本文整理汇总了C#中GameEngine.Clone方法的典型用法代码示例。如果您正苦于以下问题:C# GameEngine.Clone方法的具体用法?C# GameEngine.Clone怎么用?C# GameEngine.Clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameEngine
的用法示例。
在下文中一共展示了GameEngine.Clone方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MctsEvaluator
/// <summary>
/// Initializes a new instance of the <see cref="mlaSharp.MctsEvaluator"/> class. Each function has a default implementation in this class.
/// </summary>
/// <param name='selectFunc'>
/// Select function.
/// </param>
/// <param name='expandFunc'>
/// Expand func.
/// </param>
/// <param name='simulateFunc'>
/// Simulate func.
/// </param>
/// <param name='backpropFunc'>
/// Backprop func.
/// </param>
public MctsEvaluator(GameEngine ge, Func<MctsNode,MctsNode> selectFunc, Func<MctsNode,IList<GameActionDelegate>,MctsNode> expandFunc, Func<MctsNode,double> simulateFunc, Action<MctsNode,double> backpropFunc)
{
SelectFunc = selectFunc ?? SelectLeaf;
ExpandFunc = expandFunc ?? ExpandNode;
SimulateFunc = simulateFunc ?? SimulateGames;
BackpropFunc = backpropFunc ?? BackpropagateFrom;
if(selectFunc == null)
{
var sec = new State.StateEqComp();
actionsFromState = new Dictionary<State, List<GameActionDelegate>>(sec);
stateMachine = ge.Clone();
ge.SimulationMode = true;
}
}