本文整理汇总了C#中GameEngine.MoveAtDirection方法的典型用法代码示例。如果您正苦于以下问题:C# GameEngine.MoveAtDirection方法的具体用法?C# GameEngine.MoveAtDirection怎么用?C# GameEngine.MoveAtDirection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameEngine
的用法示例。
在下文中一共展示了GameEngine.MoveAtDirection方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestInitializeNewGame_ScoreIsUpdated
public void TestInitializeNewGame_ScoreIsUpdated()
{
Playfield playfield = new Playfield();
GameEngine engine = new GameEngine(playfield);
engine.MoveAtDirection(Direction.Down, engine.MoveDown);
engine.InitializeNewGame();
int expected = 0;
int actual = engine.Score;
Assert.AreEqual(expected, actual);
}
示例2: TestMoveAtDirection_MoveAtUp
public void TestMoveAtDirection_MoveAtUp()
{
Playfield playfield = new Playfield();
GameEngine engine = new GameEngine(playfield);
engine.MoveAtDirection(Direction.Up, engine.MoveUp);
Position expected = new Position(2, 3);
Position actual = playfield.PlayerPosition;
Assert.AreEqual(expected.Row, actual.Row);
Assert.AreEqual(expected.Col, actual.Col);
}
示例3: AssignEvents
private static void AssignEvents(GameEngine engine, ConsoleInput movement)
{
movement.OnWriteL += (sender, eventInfo) => engine.MoveAtDirection(Direction.Left, engine.MoveLeft);
movement.OnWriteR += (sender, eventInfo) => engine.MoveAtDirection(Direction.Right, engine.MoveRight);
movement.OnWriteU += (sender, eventInfo) => engine.MoveAtDirection(Direction.Up, engine.MoveUp);
movement.OnWriteD += (sender, eventInfo) => engine.MoveAtDirection(Direction.Down, engine.MoveDown);
movement.OnWriteTop += (sender, eventInfo) => engine.ShowTopResults();
movement.OnWriteRestart += (sender, eventInfo) => engine.InitializeNewGame();
movement.OnWriteExit += (sender, eventInfo) => engine.QuitGame();
//Assert.AreSame(movement.OnWriteL == movement.OnWriteL);
}
示例4: TestMoveAtDirection_ScoreIsUpdatedOnMoveUp
public void TestMoveAtDirection_ScoreIsUpdatedOnMoveUp()
{
Playfield playfield = new Playfield();
GameEngine engine = new GameEngine(playfield);
engine.MoveAtDirection(Direction.Up, engine.MoveUp);
int expected = 1;
int actual = engine.Score;
Assert.AreEqual(expected, actual);
}