GLASS_ITEMS[index][3], (int)GLASS_ITEMS[index][1]));
     }
     CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 3)
     {
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     if (!p.getInventory().hasItem(MOLTEN_GLASS))
     {
         p.getPackets().sendMessage("You have no molten glass.");
         Crafting.resetCrafting(p);
         return;
     }
     if (!p.getInventory().hasItem(GLASSBLOWING_PIPE))
     {
         p.getPackets().sendMessage("You need a glassblowing pipe if you wish to make a glass item.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to craft that item.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getInventory().deleteItem(MOLTEN_GLASS))
     {
         p.getInventory().addItem(item.getFinishedItem());
         p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
         p.setLastAnimation(new Animation(884));
         p.getPackets().sendMessage("You blow through the pipe, shaping the molten glass into a " + item.getMessage() + ".");
     }
     item.decreaseAmount();
     if (item.getAmount() >= 1)
     {
         Event craftMoreGlassEvent = new Event(1500);
         craftMoreGlassEvent.setAction(() =>
         {
             craftGlass(p, -1, -1, false);
             craftMoreGlassEvent.stop();
         });
         Server.registerEvent(craftMoreGlassEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:50,代码来源:Glass.cs

示例9: getFishToAdd

 protected static int getFishToAdd(Player p, Spot fishingSpot)
 {
     int fishingLevel = p.getSkills().getGreaterLevel(Skills.SKILL.FISHING);
     int[] canCatch = new int[fishingSpot.getFish().Length];
     int j = 0;
     for (int i = 0; i < fishingSpot.getFish().Length; i++) {
         if (fishingLevel >= fishingSpot.getLevel()[i]) {
             canCatch[j] = fishingSpot.getFish()[i];
             j++;
         }
     }
     int[] canCatch2 = new int[j];
     for (int i = 0; i < canCatch.Length; i++) {
         if (canCatch[i] > 0) {
             canCatch2[i] = canCatch[i];
         }
     }
     int fish = misc.random(canCatch2.Length-1);
     for (int i = 0; i < fishingSpot.getFish().Length; i++) {
         if (fish == fishingSpot.getFish()[i]) {
             return i;
         }
     }
     return misc.random(canCatch2.Length-1);
 }
开发者ID:slapglif,项目名称:runescape-server-csharp,代码行数:25,代码来源:Fishing.cs

示例10: createAmmo

 public static void createAmmo(Player p, int sets, int type, bool bolt, bool newFletch)
 {
     Ammo item = null;
     if (newFletch || Fletching.getFletchItem(p) == null) {
         item = getAmmo(type, bolt, sets);
         Fletching.setFletchItem(p, item);
     }
     item = (Ammo) Fletching.getFletchItem(p);
     if (item == null || p == null) {
         return;
     }
     if (!canFletch(p, item)) {
         p.getPackets().closeInterfaces();
         return;
     }
     int amt = getArrowAmount(p, item);
     if (amt <= 0) {
         return;
     }
     if (p.getInventory().deleteItem(item.getItemOne(), amt) && p.getInventory().deleteItem(item.getItemTwo(), amt)) {
         p.getInventory().addItem(item.getFinishedItem(), amt);
         p.getSkills().addXp(Skills.SKILL.FLETCHING, item.getXp() * amt);
         p.getPackets().sendMessage(getMessage(item, amt));
         item.decreaseAmount();
         p.getPackets().closeInterfaces();
     }
     if (item.getAmount() >= 1) {
         Event createMoreAmmoEvent = new Event(1500);
         createMoreAmmoEvent.setAction(() => {
             createAmmo(p, -1, -1, false, false);
             createMoreAmmoEvent.stop();
         });
         Server.registerEvent(createMoreAmmoEvent);
     }
 }
开发者ID:slapglif,项目名称:runescape-server-csharp,代码行数:35,代码来源:MakeAmmo.cs

示例11: craftSpinning

 public static void craftSpinning(Player p, int amount, int index, bool newCraft)
 {
     if (newCraft)
     {
         p.setTemporaryAttribute("craftItem", new CraftItem(6, index, amount, (double)SPINNING_ITEMS[index][3], (int)SPINNING_ITEMS[index][0], (string)SPINNING_ITEMS[index][4], (int)SPINNING_ITEMS[index][2]));
     }
     CraftItem item = (CraftItem)p.getTemporaryAttribute("craftItem");
     if (item == null || p == null || item.getAmount() <= 0 || item.getCraftType() != 6)
     {
         Crafting.resetCrafting(p);
         return;
     }
     p.getPackets().closeInterfaces();
     int i = item.getCraftItem();
     if (!p.getInventory().hasItem((int)SPINNING_ITEMS[i][1]))
     {
         p.getPackets().sendMessage("You have no " + item.getMessage() + ".");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.CRAFTING) < item.getLevel())
     {
         p.getPackets().sendMessage("You need a Crafting level of " + item.getLevel() + " to spin that.");
         Crafting.resetCrafting(p);
         return;
     }
     if (p.getInventory().deleteItem((int)SPINNING_ITEMS[i][1]))
     {
         p.getInventory().addItem(item.getFinishedItem());
         p.getSkills().addXp(Skills.SKILL.CRAFTING, item.getXp());
         p.setLastAnimation(new Animation(894));
         p.getPackets().sendMessage("You spin the " + item.getMessage() + " into a " + SPIN_FINISH[i] + ".");
     }
     item.decreaseAmount();
     if (item.getAmount() >= 1)
     {
         Event craftMoreSpinningEvent = new Event(750);
         craftMoreSpinningEvent.setAction(() =>
         {
             craftSpinning(p, -1, -1, false);
             craftMoreSpinningEvent.stop();
         });
         Server.registerEvent(craftMoreSpinningEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:45,代码来源:Spinning.cs

