本文整理汇总了C#中GameEngine.InitGame方法的典型用法代码示例。如果您正苦于以下问题:C# GameEngine.InitGame方法的具体用法?C# GameEngine.InitGame怎么用?C# GameEngine.InitGame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameEngine
的用法示例。
在下文中一共展示了GameEngine.InitGame方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckForKingExit_WithInvalidValueOutsideOfBoard
public void CheckForKingExit_WithInvalidValueOutsideOfBoard()
{
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 2, 16 });
King theKing = new King();
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
myTestEngine.CheckForKingExit(0);
}
示例2: CheckForKingExit_KingHasExit
public void CheckForKingExit_KingHasExit()
{
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
King theKing = new King();
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
Assert.IsTrue(myTestEngine.CheckForKingExit(2));
}
示例3: SetNewPawnPosition_ValidPosition
public void SetNewPawnPosition_ValidPosition()
{
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
King theKing = new King();
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
Assert.IsTrue(myTestEngine.SetNewPawnPosition("ADR"));
}
示例4: SetNewKingPostion_UpRightMove
public void SetNewKingPostion_UpRightMove()
{
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
King theKing = new King();
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
int[] expectedCoords = new int[] { 8, 12 };
myTestEngine.SetNewKingPosition("KUR");
CollectionAssert.AreEqual(expectedCoords, theKing.FigurePosition);
}
示例5: MovePawnOnBoard_InvalidMove
public void MovePawnOnBoard_InvalidMove()
{
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
King theKing = new King();
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
Assert.IsFalse(myTestEngine.MovePawnOnBoard(new int[] { 2, 8 }, new int[] { 3, 10 }, 'A'));
}
示例6: MoveKingOnBoard_OutOfRangeMove
public void MoveKingOnBoard_OutOfRangeMove()
{
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
King theKing = new King();
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
myTestEngine.MoveKingOnBoard(new int[] { -100, -100 }, new int[] { });
}
示例7: HasPawnsExistingMoves_DoesNotHaveMovesKingWin
public void HasPawnsExistingMoves_DoesNotHaveMovesKingWin()
{
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 9, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 9, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 9, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
King theKing = new King();
theKing.FigurePosition[0] = 7;
theKing.FigurePosition[1] = 10;
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
myTestEngine.HasPawnsExistingMove();
bool expected = true;
Assert.AreEqual(expected, myTestEngine.GameIsFinished);
}
示例8: HasKingExistingMove_KingHasNotExistingMove
public void HasKingExistingMove_KingHasNotExistingMove()
{
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
King theKing = new King();
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
int[] kingCurrentCoords = new int[] { 18, 10 };
Assert.IsFalse(myTestEngine.HasKingExistingMove(kingCurrentCoords));
}
示例9: GetNewKingPosition_UpRight
public void GetNewKingPosition_UpRight()
{
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
King theKing = new King();
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
int[] expectedNewCoords = { 4, 7 };
CollectionAssert.AreEqual(expectedNewCoords, myTestEngine.GetNewKingCoords(new int[] { 5, 5 }, "KUR"));
}
示例10: CheckPawnPlayerInput_PawnValidInputsDownLeftTestTwo
public void CheckPawnPlayerInput_PawnValidInputsDownLeftTestTwo()
{
string input = "BDL";
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 2, 16 });
King theKing = new King();
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
Assert.IsTrue(myTestEngine.CheckPawnPlayerInput(input));
}