本文整理汇总了C#中Player.SendError方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendError方法的具体用法?C# Player.SendError怎么用?C# Player.SendError使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player.SendError方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Process
protected override bool Process(Player player, RealmTime time, string args)
{
if (player.HasConditionEffect(ConditionEffects.Paused))
{
player.ApplyConditionEffect(new ConditionEffect()
{
Effect = ConditionEffectIndex.Paused,
DurationMS = 0
});
player.SendInfo("Game resumed.");
return true;
}
else
{
if (player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>().Any())
{
player.SendError("Not safe to pause.");
return false;
}
else
{
player.ApplyConditionEffect(new ConditionEffect()
{
Effect = ConditionEffectIndex.Paused,
DurationMS = -1
});
player.SendInfo("Game paused.");
return true;
}
}
}
示例2: Execute
public void Execute(Player player, string[] args)
{
if (args.Length == 0)
{
player.SendHelp("Usage: /addeff <effect name or effect number>");
}
else
{
try
{
player.ApplyConditionEffect(new ConditionEffect
{
Effect = (ConditionEffectIndex) Enum.Parse(typeof (ConditionEffectIndex), args[0].Trim(), true),
DurationMS = -1
});
{
player.SendInfo("Success!");
}
}
catch
{
player.SendError("Invalid effect!");
}
}
}
示例3: Process
protected override bool Process(Player player, RealmTime time, string[] args)
{
if (args.Length == 0)
{
player.SendHelp("Usage: /addeff <Effectname or Effectnumber>");
return false;
}
try
{
player.ApplyConditionEffect(new ConditionEffect
{
Effect = (ConditionEffectIndex)Enum.Parse(typeof(ConditionEffectIndex), args[0].Trim(), true),
DurationMS = -1
});
{
player.SendInfo("Success!");
}
}
catch
{
player.SendError("Invalid effect!");
return false;
}
return true;
}
示例4: Execute
public bool Execute(Player player, RealmTime time, string args)
{
if (!HasPermission(player))
{
player.SendError("No permission!");
return false;
}
try
{
return Process(player, time, args);
}
catch
{
player.SendError("Error when executing the command.");
return false;
}
}
示例5: Pet
public Pet(RealmManager manager, PetItem petData, Player playerOwner)
: base(manager, (ushort)petData.Type, true, true)
{
rand = new Random();
PlayerOwner = playerOwner;
Info = petData;
try
{
if (petData.InstanceId != -1)
{
FirstPetLevel = new PetLevel(AbilityType.First,
Utils.GetEnumByName<Ability>(Utils.GetEnumName<Ability>(petData.Abilities[0].Type)),
petData.Abilities[0].Points, petData.Abilities[0].Power, this);
SecondPetLevel = new PetLevel(AbilityType.Second,
Utils.GetEnumByName<Ability>(Utils.GetEnumName<Ability>(petData.Abilities[1].Type)),
petData.Abilities[1].Points, petData.Abilities[1].Power, this);
ThirdPetLevel = new PetLevel(AbilityType.Third,
Utils.GetEnumByName<Ability>(Utils.GetEnumName<Ability>(petData.Abilities[2].Type)),
petData.Abilities[2].Points, petData.Abilities[2].Power, this);
Size = manager.GameData.TypeToPet[(ushort)petData.Type].Size;
PetRarity = (Rarity)petData.Rarity;
PetFamily = manager.GameData.TypeToPet[(ushort)petData.Type].PetFamily;
MaximumLevel = petData.MaxAbilityPower;
UpdateNeeded = true;
}
Skin = petData.SkinName;
SkinId = petData.Skin;
PetId = petData.InstanceId;
IsPet = true;
}
catch (Exception e)
{
if (PlayerOwner != null)
PlayerOwner.SendError(
String.Format(
"An error ocurred while loading your pet data, please report this to an Admin: {0}",
e.Message));
}
}
示例6: Execute
public void Execute(Player player, string[] args)
{
if (player.GuildRank == 40)
{
foreach (var i in RealmManager.Worlds)
{
if (i.Key != 0)
{
foreach (var e in i.Value.Players)
{
if (e.Value.Client.Account.Name.ToLower() == args[0].ToLower())
{
if (e.Value.Client.Account.Guild.Rank == 40)
{
player.SendInfo(e.Value.Client.Account.Name + " has been invited to ally with your guild!");
e.Value.Client.SendPacket(new GuildAllyRequestPacket
{
Name = player.Client.Account.Name,
Guild = player.Client.Account.Guild.Name
});
}
else
{
player.SendError(e.Value.Client.Account.Guild.Name + " is already one of your allys!");
}
}
}
}
}
}
else
{
{
player.SendInfo("Only founders can ally with other guilds!");
}
}
}
示例7: Execute
public void Execute(Player player, string[] args)
{
if (args.Length == 0)
{
player.SendHelp("Usage: /give <Itemname>");
}
else
{
string name = string.Join(" ", args.ToArray()).Trim();
short objType;
//creates a new case insensitive dictionary based on the XmlDatas
Dictionary<string, short> icdatas = new Dictionary<string, short>(XmlDatas.IdToType, StringComparer.OrdinalIgnoreCase);
if (!icdatas.TryGetValue(name, out objType))
{
player.SendError("Unknown type!");
return;
}
if (!XmlDatas.ItemDescs[objType].Secret || player.Client.Account.Rank >= 4)
{
for (int i = 0; i < player.Inventory.Length; i++)
if (player.Inventory[i] == null)
{
player.Inventory[i] = XmlDatas.ItemDescs[objType];
player.UpdateCount++;
player.SendInfo("Success!");
return;
}
}
else
{
player.SendError("Item cannot be given!");
}
}
}
示例8: Execute
public void Execute(Player player, string[] args)
{
if (player.Owner.Name != "Battle Arena" && player.Owner.Name != "Free Battle Arena")
if (player.HasConditionEffect(ConditionEffects.Paused))
{
player.ApplyConditionEffect(new ConditionEffect
{
Effect = ConditionEffectIndex.Paused,
DurationMS = 0
});
player.SendInfo("Game resumed.");
}
else
{
if (
player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 6)
.OfType<Enemy>()
.Any(i => i.ObjectDesc.Enemy))
{
player.SendInfo("Not safe to pause.");
return;
}
player.ApplyConditionEffect(new ConditionEffect
{
Effect = ConditionEffectIndex.Paused,
DurationMS = -1
});
player.SendInfo("Game paused.");
}
else
player.SendError("You cannot pause in the arena");
}