本文整理汇总了C#中Pawn.GetBaseOffset方法的典型用法代码示例。如果您正苦于以下问题:C# Pawn.GetBaseOffset方法的具体用法?C# Pawn.GetBaseOffset怎么用?C# Pawn.GetBaseOffset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pawn
的用法示例。
在下文中一共展示了Pawn.GetBaseOffset方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitBag
public void InitBag(Pawn dropper, Inventory inv)
{
bHasLanded = false;
startDropSpeed = Random.Range(0.0f, maxVelocity);
velocity = Random.insideUnitCircle * startDropSpeed;
velocity.y = Mathf.Abs(velocity.y);
groundHeight = (dropper.transform.position - dropper.GetBaseOffset()).y;
// TODO: get inventory of pawn and init this bag with it
droppedBy = dropper;
inventory = inv;
gameObject.SetActive(true);
}
示例2: Drop
// called after the object has been created, and it is being dropped
public void Drop(Pawn dropper, System.Type itemType)
{
if(!itemType.IsSubclassOf(typeof(Item))) {
Debug.Log("WARNING! "+dropper.name+" tried to drop a "+itemType.ToString()+". Must extend Item!");
return;
}
bHasLanded = false;
startDropSpeed = Random.Range(0.0f, maxVelocity);
velocity = Random.insideUnitCircle * startDropSpeed;
velocity.y = Mathf.Abs(velocity.y);
groundHeight = (dropper.transform.position - dropper.GetBaseOffset()).y;
item = (Item)System.Activator.CreateInstance(itemType);
droppedBy = dropper;
}
示例3: DropCraftingItem
// Crafting items are different b/c there is only one class, but any number of values
public void DropCraftingItem(Pawn dropper, CraftingItem itemToDrop)
{
bHasLanded = false;
startDropSpeed = Random.Range(0.0f, maxVelocity);
velocity = Random.insideUnitCircle * startDropSpeed;
velocity.y = Mathf.Abs(velocity.y);
groundHeight = (dropper.transform.position - dropper.GetBaseOffset()).y;
// Craftingitems can be a direct reference b/c they have no functionality, only data that doesn't change
item = itemToDrop;
droppedBy = dropper;
if(item != null) {
if(spriteRenderer == null) {
spriteRenderer = GetComponent<SpriteRenderer>();
}
SetSpriteImage();
}
}