本文整理汇总了C#中Entities.SendNobility方法的典型用法代码示例。如果您正苦于以下问题:C# Entities.SendNobility方法的具体用法?C# Entities.SendNobility怎么用?C# Entities.SendNobility使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entities
的用法示例。
在下文中一共展示了Entities.SendNobility方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Donate
public static void Donate(Entities.GameClient client, long Amount)
{
if (client.Money < Amount)
return;
if (Amount < 3000000)
return;
if (Amount > 999999999)
return;
if (Donations.ContainsKey(client.DatabaseUID))
{
NobilityDonation donation;
if (Donations.TryGetValue(client.DatabaseUID, out donation))
{
if (donation.Donation >= Core.NumericConst.MaxNobilityDonation)
return;
client.Money -= (uint)Amount;
donation.Donation = Math.Min(Core.NumericConst.MaxNobilityDonation, (long)(donation.Donation + Amount));
GetTop50();
client.SendNobility();
donation.UpdateDonation();
}
}
else
{
NobilityDonation donation = new NobilityDonation();
donation.Rank = Enums.NobilityRank.Serf;
donation.Donation = Amount;
if (Donations.TryAdd(client.DatabaseUID, donation))
{
client.Money -= (uint)Amount;
donation.DatabaseID = client.DatabaseUID;
donation.Name = client.Name;
donation.Client = client;
client.Nobility = donation;
GetTop50();
client.SendNobility();
donation.CreateDatabase();
donation.UpdateDonation();
}
}
}
示例2: Handle
public static void Handle(Entities.GameClient client)
{
// Send vip, merchant, quiz points and heavenbless etc.
client.BaseEntity.SetBaseStats();
client.BaseEntity.CalculateBaseStats();
client.Stamina = 50;
client.PKPoints = client.PKPoints; // update status effect
client.BoundCPs = client.BoundCPs; // for some reason this has to be done here ...
using (ProjectX_V3_Lib.Sql.SqlHandler sql = Database.CharacterDatabase.OpenRead(client, "DB_Players"))
client.StatusFlag2 = sql.ReadUInt64("PlayerStatusFlag");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine(Core.MessageConst.LOGIN_MSG, client.Name, client.Account, client.EntityUID, client.DatabaseUID);
Console.ResetColor();
MessagePacket bc = Threads.BroadcastThread.GetLastBroadcast();
if (bc != null)
{
client.Send(bc);
bc.Dispose();
}
Database.CharacterDatabase.LoadMessageQuery(client);
Data.NobilityBoard.SetNobility(client);
client.SendNobility();
client.SendSubClasses2();
Packets.UpdatePacket update = Packets.UpdatePacket.Create(client.EntityUID);
update.AddUpdate(Enums.UpdateType.VIPLevel, 6);
update.AddUpdate(Enums.UpdateType.Merchant, 255);
client.Send(update);
Data.ArenaQualifier.SetArenaInfo(client);
if (client.Arena == null)
{
client.Arena = new ProjectX_V3_Game.Data.ArenaInfo(client);
client.Arena.ArenaHonorPoints = 1000;
client.Arena.Level = (uint)client.Level;
client.Arena.Class = (uint)client.Class;
Database.ArenaDatabase.AddNewArenaInfo(client.Arena);
if (!Data.ArenaQualifier.AddArenaInfo(client.Arena))
{
client.NetworkClient.Disconnect("FAILED_TO_MAKE_ARENA_INFO");
return;
}
}
client.CanSave = true;
using (var motd = Packets.Message.MessageCore.CreateTalk(
Core.SystemVariables.Variables["ServerName"], client.Name,
Core.SystemVariables.ReplaceVariables(Program.Config.ReadString("MOTD"))))
client.Send(motd);
}