本文整理汇总了C#中Entities.IsCurrentCommander方法的典型用法代码示例。如果您正苦于以下问题:C# Entities.IsCurrentCommander方法的具体用法?C# Entities.IsCurrentCommander怎么用?C# Entities.IsCurrentCommander使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entities
的用法示例。
在下文中一共展示了Entities.IsCurrentCommander方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Build
public static String Build(Entities.Game game, Int32 currentUserId, Entities.Enums.GamePlayerType playerType)
{
String waitingOnPlayers = "{0} is waiting for {1} more {2}...";
String commanderStartGame = "{0} can be started. {1}";
String waitingOnHost = "{0} waiting on commander to start game...";
String headerText = String.Empty;
if (game.HasRequiredNumberOfPlayers() == false)
{
Int32 shortNumberOfPlayers = game.NumberOfPlayersNeededToStart();
headerText = string.Format(waitingOnPlayers,
game.Title,
shortNumberOfPlayers.ToString(),
shortNumberOfPlayers == 1 ? "player" : "players");
}
else
{
if(game.IsCurrentCommander(currentUserId) && playerType == Entities.Enums.GamePlayerType.Player)
{
TagBuilder startGame = new TagBuilder("a");
startGame.AddCssClass("button");
startGame.AddCssClass("startGameButton");
startGame.InnerHtml = "Start";
startGame.Attributes.Add("style", "font-size: .8em; cursor: pointer;");
headerText = string.Format(commanderStartGame, game.Title, startGame.ToString());
}
else
{
headerText = string.Format(waitingOnHost, game.Title);
}
}
return headerText;
}
示例2: GameBoard
/// <summary>
/// Constructor
/// </summary>
/// <param name="game"></param>
/// <param name="userId"></param>
/// <param name="hand"></param>
/// <param name="playerType"></param>
/// <param name="voteToKickList"></param>
/// <param name="completedRounds"></param>
public GameBoard(Entities.Game game, Int32 userId, Entities.Enums.GamePlayerType playerType,
List<Models.Game.Board.VoteToKick> voteToKickList = null,
List<Entities.GameRound> completedRounds = null)
{
Game = game;
UserId = userId;
Hand = new List<GamePlayerCard>();
if (playerType == Enums.GamePlayerType.Player)
{
Entities.GamePlayer player = Game.Players.FirstOrDefault(x => x.User.UserId == userId);
if(player != null && player.Hand != null)
{
Hand = player.Hand;
}
}
Hand = playerType == Enums.GamePlayerType.Player ? Game.Players.First(x => x.User.UserId == userId).Hand : new List<GamePlayerCard>();
ActivePlayer = Hand.Count > 0;
PlayerType = playerType;
Entities.GameRound round = Game.CurrentRound();
if (Game.HasRounds() && round != null)
{
Answered = round.HasAnswer(UserId);
ShowAnswers = round.PlayedCount >= round.CurrentPlayerCount && round.Answers.Count > 0;
RoundHasWinner = round.Winner() != null;
GroupedAnswers = round.GroupedAnswers();
IsCommander = Game.IsCurrentCommander(UserId) && PlayerType == Entities.Enums.GamePlayerType.Player;
}
else
{
Answered = false;
ShowAnswers = false;
RoundHasWinner = false;
IsCommander = false;
}
ShowHand = ActivePlayer && !Answered && !IsCommander && PlayerType == Entities.Enums.GamePlayerType.Player;
ShowWaiting = (round == null || RoundHasWinner) && Game.IsWaiting();
WaitingOnAllAnswersOrWinner = !RoundHasWinner && !ShowAnswers;
ShowBoard = !ShowWaiting && !Game.HasWinner();
if (ShowBoard && round != null)
{
Question = round.Question;
}
else
{
Question = null;
}
AnswersViewModel = new Answers(RoundHasWinner, IsCommander, WaitingOnAllAnswersOrWinner, ShowAnswers, ShowHand, ShowBoard, GroupedAnswers);
GameOverViewModel = new GameOver(Game.HasWinner(), Game.GameID, Game.Players);
HandViewModel = new Board.Hand(ShowHand, Hand, ShowBoard);
LobbyViewModel = new Lobby(PlayerType, Game.Players, Game.MaxNumberOfSpectators > 0, Game.Spectators);
RoundQuestionViewModel = new RoundQuestion(round, ShowBoard);
WaitingViewModel = new Waiting(ShowWaiting);
VotesToKickViewModel = new VotesToKick(voteToKickList ?? new List<Models.Game.Board.VoteToKick>());
AllRoundsViewModel = new AllRounds(completedRounds ?? new List<GameRound>());
HeaderViewModel = new Shared.Header();
if (Game.HasWinner())
{
HeaderViewModel.SubHeaderText = "Game Over, man!";
}
else if (ShowWaiting)
{
HeaderViewModel.SubHeaderText = ArmedCards.Entities.Models.Helpers.WaitingHeader.Build(Game, UserId, PlayerType);
}
else
{
HeaderViewModel.SubHeaderText = String.Format("{0} is the Card Commander", Game.DetermineCommander().DisplayName);
}
}