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C# GameEngine.InitGame方法代码示例

本文整理汇总了C#中GameEngine.InitGame方法的典型用法代码示例。如果您正苦于以下问题:C# GameEngine.InitGame方法的具体用法?C# GameEngine.InitGame怎么用?C# GameEngine.InitGame使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameEngine的用法示例。


在下文中一共展示了GameEngine.InitGame方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CheckForKingExit_WithInvalidValueOutsideOfBoard

 public void CheckForKingExit_WithInvalidValueOutsideOfBoard()
 {
     Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
     Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
     Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
     Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 2, 16 });
     King theKing = new King();
     GameBoard gameBoard = new GameBoard();
     GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
     myTestEngine.InitGame();
     myTestEngine.CheckForKingExit(0);
 }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:12,代码来源:GameEngine.Test.cs

示例2: CheckForKingExit_KingHasExit

        public void CheckForKingExit_KingHasExit()
        {
            Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
            Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
            Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
            Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
            King theKing = new King();
            GameBoard gameBoard = new GameBoard();
            GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
            myTestEngine.InitGame();

            Assert.IsTrue(myTestEngine.CheckForKingExit(2));
        }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:13,代码来源:GameEngine.Test.cs

示例3: SetNewPawnPosition_ValidPosition

 public void SetNewPawnPosition_ValidPosition()
 {
     Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
     Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
     Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
     Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
     King theKing = new King();
     GameBoard gameBoard = new GameBoard();
     GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
     myTestEngine.InitGame();
     Assert.IsTrue(myTestEngine.SetNewPawnPosition("ADR"));
 }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:12,代码来源:GameEngine.Test.cs

示例4: SetNewKingPostion_UpRightMove

        public void SetNewKingPostion_UpRightMove()
        {
            Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
            Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
            Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
            Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
            King theKing = new King();
            GameBoard gameBoard = new GameBoard();
            GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
            myTestEngine.InitGame();

            int[] expectedCoords = new int[] { 8, 12 };
            myTestEngine.SetNewKingPosition("KUR");
            CollectionAssert.AreEqual(expectedCoords, theKing.FigurePosition);
        }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:15,代码来源:GameEngine.Test.cs

示例5: MovePawnOnBoard_InvalidMove

        public void MovePawnOnBoard_InvalidMove()
        {
            Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
            Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
            Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
            Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
            King theKing = new King();
            GameBoard gameBoard = new GameBoard();
            GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
            myTestEngine.InitGame();

            Assert.IsFalse(myTestEngine.MovePawnOnBoard(new int[] { 2, 8 }, new int[] { 3, 10 }, 'A'));
        }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:13,代码来源:GameEngine.Test.cs

示例6: MoveKingOnBoard_OutOfRangeMove

        public void MoveKingOnBoard_OutOfRangeMove()
        {
            Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
            Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
            Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
            Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
            King theKing = new King();
            GameBoard gameBoard = new GameBoard();
            GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
            myTestEngine.InitGame();

            myTestEngine.MoveKingOnBoard(new int[] { -100, -100 }, new int[] { });
        }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:13,代码来源:GameEngine.Test.cs

示例7: HasPawnsExistingMoves_DoesNotHaveMovesKingWin

 public void HasPawnsExistingMoves_DoesNotHaveMovesKingWin()
 {
     Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 9, 4 });
     Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 9, 8 });
     Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 9, 12 });
     Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
     King theKing = new King();
     theKing.FigurePosition[0] = 7;
     theKing.FigurePosition[1] = 10;
     GameBoard gameBoard = new GameBoard();
     GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
     myTestEngine.InitGame();
     myTestEngine.HasPawnsExistingMove();
     bool expected = true;
     Assert.AreEqual(expected, myTestEngine.GameIsFinished);
 }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:16,代码来源:GameEngine.Test.cs

示例8: HasKingExistingMove_KingHasNotExistingMove

 public void HasKingExistingMove_KingHasNotExistingMove()
 {
     Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
     Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
     Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
     Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
     King theKing = new King();
     GameBoard gameBoard = new GameBoard();
     GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
     myTestEngine.InitGame();
     int[] kingCurrentCoords = new int[] { 18, 10 };
     Assert.IsFalse(myTestEngine.HasKingExistingMove(kingCurrentCoords));
 }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:13,代码来源:GameEngine.Test.cs

示例9: GetNewKingPosition_UpRight

        public void GetNewKingPosition_UpRight()
        {
            Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
            Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
            Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
            Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
            King theKing = new King();
            GameBoard gameBoard = new GameBoard();
            GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
            myTestEngine.InitGame();

            int[] expectedNewCoords = { 4, 7 };

            CollectionAssert.AreEqual(expectedNewCoords, myTestEngine.GetNewKingCoords(new int[] { 5, 5 }, "KUR"));
        }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:15,代码来源:GameEngine.Test.cs

示例10: CheckPawnPlayerInput_PawnValidInputsDownLeftTestTwo

 public void CheckPawnPlayerInput_PawnValidInputsDownLeftTestTwo()
 {
     string input = "BDL";
     Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
     Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
     Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
     Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 2, 16 });
     King theKing = new King();
     GameBoard gameBoard = new GameBoard();
     GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
     myTestEngine.InitGame();
     Assert.IsTrue(myTestEngine.CheckPawnPlayerInput(input));
 }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:13,代码来源:GameEngine.Test.cs


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