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C# GameEngine.InitializeNewGame方法代码示例

本文整理汇总了C#中GameEngine.InitializeNewGame方法的典型用法代码示例。如果您正苦于以下问题:C# GameEngine.InitializeNewGame方法的具体用法?C# GameEngine.InitializeNewGame怎么用?C# GameEngine.InitializeNewGame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameEngine的用法示例。


在下文中一共展示了GameEngine.InitializeNewGame方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestInitializeNewGame_ScoreIsUpdated

        public void TestInitializeNewGame_ScoreIsUpdated()
        {
            Playfield playfield = new Playfield();
            GameEngine engine = new GameEngine(playfield);
            engine.MoveAtDirection(Direction.Down, engine.MoveDown);
            engine.InitializeNewGame();

            int expected = 0;
            int actual = engine.Score;
            Assert.AreEqual(expected, actual);
        }
开发者ID:TelluriumHeroes,项目名称:HQPC-Teamwork-Project,代码行数:11,代码来源:GameEngineTests.cs

示例2: AssignEvents

        private static void AssignEvents(GameEngine engine, ConsoleInput movement)
        {
            movement.OnWriteL += (sender, eventInfo) => engine.MoveAtDirection(Direction.Left, engine.MoveLeft);
            movement.OnWriteR += (sender, eventInfo) => engine.MoveAtDirection(Direction.Right, engine.MoveRight);
            movement.OnWriteU += (sender, eventInfo) => engine.MoveAtDirection(Direction.Up, engine.MoveUp);
            movement.OnWriteD += (sender, eventInfo) => engine.MoveAtDirection(Direction.Down, engine.MoveDown);

            movement.OnWriteTop += (sender, eventInfo) => engine.ShowTopResults();
            movement.OnWriteRestart += (sender, eventInfo) => engine.InitializeNewGame();
            movement.OnWriteExit += (sender, eventInfo) => engine.QuitGame();

            //Assert.AreSame(movement.OnWriteL == movement.OnWriteL);
        }
开发者ID:TelluriumHeroes,项目名称:HQPC-Teamwork-Project,代码行数:13,代码来源:ConsoleInputTests.cs


注:本文中的GameEngine.InitializeNewGame方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。