本文整理汇总了C#中GameEngine.HasPawnsExistingMove方法的典型用法代码示例。如果您正苦于以下问题:C# GameEngine.HasPawnsExistingMove方法的具体用法?C# GameEngine.HasPawnsExistingMove怎么用?C# GameEngine.HasPawnsExistingMove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameEngine
的用法示例。
在下文中一共展示了GameEngine.HasPawnsExistingMove方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HasPawnsExistingMoves_DoesNotHaveMovesKingWin
public void HasPawnsExistingMoves_DoesNotHaveMovesKingWin()
{
Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 9, 4 });
Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 9, 8 });
Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 9, 12 });
Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
King theKing = new King();
theKing.FigurePosition[0] = 7;
theKing.FigurePosition[1] = 10;
GameBoard gameBoard = new GameBoard();
GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
myTestEngine.InitGame();
myTestEngine.HasPawnsExistingMove();
bool expected = true;
Assert.AreEqual(expected, myTestEngine.GameIsFinished);
}