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C# Pawn.GetCaravanRole方法代码示例

本文整理汇总了C#中Pawn.GetCaravanRole方法的典型用法代码示例。如果您正苦于以下问题:C# Pawn.GetCaravanRole方法的具体用法?C# Pawn.GetCaravanRole怎么用?C# Pawn.GetCaravanRole使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pawn的用法示例。


在下文中一共展示了Pawn.GetCaravanRole方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddAndRemoveDynamicComponents

 // assign Pawn_TraderTracker based on pawn caravan role, not mindState.wantsToTradeWithColony
 public static void AddAndRemoveDynamicComponents(Pawn pawn, bool actAsIfSpawned = false)
 {
     var flag = pawn.Faction != null && pawn.Faction.IsPlayer;
     var flag2 = pawn.HostFaction != null && pawn.HostFaction.IsPlayer;
     if (pawn.RaceProps.Humanlike && (!pawn.Dead || actAsIfSpawned))
     {
         if (pawn.GetCaravanRole() == TraderCaravanRole.Trader)
         {
             if (pawn.trader == null)
             {
                 pawn.trader = new Pawn_TraderTracker(pawn);
             }
         }
         else
         {
             pawn.trader = null;
         }
     }
     if (pawn.RaceProps.Humanlike)
     {
         if (flag)
         {
             if (pawn.outfits == null)
             {
                 pawn.outfits = new Pawn_OutfitTracker(pawn);
             }
             if (pawn.drugs == null)
             {
                 pawn.drugs = new Pawn_DrugPolicyTracker(pawn);
             }
             if (pawn.timetable == null)
             {
                 pawn.timetable = new Pawn_TimetableTracker();
             }
             if ((pawn.Spawned || actAsIfSpawned) && pawn.drafter == null)
             {
                 pawn.drafter = new Pawn_DraftController(pawn);
             }
         }
         else
         {
             pawn.drafter = null;
         }
     }
     if (flag || flag2)
     {
         if (pawn.playerSettings == null)
         {
             pawn.playerSettings = new Pawn_PlayerSettings(pawn);
         }
     }
     if (pawn.RaceProps.intelligence <= Intelligence.ToolUser && pawn.Faction != null && !pawn.RaceProps.IsMechanoid && pawn.training == null)
     {
         pawn.training = new Pawn_TrainingTracker(pawn);
     }
     pawn.needs?.AddOrRemoveNeedsAsAppropriate();
 }
开发者ID:RWA-Team,项目名称:RimworldAscension,代码行数:58,代码来源:RA_PawnComponentsUtility.cs


注:本文中的Pawn.GetCaravanRole方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。