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C# Pawn.ToString方法代码示例

本文整理汇总了C#中Pawn.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Pawn.ToString方法的具体用法?C# Pawn.ToString怎么用?C# Pawn.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pawn的用法示例。


在下文中一共展示了Pawn.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TryGiveTerminalJob

        protected override Job TryGiveTerminalJob(Pawn pawn)
        {
            TraverseParms traverseParams = TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, true);

            JobDef huntJobDef = Animals_AI.GetHuntForAnimalsJobDef();
            if ((pawn.jobs.curJob == null) || ((pawn.jobs.curJob.def != huntJobDef) && pawn.jobs.curJob.checkOverrideOnExpire))
            {
                Pawn threat = pawn.mindState.meleeThreat;
                Pawn targetOfThreat = pawn;

                if (threat == null)
                {
                    IEnumerable<Pawn> herdMembers = HerdAIUtility_Pets.FindHerdMembers(pawn);
                    foreach (Pawn herdMember in herdMembers)
                    {
                        if (herdMember.mindState.meleeThreat != null)
                        {
                            threat = herdMember.mindState.meleeThreat;
                            pawn.mindState.meleeThreat = threat;
                            targetOfThreat = herdMember;
                            break;
                        }
                    }

                }

                bool foundinjury = false;
                if (pawn.health.hediffSet.GetNaturallyHealingInjuredParts().Any<BodyPartRecord>() && (targetOfThreat.mindState.lastDisturbanceTick - Find.TickManager.TicksGame) > 400)
                {
                foundinjury = true;
                Log.Message("Somebody attack " + pawn.ToString() + " and we found damage");
                Pawn rangethreat = FindThreat(pawn, traverseParams);
                    if (rangethreat != null)
                    {
                        Log.Message("range threat found= " + rangethreat.ToString());
                        PawnPath pawnPath = PathFinder.FindPath(pawn.Position, rangethreat, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.PassDoors, false), PathEndMode.OnCell);
                        IntVec3 CellInFront;
                        Building_Door door = pawnPath.FirstBlockingBuilding(out CellInFront) as Building_Door;
                        if (door != null)
                        {
                            if (!door.Open)
                            {
                                // release the path
                                pawnPath.ReleaseToPool();
                                return new Job(Animals_AI.GetBashDoorJobDef(), CellInFront, door)
                                {
                                    maxNumMeleeAttacks = 4,
                                    //checkOverrideOnExpire = true,
                                    expiryInterval = 500
                                };
                            }
                        }
                        return new Job(huntJobDef)
                        {
                            targetA = rangethreat,
                            maxNumMeleeAttacks = 4,
                            //checkOverrideOnExpire = true,
                            killIncappedTarget = true,
                            expiryInterval = 500
                        };
                    }
                }
                if (!foundinjury)
                {
                    return null;
                }

                if (threat == null || threat.Dead || threat.Downed
                    || (targetOfThreat.mindState.lastMeleeThreatHarmTick - Find.TickManager.TicksGame) > 300
                    || (targetOfThreat.Position - threat.Position).LengthHorizontalSquared > HerdAIUtility_Pets.HERD_DISTANCE
                    || !GenSight.LineOfSight(pawn.Position, threat.Position))
                {
                    pawn.mindState.meleeThreat = null;
                    return null;
                }
                else
                {
                    return new Job(huntJobDef)
                    {
                        targetA = threat,
                        maxNumMeleeAttacks = 4,
                        killIncappedTarget = true,
                        checkOverrideOnExpire = true,
                        expiryInterval = 500
                    };
                }
            }
            return null;
        }
开发者ID:skyarkhangel,项目名称:Enviro-AI,代码行数:89,代码来源:JobGiver_DefendAnimalAggressive.cs


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