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C# Pawn.CurrentBed方法代码示例

本文整理汇总了C#中Pawn.CurrentBed方法的典型用法代码示例。如果您正苦于以下问题:C# Pawn.CurrentBed方法的具体用法?C# Pawn.CurrentBed怎么用?C# Pawn.CurrentBed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pawn的用法示例。


在下文中一共展示了Pawn.CurrentBed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetFloatMenuOptions

        public override IEnumerable<FloatMenuOption> GetFloatMenuOptions(Pawn myPawn)
        {
            List<FloatMenuOption> list = new List<FloatMenuOption>();

            {
                if (!myPawn.CanReserve(this, 1))
                {

                    FloatMenuOption item = new FloatMenuOption("CannotUseReserved", null);
                    return new List<FloatMenuOption>
                {
                    item
                };
                }
                if (!myPawn.CanReach(this, PathEndMode.Touch, Danger.Some))
                {
                    FloatMenuOption item2 = new FloatMenuOption("CannotUseNoPath", null);
                    return new List<FloatMenuOption>
                {
                    item2
                };

                }

                Action action1 = delegate
                {

                    Job job = new Job(JobDefOf.Goto, this);
                    myPawn.QueueJob(job);
                    myPawn.jobs.StopAll();
                    MainDealer = myPawn;

                    ActiveUse = true;

                };
                list.Add(new FloatMenuOption("Use Pills", action1));

                Action action = delegate
                {
                    Job job = new Job(DefDatabase<JobDef>.GetNamed("ClutterGoAndPickUpItem", true), this, this.Position);
                    Job job1 = new Job(DefDatabase<JobDef>.GetNamed("JobDriver_SleepPills", true), this, myPawn.CurrentBed());
                    myPawn.QueueJob(job);
                    myPawn.QueueJob(job1);
                    MainDealer = myPawn;

                    ActivePickUp = true;

                };
                list.Add(new FloatMenuOption("Pick Up", action));
                if (this.stackCount > 1)
                {
                    Action action3 = delegate
                    {
                        Job job = new Job(DefDatabase<JobDef>.GetNamed("ClutterGoAndPickUpItem", true), this, this.Position);
                        myPawn.QueueJob(job);
                        myPawn.jobs.StopAll();
                        MainDealer = myPawn;
                        ActivePickOne = true;
                        ActivePickUp = true;
                   };
                    list.Add(new FloatMenuOption("Pick Up One Pill", action3));
                }
            }
            return list;
        }
开发者ID:isistoy,项目名称:DevLib,代码行数:65,代码来源:Drugs.cs

示例2: RoomStateForPawn

        private LockState RoomStateForPawn( Room room, Pawn pawn )
        {
            if(
                ( !room.Owners.Contains( pawn ) )||
                ( pawn.needs.food.CurCategory >= HungerCategory.UrgentlyHungry )||
                ( pawn.needs.joy.CurCategory <= JoyCategory.Low )
            )
            {   // Pawn doesn't own this room, or;
                // Needs food, or;
                // Needs joy
                // don't lock them in
                return LockState.WantUnlock;
            }

            foreach( var owner in room.Owners )
            {
                if( owner.GetRoom() != room )
                {   // Not all the owners are in the room
                    // Don't lock them out
                    return LockState.WantUnlock;
                }
            }

            if(
                ( pawn.CurrentBed() != null )&&
                ( !HealthUtility.PawnShouldGetImmediateTending( pawn ) )
            )
            {
                // In bed,
                // Not needing doctors care,
                return LockState.WantLock;
            }

            if(
                ( pawn.CurJob != null )&&
                ( pawn.CurJob.def.driverClass == typeof( JobDriver_RelaxAlone ) )
            )
            {
                // Doing something that want's privacy
                return LockState.WantLock;
            }

            // Pawn is awake and not doing anything they want privacy for
            return LockState.WantUnlock;
        }
开发者ID:ForsakenShell,项目名称:Es-Small-Mods,代码行数:45,代码来源:DoNotDisturb.cs


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