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C# GameEngine.HasPawnsExistingMove方法代码示例

本文整理汇总了C#中GameEngine.HasPawnsExistingMove方法的典型用法代码示例。如果您正苦于以下问题:C# GameEngine.HasPawnsExistingMove方法的具体用法?C# GameEngine.HasPawnsExistingMove怎么用?C# GameEngine.HasPawnsExistingMove使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameEngine的用法示例。


在下文中一共展示了GameEngine.HasPawnsExistingMove方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HasPawnsExistingMoves_DoesNotHaveMovesKingWin

 public void HasPawnsExistingMoves_DoesNotHaveMovesKingWin()
 {
     Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 9, 4 });
     Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 9, 8 });
     Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 9, 12 });
     Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
     King theKing = new King();
     theKing.FigurePosition[0] = 7;
     theKing.FigurePosition[1] = 10;
     GameBoard gameBoard = new GameBoard();
     GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
     myTestEngine.InitGame();
     myTestEngine.HasPawnsExistingMove();
     bool expected = true;
     Assert.AreEqual(expected, myTestEngine.GameIsFinished);
 }
开发者ID:TeamRadonQPCProject,项目名称:RadonProject,代码行数:16,代码来源:GameEngine.Test.cs


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