示例12: displaySmeltOptions

 public static void displaySmeltOptions(Player p)
 {
     int gfxChild = 4;
     int textChild = 16;
     string s = "<br><br><br><br>";
     for (int i = 0 ; i < BARS.Length; i++) {
         bool enabled = p.getSkills().getGreaterLevel(Skills.SKILL.SMITHING) >= SMELT_LEVELS[i];
         string colour = enabled ? "<col=000000>" : "<col=A00000>";
         p.getPackets().itemOnInterface(311, gfxChild, 130, BARS[i]);
         p.getPackets().modifyText(s + colour + BAR_NAMES[i], 311, textChild);
         gfxChild++;
         textChild += 4;
     }
     p.getPackets().sendChatboxInterface(311);
 }
开发者ID:slapglif,项目名称:runescape-server-csharp,代码行数:15,代码来源:Smelting.cs

示例13: createXbow

 public static void createXbow(Player p, int amount, int xbowType, bool isStringing, bool newFletch)
 {
     SkillItem item = null;
     if (newFletch || Fletching.getFletchItem(p) == null)
     {
         item = getXbow(xbowType, isStringing, amount);
         Fletching.setFletchItem(p, item);
     }
     item = (SkillItem)Fletching.getFletchItem(p);
     if (item == null || p == null)
     {
         return;
     }
     bool stringing = item.getItemTwo() == XBOW_STRING ? true : false;
     if (!canFletch(p, item))
     {
         p.getPackets().closeInterfaces();
         return;
     }
     if (p.getInventory().deleteItem(item.getItemOne()) && p.getInventory().deleteItem(item.getItemTwo()))
     {
         p.getInventory().addItem(item.getFinishedItem());
         p.getSkills().addXp(Skills.SKILL.FLETCHING, item.getXp());
         item.decreaseAmount();
         p.getPackets().closeInterfaces();
         if (!stringing)
         {
             p.getPackets().sendMessage("You attach some limbs to the Crossbow.");
         }
         else
         {
             p.setLastAnimation(new Animation(6677));
             p.getPackets().sendMessage("You add a Crossbow String to the Crossbow, you have completed the " + ItemData.forId(item.getFinishedItem()).getName() + ".");
         }
     }
     if (item.getAmount() >= 1)
     {
         Event createMoreXBowEvent = new Event(1500);
         createMoreXBowEvent.setAction(() =>
         {
             createXbow(p, -1, -1, false, false);
             createMoreXBowEvent.stop();
         });
         Server.registerEvent(createMoreXBowEvent);
     }
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:46,代码来源:MakeXbow.cs

示例14: canFish

 public static bool canFish(Player p, Spot fishingSpot, Spot fishingSpot2, int index)
 {
     if (p == null || fishingSpot == null)
     {
         return false;
     }
     if (!p.getLocation().withinDistance(fishingSpot.getSpotLocation(), 2))
     {
         return false;
     }
     if (fishingSpot2 != null)
     {
         if (!fishingSpot.Equals(fishingSpot2))
         {
             return false;
         }
     }
     if (p.getSkills().getGreaterLevel(Skills.SKILL.FISHING) < fishingSpot.getLevel()[index])
     {
         p.getPackets().sendMessage("You need a fishing level of " + fishingSpot.getLevel()[index] + " to fish here.");
         return false;
     }
     if (fishingSpot.getPrimaryItem() != -1)
     {
         if (!p.getInventory().hasItem(fishingSpot.getPrimaryItem()))
         {
             p.getPackets().sendMessage("You need " + fishingSpot.getPrimaryName() + " to fish here.");
             return false;
         }
     }
     if (fishingSpot.getSecondaryItem() != -1)
     {
         if (!p.getInventory().hasItem(fishingSpot.getSecondaryItem()))
         {
             p.getPackets().sendMessage("You need " + fishingSpot.getSecondaryName() + " to fish here.");
             return false;
         }
     }
     if (p.getInventory().findFreeSlot() == -1)
     {
         p.getPackets().sendChatboxInterface(210);
         p.getPackets().modifyText("Your inventory is too full to catch any more fish.", 210, 1);
         return false;
     }
     return true;
 }
开发者ID:ramatronics,项目名称:rsps,代码行数:46,代码来源:Fishing.cs

示例15: checkSlayerKill

 public static void checkSlayerKill(Player p, Npc npc)
 {
     if (p.getSlayerTask() == null) {
         return;
     }
     SlayerTask task = p.getSlayerTask();
     object[][] data = getMasterData(task.getMasterIndex());
     for (int i = 1; i < data[task.getMonsterIndex()].Length; i++) {
         if (npc.getId() == (int) data[task.getMonsterIndex()][i]) {
             if (npc.getKiller().Equals(p)) {
                 p.getSkills().addXp(Skills.SKILL.SLAYER, npc.getMaxHp());//(double) data[task.getMonsterIndex()][1]);
                 checkIfCompleteTask(p, task);
                 break;
             }
         }
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:17,代码来源:Slayer.cs


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