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C# Player.Message方法代码示例

本文整理汇总了C#中Player.Message方法的典型用法代码示例。如果您正苦于以下问题:C# Player.Message方法的具体用法?C# Player.Message怎么用?C# Player.Message使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.Message方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MakeBrush

        public IBrush MakeBrush( Player player, CommandReader cmd ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );

            if( !cmd.HasNext ) {
                player.Message( "ReplaceBrush usage: &H/Brush rb <Block> <BrushName>" );
                return null;
            }

            Block block;
            if( !cmd.NextBlock( player, false, out block ) ) return null;

            string brushName = cmd.Next();
            if( brushName == null || !CommandManager.IsValidCommandName( brushName ) ) {
                player.Message( "ReplaceBrush usage: &H/Brush rb <Block> <BrushName>" );
                return null;
            }
            IBrushFactory brushFactory = BrushManager.GetBrushFactory( brushName );

            if( brushFactory == null ) {
                player.Message( "Unrecognized brush \"{0}\"", brushName );
                return null;
            }

            IBrush newBrush = brushFactory.MakeBrush( player, cmd );
            if( newBrush == null ) {
                return null;
            }

            return new ReplaceBrushBrush( block, newBrush );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:31,代码来源:ReplaceBrushBrush.cs

示例2: MakeBrush

        public IBrush MakeBrush(Player player, CommandReader cmd) {
            if (player == null) throw new ArgumentNullException("player");
            if (cmd == null) throw new ArgumentNullException("cmd");

            List<Block> blocks = new List<Block>();
            List<int> blockRatios = new List<int>();
            while (cmd.HasNext) {
                int ratio;
                Block block;
                if (!cmd.NextBlockWithParam(player, true, out block, out ratio)) return null;
                if (ratio < 1 || ratio > RandomBrush.MaxRatio) {
                    player.Message("RandomBrush: Invalid block ratio ({0}). Must be between 1 and {1}.",
                                   ratio,
                                   RandomBrush.MaxRatio);
                    return null;
                }
                blocks.Add(block);
                blockRatios.Add(ratio);
            }

            switch (blocks.Count) {
                case 0:
                    player.Message("{0} brush: Please specify at least one block.", Name);
                    return null;
                case 1:
                    return new RandomBrush(blocks[0], blockRatios[0]);
                default:
                    return new RandomBrush(blocks.ToArray(), blockRatios.ToArray());
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:30,代码来源:RandomBrush.cs

示例3: MakeBrush

        public IBrush MakeBrush(Player player, CommandReader cmd) {
            if (player == null) throw new ArgumentNullException("player");
            if (cmd == null) throw new ArgumentNullException("cmd");

            // read the block filter list
            HashSet<Block> blocks = new HashSet<Block>();
            while (cmd.HasNext) {
                Block block;
                if (!cmd.NextBlock(player, false, out block)) {
                    return null;
                }
                if (!blocks.Add(block)) {
                    // just a warning -- don't abort
                    player.Message("{0}: {1} was specified twice!", Name, block);
                }
            }

            // create a brush
            if (blocks.Count > 0) {
                return new PasteBrush(blocks.ToArray(), Not);
            } else if (Not) {
                player.Message("PasteNot brush requires at least 1 block.");
                return null;
            } else {
                return new PasteBrush();
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:27,代码来源:PasteBrush.cs

示例4: MakeBrush

        public IBrush MakeBrush(Player player, CommandReader cmd) {
            if (player == null)
                throw new ArgumentNullException("player");
            if (cmd == null)
                throw new ArgumentNullException("cmd");

            Stack<Block> blocks = new Stack<Block>();
            while (cmd.HasNext) {
                Block block;
                if (!cmd.NextBlock(player, false, out block))
                    return null;
                blocks.Push(block);
            }
            switch (blocks.Count) {
                case 0:
                    player.Message("{0} brush: Please specify the replacement block type.", Name);
                    return null;
                case 1:
                    return new ReplaceNotBrush(blocks.ToArray(), Block.None);
                default: {
                        Block replacement = blocks.Pop();
                        return new ReplaceNotBrush(blocks.ToArray(), replacement);
                    }
            }
        }
开发者ID:Magi1053,项目名称:ProCraft,代码行数:25,代码来源:ReplaceNotBrush.cs

示例5: MakeBrush

        public IBrush MakeBrush( Player player, CommandReader cmd ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );

