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C# Pawn.ComfortableTemperatureRange方法代码示例

本文整理汇总了C#中Pawn.ComfortableTemperatureRange方法的典型用法代码示例。如果您正苦于以下问题:C# Pawn.ComfortableTemperatureRange方法的具体用法?C# Pawn.ComfortableTemperatureRange怎么用?C# Pawn.ComfortableTemperatureRange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pawn的用法示例。


在下文中一共展示了Pawn.ComfortableTemperatureRange方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: updateColonistStats

        // stats recalculation routine
        public void updateColonistStats(Pawn colonist)
        {
            if (!stats_dict.ContainsKey(colonist)) stats_dict.Add(colonist, new PawnStats());
            PawnStats pawnStats = stats_dict[colonist];
            ///////////////////////////////////////////////////////////////

            pawnStats.isNudist = false;

            foreach (Trait trait in colonist.story.traits.allTraits)
            {
                switch (trait.def.defName)
                {
                    case "Nudist":
                        pawnStats.isNudist = true;
                        break;
                }
            }

            // efficiency
            float efficiency = 10;            

            foreach (PawnCapacityDef act in pawnCapacities)
            {
                
                if (act != PawnCapacityDefOf.Consciousness) efficiency = Math.Min(efficiency, colonist.health.capacities.GetEfficiency(act));
            }

            if (efficiency < 0) efficiency = 0;
            pawnStats.total_efficiency = efficiency;

            // target
            pawnStats.targetPos = Vector3.zero;

            if (colonist.jobs.curJob != null)
            {
                JobDriver curDriver = colonist.jobs.curDriver;
                Job curJob = colonist.jobs.curJob;
                TargetInfo tp = curJob.targetA;

                if (curDriver is JobDriver_HaulToContainer || curDriver is JobDriver_HaulToCell ||
                    curDriver is JobDriver_FoodDeliver || curDriver is JobDriver_FoodFeedPatient ||
                    curDriver is JobDriver_TakeToBed) tp = curJob.targetB;

                if (curDriver is JobDriver_DoBill)
                {
                    JobDriver_DoBill bill = (JobDriver_DoBill)curDriver;
                    if (bill.workLeft == 0.0f) tp = curJob.targetA;
                    else if (bill.workLeft <= 0.01f) tp = curJob.targetB;

                    //Log.Message("" + ((JobDriver_DoBill)colonist.jobs.curDriver).workLeft);
                }

                if (curDriver is JobDriver_Hunt)
                {
                    if (colonist.carryHands != null && colonist.carryHands.CarriedThing != null)
                        tp = curJob.targetB;
                }
                
                if (curJob.def == JobDefOf.Wait) tp = null;
                if (curDriver is JobDriver_Ingest) tp = null;
                if (curJob.def == JobDefOf.LayDown && colonist.InBed()) tp = null;
                if (!curJob.playerForced && curJob.def == JobDefOf.Goto) tp = null;                

                //Log.Message(colonist.jobs.curJob.def.ToString()+" "+colonist.jobs.curDriver.GetType().ToString());

                if (tp != null && tp.Cell != null)
                {
                    Vector3 pos = tp.Cell.ToVector3Shifted();
                    pawnStats.targetPos = pos + new Vector3(0.0f, 3.0f, 0.0f);
                }
            }

            // temperature

            float temper = GenTemperature.GetTemperatureForCell(colonist.Position);
            pawnStats.tooCold = (colonist.ComfortableTemperatureRange().min - settings.limit_tempComfortOffset - temper) / 10.0f;
            pawnStats.tooHot = (temper - colonist.ComfortableTemperatureRange().max - settings.limit_tempComfortOffset) / 10.0f;

            pawnStats.tooCold = Mathf.Clamp(pawnStats.tooCold, 0, 2);
            pawnStats.tooHot = Mathf.Clamp(pawnStats.tooHot, 0, 2);

            // diseases

            pawnStats.diseaseDisappearance = 1;
            pawnStats.drunkness = DrugUtility.DrunknessPercent(colonist);

            using (IEnumerator<Hediff_Staged> enumerator = colonist.health.hediffSet.GetDiseases().GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    Hediff_Staged disease = enumerator.Current;
                    if (disease == null || disease.FullyImmune || !disease.Visible) continue;
                    if (disease.CurStage != null && !disease.CurStage.everVisible) continue;                    
                    if (!disease.def.Treatable && !disease.def.naturallyHealed) continue;

                    pawnStats.diseaseDisappearance = Math.Min(pawnStats.diseaseDisappearance, disease.Immunity);
                }

            }
//.........这里部分代码省略.........
开发者ID:scyde,项目名称:Hardcore-SK,代码行数:101,代码来源:PSI.cs


注:本文中的Pawn.ComfortableTemperatureRange方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。