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C# Player.ToString方法代码示例

本文整理汇总了C#中Player.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Player.ToString方法的具体用法?C# Player.ToString怎么用?C# Player.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.ToString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestToString

 public void TestToString()
 {
     Player player = new Player("player", 10);
     string expected = "     10 | player";
     string result = player.ToString();
     Assert.AreEqual(expected, result);
 }
开发者ID:hmaleev,项目名称:Quality-Code-Team-Zinc,代码行数:7,代码来源:PlayerTest.cs

示例2: firePlayerRejected

 private void firePlayerRejected(Player player)
 {
     if (PlayerRejected != null)
     {
         PlayerRejected(player);
     }
     Debug.Singleton.sendDebugMessage(DEBUGLEVELS.WARNING, String.Format(MSG_REJECTED, player.ToString()));
 }
开发者ID:kennyscharlaeken,项目名称:NewMediaIntegrationBingo,代码行数:8,代码来源:ClientHandler.Events.cs

示例3: CmdAdd

	void CmdAdd(bool host) {
		GameInputManager i = FindObjectOfType<GameInputManager> ();
		isHost = i.isHost;
		g_fighter = (GameObject)Instantiate (Mario);
		//g_fighter = (GameObject)Instantiate (Inkachu);
		fighter = g_fighter.GetComponent<Fighter> ();
		player = PlayerContainer.Add (fighter);
		FindObjectOfType<ResultContainer> ().Add (player);
		this.gameObject.name = player.ToString ();
		fighter.SetPlayer (player);
		fighter.setName (player.ToString ());
		fighter.SetInput (this);
		fighter.SetLocalClient (isHost);
		NetworkServer.Spawn (g_fighter);
		Debug.Log (PlayerContainer.Get(player).getName() + " joined the game");
		RpcAdd (player);
	}
开发者ID:andrewpk95,项目名称:CS492Week4-5,代码行数:17,代码来源:PlayerInput.cs

示例4: firePlayerCalledBingo

 private void firePlayerCalledBingo(Player player)
 {
     if (PlayerCalledBingo != null)
     {
         PlayerCalledBingo.Invoke(player);
     }
     Debug.Singleton.sendDebugMessage(DEBUGLEVELS.INFO, String.Format(MSG_BINGO, player.ToString()));
 }
开发者ID:kennyscharlaeken,项目名称:NewMediaIntegrationBingo,代码行数:8,代码来源:ClientHandler.Events.cs

示例5: firePlayerCodeRejected

 private void firePlayerCodeRejected(Player player,string code)
 {
     if (PlayerCodeRejected != null)
     {
         PlayerCodeRejected.Invoke(player);
     }
     Debug.Singleton.sendDebugMessage(DEBUGLEVELS.INFO, String.Format(MSG_CODE_REJECTED, code, player.ToString()));
 }
开发者ID:kennyscharlaeken,项目名称:NewMediaIntegrationBingo,代码行数:8,代码来源:ClientHandler.Events.cs

示例6: firePlayerOped

 private void firePlayerOped(Player player)
 {
     if (PlayerOped != null)
     {
         PlayerOped.Invoke(player);
     }
     Debug.Singleton.sendDebugMessage(DEBUGLEVELS.INFO, String.Format(MSG_OP, player.ToString()));
 }
开发者ID:kennyscharlaeken,项目名称:NewMediaIntegrationBingo,代码行数:8,代码来源:ClientHandler.Events.cs

示例7: fireImageUpdated

 private void fireImageUpdated(Player player)
 {
     if (ImageUpdated != null)
     {
         ImageUpdated.Invoke(player);
     }
     Debug.Singleton.sendDebugMessage(DEBUGLEVELS.INFO, String.Format(MSG_IMAGE, player.ToString()));
 }
开发者ID:kennyscharlaeken,项目名称:NewMediaIntegrationBingo,代码行数:8,代码来源:ClientHandler.Events.cs

示例8: GetUserIdFromRole

	public int GetUserIdFromRole( Player.CharacterClass role) {
		foreach(PlayerData data in players) {
			if (data.type == Player.GetCharacterClassName(role)) {
				return data.user_id;
			}
		}
		Debug.LogWarning(string.Format("User with class `{0}' does not exist in world `{1}'.",role.ToString(),GameManager.worldData.id));
		return -1;
	}
开发者ID:wids-eria,项目名称:tf_client,代码行数:9,代码来源:WorldData.cs