            List<Block> blocks = new List<Block>();
            List<int> blockRatios = new List<int>();
            while( cmd.HasNext ) {
                int ratio;
                Block block;
                if( !cmd.NextBlockWithParam( player, true, out block, out ratio ) ) return null;
                if( block == Block.None ) return null;
                if( ratio < 0 || ratio > 1000 ) {
                    player.Message( "{0} brush: Invalid block ratio ({1}). Must be between 1 and 1000.",
                                    Name, ratio );
                    return null;
                }
                blocks.Add( block );
                blockRatios.Add( ratio );
            }

            switch( blocks.Count ) {
                case 0:
                    return new MarbledBrush();
                case 1:
                    return new MarbledBrush( blocks[0], blockRatios[0] );
                default:
                    return new MarbledBrush( blocks.ToArray(), blockRatios.ToArray() );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:29,代码来源:MarbledBrush.cs

示例6: MakeBrush

        public IBrush MakeBrush( Player player, CommandReader cmd ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );

            List<Block> blocks = new List<Block>();
            List<int> blockRatios = new List<int>();
            while( cmd.HasNext ) {
                int ratio;
                Block block;
                if( !cmd.NextBlockWithParam( player, true, out block, out ratio ) ) return null;
                if( ratio < 1 || ratio > RandomBrush.MaxRatio ) {
                    player.Message( "Random brush: Invalid block ratio ({0}). Must be between 1 and {1}.",
                                    ratio, RandomBrush.MaxRatio );
                    return null;
                }
                blocks.Add( block );
                blockRatios.Add( ratio );
            }

            if( blocks.Count == 0 ) {
                return new RandomBrush();
            } else if( blocks.Count == 1 ) {
                return new RandomBrush( blocks[0], blockRatios[0] );
            } else {
                return new RandomBrush( blocks.ToArray(), blockRatios.ToArray() );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:27,代码来源:RandomBrush.cs

示例7: BrushHandler

 static void BrushHandler( Player player, Command cmd ) {
     string brushName = cmd.Next();
     if( brushName == null ) {
         player.Message( player.Brush.Description );
     } else {
         IBrushFactory brushFactory = GetBrushFactory( brushName );
         if( brushFactory == null ) {
             player.Message( "Unrecognized brush \"{0}\"", brushName );
         } else {
             IBrush newBrush = brushFactory.MakeBrush( player, cmd );
             if( newBrush != null ) {
                 player.Brush = newBrush;
                 player.Message( "Brush set to {0}", player.Brush.Description );
             }
         }
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:17,代码来源:BrushManager.cs

示例8: CreateParameters

        public override MapGeneratorParameters CreateParameters( Player player, CommandReader cmd ) {
            string themeName = cmd.Next();
            if( themeName == null ) {
                return CreateDefaultParameters();
            }

            MapGenTheme theme;
            RealisticMapGenTerrainType terrainType;

            string templateName = cmd.Next();
            if( templateName == null ) {
                player.Message( "SetGen: Realistic MapGen requires both a theme and a terrainType. " +
                                "See &H/Help SetGen Realistic&S or check wiki.fCraft.net for details" );
                return null;
            }

            // parse theme
            bool swapThemeAndTemplate;
            if( EnumUtil.TryParse( themeName, out theme, true ) ) {
                swapThemeAndTemplate = false;

            } else if( EnumUtil.TryParse( templateName, out theme, true ) ) {
                swapThemeAndTemplate = true;

            } else {
                player.Message( "SetGen: Unrecognized theme \"{0}\". Available themes are: {1}",
                                themeName,
                                Enum.GetNames( typeof( MapGenTheme ) ).JoinToString() );
                return null;
            }

            // parse terrainType
            if( swapThemeAndTemplate && !EnumUtil.TryParse( themeName, out terrainType, true ) ) {
                MessageTemplateList( themeName, player );
                return null;
            } else if( !EnumUtil.TryParse( templateName, out terrainType, true ) ) {
                MessageTemplateList( templateName, player );
                return null;
            }

            // TODO: optional parameters for preset customization
            return CreateParameters( terrainType, theme );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:43,代码来源:RealisticMapGen.cs

示例9: CreateParameters

 public override MapGeneratorParameters CreateParameters( Player player, CommandReader cmd ) {
     string themeName = cmd.Next();
     MapGeneratorParameters newParams;
     if( themeName != null ) {
         newParams = CreateParameters( themeName );
         if( newParams == null ) {
             player.Message( "SetGen: \"{0}\" is not a recognized flat theme name. Available themes are: {1}",
                             themeName, Presets.JoinToString() );
             return null;
         }
     } else {
         newParams = CreateDefaultParameters();
     }
     return newParams;
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:15,代码来源:FlatMapGen.cs

