本文整理汇总了C#中GameEngine.QuitGame方法的典型用法代码示例。如果您正苦于以下问题:C# GameEngine.QuitGame方法的具体用法?C# GameEngine.QuitGame怎么用?C# GameEngine.QuitGame使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameEngine
的用法示例。
在下文中一共展示了GameEngine.QuitGame方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AssignEvents
private static void AssignEvents(GameEngine engine, ConsoleInput movement)
{
movement.OnWriteL += (sender, eventInfo) => engine.MoveAtDirection(Direction.Left, engine.MoveLeft);
movement.OnWriteR += (sender, eventInfo) => engine.MoveAtDirection(Direction.Right, engine.MoveRight);
movement.OnWriteU += (sender, eventInfo) => engine.MoveAtDirection(Direction.Up, engine.MoveUp);
movement.OnWriteD += (sender, eventInfo) => engine.MoveAtDirection(Direction.Down, engine.MoveDown);
movement.OnWriteTop += (sender, eventInfo) => engine.ShowTopResults();
movement.OnWriteRestart += (sender, eventInfo) => engine.InitializeNewGame();
movement.OnWriteExit += (sender, eventInfo) => engine.QuitGame();
//Assert.AreSame(movement.OnWriteL == movement.OnWriteL);
}
示例2: TestOnQuitGame
public void TestOnQuitGame()
{
Playfield playfield = new Playfield();
GameEngine engine = new GameEngine(playfield);
engine.QuitGame();
bool expected = true;
bool actual = engine.HasGameQuit;
Assert.AreEqual(expected, actual);
}