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C# GameEngine.MoveAtDirection方法代码示例

本文整理汇总了C#中GameEngine.MoveAtDirection方法的典型用法代码示例。如果您正苦于以下问题:C# GameEngine.MoveAtDirection方法的具体用法?C# GameEngine.MoveAtDirection怎么用?C# GameEngine.MoveAtDirection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameEngine的用法示例。


在下文中一共展示了GameEngine.MoveAtDirection方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestInitializeNewGame_ScoreIsUpdated

        public void TestInitializeNewGame_ScoreIsUpdated()
        {
            Playfield playfield = new Playfield();
            GameEngine engine = new GameEngine(playfield);
            engine.MoveAtDirection(Direction.Down, engine.MoveDown);
            engine.InitializeNewGame();

            int expected = 0;
            int actual = engine.Score;
            Assert.AreEqual(expected, actual);
        }
开发者ID:TelluriumHeroes,项目名称:HQPC-Teamwork-Project,代码行数:11,代码来源:GameEngineTests.cs

示例2: TestMoveAtDirection_MoveAtUp

        public void TestMoveAtDirection_MoveAtUp()
        {
            Playfield playfield = new Playfield();
            GameEngine engine = new GameEngine(playfield);
            engine.MoveAtDirection(Direction.Up, engine.MoveUp);

            Position expected = new Position(2, 3);
            Position actual = playfield.PlayerPosition;
            Assert.AreEqual(expected.Row, actual.Row);
            Assert.AreEqual(expected.Col, actual.Col);
        }
开发者ID:TelluriumHeroes,项目名称:HQPC-Teamwork-Project,代码行数:11,代码来源:GameEngineTests.cs

示例3: AssignEvents

        private static void AssignEvents(GameEngine engine, ConsoleInput movement)
        {
            movement.OnWriteL += (sender, eventInfo) => engine.MoveAtDirection(Direction.Left, engine.MoveLeft);
            movement.OnWriteR += (sender, eventInfo) => engine.MoveAtDirection(Direction.Right, engine.MoveRight);
            movement.OnWriteU += (sender, eventInfo) => engine.MoveAtDirection(Direction.Up, engine.MoveUp);
            movement.OnWriteD += (sender, eventInfo) => engine.MoveAtDirection(Direction.Down, engine.MoveDown);

            movement.OnWriteTop += (sender, eventInfo) => engine.ShowTopResults();
            movement.OnWriteRestart += (sender, eventInfo) => engine.InitializeNewGame();
            movement.OnWriteExit += (sender, eventInfo) => engine.QuitGame();

            //Assert.AreSame(movement.OnWriteL == movement.OnWriteL);
        }
开发者ID:TelluriumHeroes,项目名称:HQPC-Teamwork-Project,代码行数:13,代码来源:ConsoleInputTests.cs

示例4: TestMoveAtDirection_ScoreIsUpdatedOnMoveUp

        public void TestMoveAtDirection_ScoreIsUpdatedOnMoveUp()
        {
            Playfield playfield = new Playfield();
            GameEngine engine = new GameEngine(playfield);

            engine.MoveAtDirection(Direction.Up, engine.MoveUp);

            int expected = 1;
            int actual = engine.Score;
            Assert.AreEqual(expected, actual);
        }
开发者ID:TelluriumHeroes,项目名称:HQPC-Teamwork-Project,代码行数:11,代码来源:GameEngineTests.cs


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