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C# Entities.Teleport方法代码示例

本文整理汇总了C#中Entities.Teleport方法的典型用法代码示例。如果您正苦于以下问题:C# Entities.Teleport方法的具体用法?C# Entities.Teleport怎么用?C# Entities.Teleport使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Entities的用法示例。


在下文中一共展示了Entities.Teleport方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handle

        public static void Handle(Entities.GameClient client, GeneralDataPacket General)
        {
            client.AttackPacket = null;

            if (client.Booth != null)
            {
                client.Booth.CancelBooth();
            }
            if (client.DynamicMap != null)
            {
                if (!client.LeaveDynamicMap())
                {
                    client.NetworkClient.Disconnect("FAILED_TO_PORTAL_DYNAMIC_MAP");
                }
                return;
            }
            if (client.Map.InheritanceMap == client.Map.MapID)
            {
                Core.PortalPoint StartLocation = new Core.PortalPoint(client.Map.MapID, General.Data1Low, General.Data1High);
                if (Core.Screen.ValidDistance(client.X, client.Y, StartLocation.X, StartLocation.Y))
                {
                    if (Core.Kernel.Portals.ContainsKey(StartLocation))
                    {
                        Core.PortalPoint Destination;
                        if (Core.Kernel.Portals.TryGetValue(StartLocation, out Destination))
                        {
                            client.Teleport(Destination.MapID, Destination.X, Destination.Y);
                            return;
                        }
                    }
                }
            }
            client.Teleport(client.Map.MapID, client.LastX, client.LastY);
        }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:34,代码来源:ChangeMap.cs

示例2: BeginTravel

        public static void BeginTravel(Entities.GameClient client, ushort mapid, ushort x, ushort y, int secs = 40)
        {
            uint dynamicid;
            Core.Kernel.Maps.selectorCollection1[999].CreateDynamic(out dynamicid);
            client.TeleportDynamic(dynamicid, 70, 60);

            int travelTime = (secs * 1000);

            /*for (int i = 0; i < (travelTime / 1000); i++)
            {
                ProjectX_V3_Lib.Threading.DelayedTask.StartDelayedTask(() =>
                                                                       {
                                                                       	using (var msg = Packets.Message.MessageCore.CreateCenter(
                                                                       		string.Format("Hitting destination in {0}", ((travelTime / 1000) - i))))
                                                                       	       {
                                                                       	       	client.Send(msg);
                                                                       	       }
                                                                       	}, 1000 * i);
            }*/

            int j = 0;
            for (int i = secs; i > 0; i--)
            {
                int waitTime = (j * 1000);
                string message = string.Format(Core.MessageConst.TRAVEL_TIME, i);
                ProjectX_V3_Lib.Threading.DelayedTask.StartDelayedTask(() =>
                                                                       {
                                                                       	using (var msg = Packets.Message.MessageCore.CreateCenter(
                                                                       		message))
                                                                       	{
                                                                       		client.Send(msg);
                                                                       	}
                                                                       }, waitTime);
                j++;
            }

            ProjectX_V3_Lib.Threading.DelayedTask.StartDelayedTask(() =>
                                                                   {
                                                                   	using (var msg = Packets.Message.MessageCore.CreateCenter(
                                                                   		Core.MessageConst.TRAVEL_REACH))
                                                                   	{
                                                                   		client.Send(msg);
                                                                   	}
                                                                   }, travelTime);

            ProjectX_V3_Lib.Threading.DelayedTask.StartDelayedTask(() =>
                                                                   {
                                                                   	client.Teleport(mapid, x, y);
                                                                   	using (var str = new Packets.StringPacket(new Packets.StringPacker("autorun_end")))
                                                                   	{
                                                                   		str.Action = Enums.StringAction.RoleEffect;
                                                                   		str.Data = client.EntityUID;
                                                                   		client.Send(str);
                                                                   	}
                                                                   }, travelTime);
        }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:56,代码来源:Travel.cs

示例3: Leave

 public void Leave(Entities.GameClient client)
 {
     TeamMembers.Remove(client);
     client.Equipments.ClearMask();
     client.Teleport(client.LastMapID, client.LastMapX, client.LastMapY);
 }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:6,代码来源:TournamentTeam.cs

示例4: Handle_MM

 /// <summary>
 /// Niggas be running from police.
 /// </summary>
 /// <param name="client"></param>
 /// <param name="FullCommand"></param>
 /// <param name="Command"></param>
 public static void Handle_MM(Entities.GameClient client, string FullCommand, string[] Command)
 {
     ushort map;
     if (!ushort.TryParse(Command[1], out map))
     {
         return;
     }
     ushort x;
     if (!ushort.TryParse(Command[2], out x))
     {
         return;
     }
     ushort y;
     if (!ushort.TryParse(Command[3], out y))
     {
         return;
     }
     client.Teleport(map, x, y);
 }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:25,代码来源:Commands.cs


注:本文中的Entities.Teleport方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。