示例10: Begin

        public virtual bool Begin( Player player, DrawOperation op ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( op == null ) throw new ArgumentNullException( "op" );

            if( op.Bounds.Volume > 32 * 32 * 32 ) {
                player.Message( "{0} brush: Preparing, please wait...", Brush.Factory.Name );
            }

            noise3D = new PerlinNoise3D( new Random( Seed ) ) {
                Amplitude = 1,
                Frequency = Frequency,
                Octaves = Octaves,
                Persistence = Persistence
            };

            // generate and normalize the raw (float) data
            float[, ,] rawData = new float[op.Bounds.Width, op.Bounds.Length, op.Bounds.Height];
            for( int x = 0; x < op.Bounds.Width; x++ ) {
                for( int y = 0; y < op.Bounds.Length; y++ ) {
                    for( int z = 0; z < op.Bounds.Height; z++ ) {
                        rawData[x, y, z] = noise3D.Compute( x, y, z );
                    }
                }
            }
            Noise.Normalize( rawData, out normMultiplier, out normConstant );
            if( MapAllValues( rawData ) ) {
                Noise.Normalize( rawData, out normMultiplier, out normConstant );
            }

            // create a mapping of raw data to blocks
            int totalBlocks = BlockRatios.Sum();
            int blocksSoFar = BlockRatios[0];
            computedThresholds = new float[Blocks.Length];
            computedThresholds[0] = 0;
            for( int i = 1; i < Blocks.Length; i++ ) {
                float desiredCoverage = blocksSoFar / (float)totalBlocks;
                computedThresholds[i] = Noise.FindThreshold( rawData, desiredCoverage );
                blocksSoFar += BlockRatios[i];
            }
            return true;
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:41,代码来源:AbstractPerlinNoiseBrush.cs

示例11: MakeBrush

        public IBrush MakeBrush(Player player, CommandReader cmd) {
            if (player == null) throw new ArgumentNullException("player");
            if (cmd == null) throw new ArgumentNullException("cmd");

            Block block, altBlock;

            // first block type is required
            if (!cmd.NextBlock(player, true, out block)) {
                player.Message("{0}: Please specify at least one block type.", Name);
                return null;
            }

            // second block type is optional
            if (cmd.HasNext) {
                if (!cmd.NextBlock(player, true, out altBlock)) return null;
            } else {
                altBlock = Block.None;
            }

            return new CheckeredBrush(block, altBlock);
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:21,代码来源:CheckeredBrush.cs

示例12: MakeInstance

        public IBrushInstance MakeInstance( Player player, CommandReader cmd, DrawOperation state ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );
            if( state == null ) throw new ArgumentNullException( "state" );

            List<Block> blocks = new List<Block>();
            List<int> blockRatios = new List<int>();
            while( cmd.HasNext ) {
                int ratio;
                Block block;
                if( !cmd.NextBlockWithParam( player, true, out block, out ratio ) ) return null;
                if( ratio < 1 || ratio > MaxRatio ) {
                    player.Message( "Cloudy brush: Invalid block ratio ({0}). Must be between 1 and {1}.",
                                    ratio, MaxRatio );
                    return null;
                }
                blocks.Add( block );
                blockRatios.Add( ratio );
            }

            if( blocks.Count == 0 ) {
                if( Blocks.Length == 0 ) {
                    player.Message( "{0} brush: Please specify at least one block.", Factory.Name );
                    return null;
                } else {
                    return new CloudyBrush( this );
                }
            } else if( blocks.Count == 1 ) {
                return new CloudyBrush( blocks[0], blockRatios[0] );
            } else {
                return new CloudyBrush( blocks.ToArray(), blockRatios.ToArray() );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:33,代码来源:CloudyBrush.cs

示例13: MakeInstance

        public IBrushInstance MakeInstance( Player player, CommandReader cmd, DrawOperation op ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );
            if( op == null ) throw new ArgumentNullException( "op" );

            Stack<Block> blocks = new Stack<Block>();
            while( cmd.HasNext ) {
                Block block;
                if( !cmd.NextBlock( player, false, out block ) ) return null;
                blocks.Push( block );
            }

            if( blocks.Count == 0 && Blocks == null ) {
                player.Message( "ReplaceNot brush requires at least 1 block." );
                return null;
            }

            if( blocks.Count > 0 ) {
                if( blocks.Count > 1 ) Replacement = blocks.Pop();
                Blocks = blocks.ToArray();
            }

            return new ReplaceNotBrush( this );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:24,代码来源:ReplaceNotBrush.cs

