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C# Pawn.RecruitPenalty方法代码示例

本文整理汇总了C#中Pawn.RecruitPenalty方法的典型用法代码示例。如果您正苦于以下问题:C# Pawn.RecruitPenalty方法的具体用法?C# Pawn.RecruitPenalty怎么用?C# Pawn.RecruitPenalty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pawn的用法示例。


在下文中一共展示了Pawn.RecruitPenalty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TryGuestRecruit

        public static bool TryGuestRecruit(Pawn recruiter, Pawn guest)
        {
            if (recruiter == null || guest == null || guest.guest == null) return false;

            recruiter.skills.Learn(SkillDefOf.Social, 35f);
            float recruitDifficulty = guest.guest.RecruitDifficulty;
            if (guest.needs.mood.CurLevel*100 >= recruitDifficulty)
            {
                float recruitChance = recruiter.GetStatValue(StatDefOf.RecruitPrisonerChance);
                recruitChance *= 1f - recruitDifficulty/100f;
                if (recruitChance < 0.011f)
                {
                    recruitChance = 0.011f;
                }
                if (DebugSettings.instantRecruit)
                {
                    recruitChance = 1f;
                }
                if (Rand.Value <= recruitChance)
                {
                    //Log.Message("txtRecruitSuccess");
                    Find.LetterStack.ReceiveLetter(labelRecruitSuccess,
                        string.Format(txtRecruitSuccess, recruiter, guest, recruitChance.ToStringPercent()),
                        LetterType.Good, guest);
                    //if (guest.JailerFaction != null)

                    if (guest.Faction != recruiter.Faction)
                    {
                        if (guest.Faction != null)
                        {
                            guest.Faction.AffectGoodwillWith(Faction.OfColony, -guest.RecruitPenalty());
                            if (guest.RecruitPenalty() >= 1)
                            {
                                //Log.Message("txtRecruitFactionAnger");
                                var message = "";
                                if (guest.Faction.leader != null)
                                {
                                    message = string.Format(txtRecruitFactionAnger, guest.Faction.leader.Name, guest.Faction.name, guest.Nickname, (-guest.RecruitPenalty()).ToStringByStyle(ToStringStyle.FloatZero, ToStringNumberSense.Offset));
                                    Find.LetterStack.ReceiveLetter(labelRecruitFactionChiefAnger, message, LetterType.BadNonUrgent);
                                }
                                else
                                {
                                    message = string.Format(txtRecruitFactionAngerLeaderless, guest.Faction.name, guest.Nickname, (-guest.RecruitPenalty()).ToStringByStyle(ToStringStyle.FloatZero, ToStringNumberSense.Offset));
                                    Find.LetterStack.ReceiveLetter(labelRecruitFactionAnger, message, LetterType.BadNonUrgent);
                                }

                            }
                            else if (guest.RecruitPenalty() <= -1)
                            {
                                //Log.Message("txtRecruitFactionPlease");
                                var message = "";
                                if (guest.Faction.leader != null)
                                {
                                    message = string.Format(txtRecruitFactionPlease, guest.Faction.leader.Name, guest.Faction.name, guest.Nickname, (-guest.RecruitPenalty()).ToStringByStyle(ToStringStyle.FloatZero, ToStringNumberSense.Offset));
                                    Find.LetterStack.ReceiveLetter(labelRecruitFactionChiefPlease, message, LetterType.Good);
                                }
                                else
                                {
                                    message = string.Format(txtRecruitFactionPleaseLeaderless, guest.Faction.name, guest.Nickname, (-guest.RecruitPenalty()).ToStringByStyle(ToStringStyle.FloatZero, ToStringNumberSense.Offset));
                                    Find.LetterStack.ReceiveLetter(labelRecruitFactionPlease, message, LetterType.Good);
                                }
                            }
                        }
                        //guest.mindState.duty = null;
                        AdoptGuest(guest, recruiter.Faction);
                    }
                    var taleParams = new object[] {recruiter, guest};
                    TaleRecorder.RecordTale(TaleDef.Named("Recruited"), taleParams);
                    return true;
                }
                Messages.Message(string.Format(txtRecruitFail, recruiter, guest, recruitChance.ToStringPercent()), MessageSound.Negative);
            }

            //Messages.Message(string.Format(txtRecruitFailMood, recruiter.Nickname, guest), MessageSound.Negative);
            //var difference = recruitDifficulty - guest.needs.mood.CurLevel;
            //var thought = ThoughtDef.Named(difference >= 10 ? "GuestOffended" : "GuestConvinced");
            // guest.needs.mood.thoughts.TryGainThought(thought);

            float chance = recruiter.GetStatValue(statOffendGuestChance);
            if (Rand.Value < chance)
            {
                var isAbrasive = recruiter.story.traits.HasTrait(TraitDefOf.Abrasive);
                int multiplier = isAbrasive ? 2 : 1;
                string multiplierText = multiplier > 1 ? " x" + multiplier : string.Empty;
                //Log.Message("textAnger");
                string textAnger = recruiter.gender == Gender.Female ? txtRecruitAngerSelfF : txtRecruitAngerSelfM;
                Messages.Message(string.Format(textAnger, recruiter.Nickname, guest.Nickname, chance.ToStringPercent(), multiplierText), MessageSound.Negative);
                guest.Faction.AffectGoodwillWith(Faction.OfColony, -1f + 0.045f * recruiter.skills.GetSkill(SkillDefOf.Social).level);
                for (int i = 0; i < multiplier; i++)
                {
                    guest.needs.mood.thoughts.TryGainThought(ThoughtDef.Named("GuestOffended"));
                }
            }
            else
            {
                var statValue = recruiter.GetStatValue(statRecruitEffectivity);
                var floor = Mathf.FloorToInt(statValue);
                int multiplier = floor + (Rand.Value < statValue - floor?1:0);
                string multiplierText = multiplier > 1 ? " x" + multiplier : string.Empty;
                //Log.Message("textPlease");
//.........这里部分代码省略.........
开发者ID:Leucetius,项目名称:Hospitality,代码行数:101,代码来源:JobDriver_GuestRecruit.cs


注:本文中的Pawn.RecruitPenalty方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。