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C# Pawn.CanFollow方法代码示例

本文整理汇总了C#中Pawn.CanFollow方法的典型用法代码示例。如果您正苦于以下问题:C# Pawn.CanFollow方法的具体用法?C# Pawn.CanFollow怎么用?C# Pawn.CanFollow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pawn的用法示例。


在下文中一共展示了Pawn.CanFollow方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawPawnRow

        protected override void DrawPawnRow( Rect rect, Pawn p )
        {
            // sizes for stuff

            float heightOffset = ( rect.height - iconSize ) / 2;
            float widthOffset = ( 50 - iconSize ) / 2;

            GUI.BeginGroup( rect );
            var curX = 175f;

            if ( p.training.IsCompleted( TrainableDefOf.Obedience ) )
            {
                var rect2 = new Rect( curX, 0f, 90f, rect.height );
                Rect rect3 = rect2.ContractedBy( 2f );
                string label = p.playerSettings.master == null
                                   ? "NoneLower".Translate()
                                   : p.playerSettings.master.LabelShort;
                Text.Font = GameFont.Small;
                if ( Widgets.ButtonText( rect3, label ) )
                {
                    TrainableUtility.OpenMasterSelectMenu( p );
                }
            }
            curX += 90f;

            if ( Widgets_PetFollow.PetFollowAvailable )
            {
                Rect draftedRect = new Rect( curX, 0f, 25f, 30f );
                Rect hunterRect = new Rect( curX + 25f, 0f, 25f, 30f );
                curX += 50f;

                if ( p.CanFollow() )
                {
                    Rect draftedIconRect =
                        new Rect( 0f, 0f, iconSize, iconSize ).CenteredOnYIn( draftedRect ).CenteredOnXIn( draftedRect );
                    Rect hunterIconRect =
                        new Rect( 0f, 0f, iconSize, iconSize ).CenteredOnYIn( hunterRect ).CenteredOnXIn( hunterRect );

                    // handle drafted follow
                    bool followDrafted = p.FollowsDrafted();
                    string draftedTip = followDrafted
                                            ? "Fluffy.PetFollow.FollowingDrafted".Translate()
                                            : "Fluffy.PetFollow.NotFollowingDrafted".Translate();
                    TooltipHandler.TipRegion( draftedRect, draftedTip );

                    if ( followDrafted )
                        GUI.DrawTexture( draftedIconRect, WorkBoxCheckTex );

                    if ( Mouse.IsOver( draftedRect ) )
                        Widgets.DrawHighlight( draftedIconRect );

                    if ( Widgets.ButtonInvisible( draftedRect ) )
                    {
                        p.FollowsDrafted( !followDrafted );
                        if ( followDrafted )
                            SoundDefOf.CheckboxTurnedOff.PlayOneShotOnCamera();
                        else
                            SoundDefOf.CheckboxTurnedOn.PlayOneShotOnCamera();
                    }

                    // handle hunter follow
                    bool followHunter = p.FollowsHunter();
                    string hunterTip = followHunter
                                           ? "Fluffy.PetFollow.FollowingHunter".Translate()
                                           : "Fluffy.PetFollow.NotFollowingHunter".Translate();
                    TooltipHandler.TipRegion( hunterRect, hunterTip );

                    if ( followHunter )
                        GUI.DrawTexture( hunterIconRect, WorkBoxCheckTex );

                    if ( Mouse.IsOver( hunterRect ) )
                        Widgets.DrawHighlight( hunterIconRect );

                    if ( Widgets.ButtonInvisible( hunterRect ) )
                    {
                        p.FollowsHunter( !followHunter );
                        if ( followHunter )
                            SoundDefOf.CheckboxTurnedOff.PlayOneShotOnCamera();
                        else
                            SoundDefOf.CheckboxTurnedOn.PlayOneShotOnCamera();
                    }
                }
            }

            var recta = new Rect( curX + widthOffset, heightOffset, iconSize, iconSize );
            Texture2D labelSex = GenderTextures[(int) p.gender];
            TipSignal tipSex = p.gender.ToString();
            GUI.DrawTexture( recta, labelSex );
            TooltipHandler.TipRegion( recta, tipSex );
            curX += 50f;

            var rectb = new Rect( curX + widthOffset, heightOffset, iconSize, iconSize );
            Texture2D labelAge = p.RaceProps.lifeStageAges.Count > 3
                                     ? LifeStageTextures[3]
                                     : LifeStageTextures[p.ageTracker.CurLifeStageIndex];
            TipSignal tipAge = p.ageTracker.CurLifeStage.LabelCap + ", " + p.ageTracker.AgeBiologicalYears;
            GUI.DrawTexture( rectb, labelAge );
            TooltipHandler.TipRegion( rectb, tipAge );
            curX += 50f;

//.........这里部分代码省略.........
开发者ID:FluffierThanThou,项目名称:RW_EnhancedTabs,代码行数:101,代码来源:MainTabWindow_Animals.cs


注:本文中的Pawn.CanFollow方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。