示例14: MakeBrush

        public IBrush MakeBrush( Player player, CommandReader cmd ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );

            List<Block> blocks = new List<Block>();
            List<int> blockRatios = new List<int>();
            bool scaleSpecified = false,
                 turbulenceSpecified = false,
                 seedSpecified = false;
            int scale = 100,
                turbulence = 100;
            UInt16 seed = CloudyBrush.NextSeed();

            while( true ) {
                int offset = cmd.Offset;
                string rawNextParam = cmd.Next();
                if( rawNextParam == null ) break;

                if( rawNextParam.EndsWith( "%" ) ) {
                    string numPart = rawNextParam.Substring( 0, rawNextParam.Length - 1 );
                    int tempScale;
                    if( !Int32.TryParse( numPart, out tempScale ) ) {
                        player.Message( "Cloudy brush: To specify scale, write a number followed by a percentage (e.g. 100%)." );
                        return null;
                    }
                    if( scaleSpecified ) {
                        player.Message( "Cloudy brush: Scale has been specified twice." );
                        return null;
                    }
                    if( scale < 1 || tempScale > CloudyBrush.MaxScale ) {
                        player.Message( "Cloudy brush: Invalid scale ({0}). Must be between 1 and {1}",
                                        scale, CloudyBrush.MaxScale );
                        return null;
                    }
                    scale = tempScale;
                    scaleSpecified = true;
                    continue;

                } else if( rawNextParam.EndsWith( "T", StringComparison.OrdinalIgnoreCase ) ) {
                    string numPart = rawNextParam.Substring( 0, rawNextParam.Length - 1 );
                    int tempTurbulence;
                    if( Int32.TryParse( numPart, out tempTurbulence ) ) {
                        if( turbulenceSpecified ) {
                            player.Message( "Cloudy brush: Turbulence has been specified twice." );
                            return null;
                        }
                        if( turbulence < 1 || tempTurbulence > CloudyBrush.MaxScale ) {
                            player.Message( "Cloudy brush: Invalid turbulence ({0}). Must be between 1 and {1}",
                                            turbulence, CloudyBrush.MaxScale );
                            return null;
                        }
                        turbulence = tempTurbulence;
                        turbulenceSpecified = true;
                        continue;
                    }

                } else if( rawNextParam.EndsWith( "S", StringComparison.OrdinalIgnoreCase ) ) {
                    string numPart = rawNextParam.Substring( 0, rawNextParam.Length - 1 );
                    try {
                        seed = UInt16.Parse( numPart, System.Globalization.NumberStyles.HexNumber );
                        if( seedSpecified ) {
                            player.Message( "Cloudy brush: Seed has been specified twice." );
                            return null;
                        }
                        seedSpecified = true;
                        continue;
                    } catch {
                        seed = CloudyBrush.NextSeed();
                    }
                }

                cmd.Offset = offset;
                int ratio;
                Block block;
                if( !cmd.NextBlockWithParam( player, true, out block, out ratio ) ) return null;
                if( ratio < 1 || ratio > CloudyBrush.MaxRatio ) {
                    player.Message( "Cloudy brush: Invalid block ratio ({0}). Must be between 1 and {1}.",
                                    ratio, CloudyBrush.MaxRatio );
                    return null;
                }
                blocks.Add( block );
                blockRatios.Add( ratio );
            }

            CloudyBrush madeBrush;
            if( blocks.Count == 0 ) {
                madeBrush = new CloudyBrush();
            } else if( blocks.Count == 1 ) {
                madeBrush = new CloudyBrush( blocks[0], blockRatios[0] );
            } else {
                madeBrush = new CloudyBrush( blocks.ToArray(), blockRatios.ToArray() );
            }

            madeBrush.Frequency /= ( scale / 100f );
            madeBrush.Persistence *= ( turbulence / 100f );
            madeBrush.Seed = seed;

            return madeBrush;
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:99,代码来源:CloudyBrush.cs

示例15: CreateParameters

 public override MapGeneratorParameters CreateParameters( Player player, CommandReader cmd ) {
     if( cmd.HasNext ) {
         player.Message( "Vanilla map generator does not take any parameters; using defaults." );
     }
     return new VanillaMapGenParameters();
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:6,代码来源:VanillaMapGen.cs


注:本文中的Player.Message方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。