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C# Pawn.TryGetAttackVerb方法代码示例

本文整理汇总了C#中Pawn.TryGetAttackVerb方法的典型用法代码示例。如果您正苦于以下问题:C# Pawn.TryGetAttackVerb方法的具体用法?C# Pawn.TryGetAttackVerb怎么用?C# Pawn.TryGetAttackVerb使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pawn的用法示例。


在下文中一共展示了Pawn.TryGetAttackVerb方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TryGiveTerminalJob

        private const float maxCoverDist = 10f; //Maximum distance to run for cover to

        #endregion Fields

        #region Methods

        protected override Job TryGiveTerminalJob(Pawn pawn)
        {
            //Calculate cover position
            CompSuppressable comp = pawn.TryGetComp<CompSuppressable>();
            if (comp == null)
            {
                return null;
            }
            float distToSuppressor = (pawn.Position - comp.suppressorLoc).LengthHorizontal;
            Verb verb = pawn.TryGetAttackVerb(!pawn.IsColonist);
            IntVec3 coverPosition;

            //Try to find cover position to move up to
            if (!this.GetCoverPositionFrom(pawn, comp.suppressorLoc, maxCoverDist, out coverPosition))
            {
                return null;
            }

            //Sanity check
            if (pawn.Position == coverPosition)
            {
                return null;
            }

            //Tell pawn to move to position
            Find.PawnDestinationManager.ReserveDestinationFor(pawn, coverPosition);
            return new Job(DefDatabase<JobDef>.GetNamed("RunForCover", true), coverPosition)
            {
                locomotionUrgency = LocomotionUrgency.Sprint,
                playerForced = true
            };
        }
开发者ID:RimWorldMod,项目名称:CombatRealism,代码行数:38,代码来源:JobGiver_RunForCover.cs

示例2: JobOnThing

        public override Job JobOnThing( Pawn pawn, Thing t )
        {
            //Log.Message( string.Format( "WorkGiver_Warden_ArrestLawBreaker( {0}, {1} )", pawn.LabelShort, t.ThingID ) );
            if( Monitor.laws.NullOrEmpty() )
            {   // No laws to enforce
                return null;
            }
            var otherPawn = t as Pawn;
            if( otherPawn == null )
            {   // Thing isn't a pawn
                return null;
            }

            if( !pawn.CanReserveAndReach( otherPawn, PathEndMode.ClosestTouch, Danger.Deadly, 1 ) )
            {   // Can't get to other pawn
                //Log.Message( string.Format( "\t{0} cannot reach and reserve {1}", pawn.LabelShort, t.ThingID ) );
                return null;
            }

            var compPrisoner = otherPawn.TryGetComp<CompPrisoner>();
            if( compPrisoner == null )
            {   // Pawn is missing comp
                //Log.ErrorOnce( string.Format( "{0} is missing CompPrisoner!", otherPawn.LabelShort ), ( 0x0BAD0000 | ( otherPawn.GetHashCode() & 0x0000FFFF ) ) );
                return null;
            }

            if( compPrisoner.wasArrested )
            {   // Pawn was already arrested
                //Log.Message( string.Format( "\t{0} wasArrested already", pawn.LabelShort ) );
                return null;
            }

            LawDef lawBroken = compPrisoner.lawBroken;

            if( otherPawn.CanBeSeenByColony() )
            {   // Pawn can be seen, check for laws being broken
                foreach( var law in Monitor.laws )
                {
                    if(
                        ( law.lawWorker.CanArrestFor( otherPawn ) )&&
                        ( law.lawWorker.LawBroken( otherPawn ) )
                    )
                    {
                        if(
                            ( lawBroken == null )||
                            ( law.severity > lawBroken.severity )
                        )
                        {   // No outstanding warrant or the new crime is more severe than the current one
                            lawBroken = law;
                        }
                    }
                }
            }

            if( lawBroken == null )
            {   // No laws broken
                return null;
            }

            //Log.Message( string.Format( "{0} wants to arrest {1} for {2}", pawn.NameStringShort, otherPawn.NameStringShort, lawBroken.label ) );

            compPrisoner.lawBroken = lawBroken;

            if( !otherPawn.CanBeArrested() )
            {   // Needs to be subdued first
                //Log.Message( string.Format( "{0} can't arrest {1}, refuses to be arrested", pawn.NameStringShort, otherPawn.NameStringShort ) );
                var attackVerb = pawn.TryGetAttackVerb();
                bool nonLethal = (
                    ( attackVerb == null )||
                    ( attackVerb.verbProps.meleeDamageDef == DamageDefOf.Stun )
                );
                if(
                    ( !lawBroken.allowLethalForceToSubdue )&&
                    ( !nonLethal )
                )
                {
                    //Log.Message( string.Format( "{0} needs to subdue {1} but is using a weapon with lethal force which the law doesn't allow", pawn.NameStringShort, otherPawn.NameStringShort ) );
                    return null;
                }
                //Log.Message( string.Format( "{0} is subduing {1}", pawn.NameStringShort, otherPawn.NameStringShort ) );
                var subdueJob = new Job( JobDefOf.AttackStatic, otherPawn );
                return subdueJob;
            }

            Building_Bed bedFor = null;
            List<Building_Door> doors = null;

            if(
                ( lawBroken.takeHomeByDefault )&&
                ( otherPawn.IsColonist )
            )
            {   // Take the offender home (only if they are a colonist)
                //Log.Message( string.Format( "{0} wants to take {1} home", pawn.NameStringShort, otherPawn.NameStringShort ) );
                bedFor = otherPawn.ownership.OwnedBed;
                doors = bedFor.GetRoom().Portals();
            }

            if(
                ( bedFor == null )&&
                ( lawBroken.takeToPrisonIfNoHome )
//.........这里部分代码省略.........
开发者ID:ForsakenShell,项目名称:Es-Small-Mods,代码行数:101,代码来源:WorkGiver_Warden_ArrestLawBreaker.cs


注:本文中的Pawn.TryGetAttackVerb方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。