示例9: DetailsCommand

 public DetailsCommand(DetailsDisplayEnum display, Player player, VillageTools tool)
 {
     Tooltip = player.ToString();
     Display = display;
     if (Display == DetailsDisplayEnum.None || Display == DetailsDisplayEnum.Village) Display = DetailsDisplayEnum.Player;
     else if (Display == DetailsDisplayEnum.Tribe && !player.HasTribe) Display = DetailsDisplayEnum.Player;
     UnderlyingDisplay = DetailsDisplayEnum.Player;
     Player = player;
     Tool = tool;
     Tribe = player.Tribe;
 }
开发者ID:kindam,项目名称:TWTactics,代码行数:11,代码来源:DetailsCommand.cs

示例10: SpawnPlayer

 void SpawnPlayer(Player player)
 {
     string tempPlayerString = player.ToString ();
     int playerNumber = 0;
     if (int.TryParse (tempPlayerString, out playerNumber)) {
         Transform newPlayerTransform = (Transform)Network.Instantiate(playerPrefab,
                                                                       transform.position + new Vector3(0, 10, 0),
                                                                       transform.rotation, playerNumber);
         playerList.Add (newPlayerTransform.GetComponent ("Player"));
         NetworkView theNetworkView = newPlayerTransform.networkView;
         theNetworkView.RPC ("setOwner", RPCMode.AllBuffered, player);
     }
 }
开发者ID:WARBIRDsOnE,项目名称:Luck4Fun,代码行数:13,代码来源:LobbyManager.cs

示例11: Start

	// Use this for initialization
	void Start () {
		fighter = GetComponent<Fighter> ();
		player = fighter.getPlayer ();
		UIPercentage[] UIs = FindObjectsOfType<UIPercentage> ();
		Debug.Log (player.ToString());
		for (int i = 0; i < UIs.Length; i++) {
			if (UIs [i].player == player) {
				UI = UIs [i];
				break;
			}
		}
		hit = GetComponentInChildren<HitController> ();
	}
开发者ID:andrewpk95,项目名称:CS492Week4-5,代码行数:14,代码来源:PercentDisplayer.cs

示例12: CheckStatus

 internal static void CheckStatus(Board board, Player player)
 {
     switch (TicTacRules.isGameOver(board))
     {
         case GameStatus.GameOver:
             FireEndGame(string.Format("Jogador {0} venceu", player.ToString()), board);
             break;
         case GameStatus.DeuVelha:
             FireEndGame("Deu Velha", board);
             break;
         case GameStatus.Playing:
             FirePlayerChange(GetNextPlayer(player));
             break;
     }
 }
开发者ID:henriquecoimbra,项目名称:TicTacToe,代码行数:15,代码来源:Game.cs

示例13: testPayRent

        public void testPayRent()
        {
            Utility u = new Utility();

            Player p = new Player("John", 1500);

            //move p so that utility rent can be calculated
            p.move();

            u.payRent(ref p);

            //get p last move
            int i = p.getLastMove();
            p.ToString();
            //check that p has played correct rent of 6 times last move
            decimal balance = 1500 - (6 * i);
            Assert.AreEqual(balance, p.getBalance());
        }
开发者ID:lukesUbuntu,项目名称:c-sharp-monopoly-game-console-,代码行数:18,代码来源:_UtilityTest.cs

示例14: Main

    static void Main()
    {
        // Input
        string[] board = new string[4];

        for (int i = 0; i < 4; i++)
        {
            board[i] = Console.ReadLine();
        }

        string movement = Console.ReadLine();

        // Add player and move him
        var player = new Player();
        var pc = new PlayerController(player, board);

        pc.Move(movement);

        // Display
        Console.WriteLine(player.ToString());
    }
开发者ID:AngelZapryanov,项目名称:SoftUni-Homeworks,代码行数:21,代码来源:CollectTheCoins.cs

示例15: ShowPlayerChange

 /// <summary>
 /// Shows Current Player Color
 /// </summary>
 /// <param name="turn"></param>
 public void ShowPlayerChange(Player turn)
 {
     Console.WriteLine("{0}'s turn", turn.ToString());
 }
开发者ID:xXxRazielxXx,项目名称:ai-checkers,代码行数:8,代码来源:Program.cs


注:本文中的Player.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。