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C# Entities.IsCurrentCommander方法代码示例

本文整理汇总了C#中Entities.IsCurrentCommander方法的典型用法代码示例。如果您正苦于以下问题:C# Entities.IsCurrentCommander方法的具体用法?C# Entities.IsCurrentCommander怎么用?C# Entities.IsCurrentCommander使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Entities的用法示例。


在下文中一共展示了Entities.IsCurrentCommander方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Build

        public static String Build(Entities.Game game, Int32 currentUserId, Entities.Enums.GamePlayerType playerType)
        {
            String waitingOnPlayers = "{0} is waiting for {1} more {2}...";
            String commanderStartGame = "{0} can be started. {1}";
            String waitingOnHost = "{0} waiting on commander to start game...";

            String headerText = String.Empty;

            if (game.HasRequiredNumberOfPlayers() == false)
            {
                Int32 shortNumberOfPlayers = game.NumberOfPlayersNeededToStart();

                headerText = string.Format(waitingOnPlayers,
                                       game.Title,
                                       shortNumberOfPlayers.ToString(),
                                       shortNumberOfPlayers == 1 ? "player" : "players");
            }
            else
            {
                if(game.IsCurrentCommander(currentUserId) && playerType == Entities.Enums.GamePlayerType.Player)
                {
                    TagBuilder startGame = new TagBuilder("a");
                    startGame.AddCssClass("button");
                    startGame.AddCssClass("startGameButton");
                    startGame.InnerHtml = "Start";
                    startGame.Attributes.Add("style", "font-size: .8em; cursor: pointer;");

                    headerText = string.Format(commanderStartGame, game.Title, startGame.ToString());
                }
                else
                {
                    headerText = string.Format(waitingOnHost, game.Title);
                }
            }

            return headerText;
        }
开发者ID:kwmcrell,项目名称:ArmedCards,代码行数:37,代码来源:WaitingHeader.cs

示例2: GameBoard

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="game"></param>
        /// <param name="userId"></param>
        /// <param name="hand"></param>
        /// <param name="playerType"></param>
        /// <param name="voteToKickList"></param>
        /// <param name="completedRounds"></param>
        public GameBoard(Entities.Game game, Int32 userId, Entities.Enums.GamePlayerType playerType,
                         List<Models.Game.Board.VoteToKick> voteToKickList = null,
                         List<Entities.GameRound> completedRounds = null)
        {
            Game = game;
            UserId = userId;

            Hand = new List<GamePlayerCard>();

            if (playerType == Enums.GamePlayerType.Player)
            {
                Entities.GamePlayer player = Game.Players.FirstOrDefault(x => x.User.UserId == userId);

                if(player != null && player.Hand != null)
                {
                    Hand = player.Hand;
                }
            }

            Hand = playerType == Enums.GamePlayerType.Player ? Game.Players.First(x => x.User.UserId == userId).Hand : new List<GamePlayerCard>();
            ActivePlayer = Hand.Count > 0;
            PlayerType = playerType;

            Entities.GameRound round = Game.CurrentRound();

            if (Game.HasRounds() && round != null)
            {
                Answered = round.HasAnswer(UserId);
                ShowAnswers = round.PlayedCount >= round.CurrentPlayerCount && round.Answers.Count > 0;
                RoundHasWinner = round.Winner() != null;
                GroupedAnswers = round.GroupedAnswers();
                IsCommander = Game.IsCurrentCommander(UserId) && PlayerType == Entities.Enums.GamePlayerType.Player;
            }
            else
            {
                Answered = false;
                ShowAnswers = false;
                RoundHasWinner = false;
                IsCommander = false;
            }

            ShowHand = ActivePlayer && !Answered && !IsCommander && PlayerType == Entities.Enums.GamePlayerType.Player;

            ShowWaiting = (round == null || RoundHasWinner) && Game.IsWaiting();

            WaitingOnAllAnswersOrWinner = !RoundHasWinner && !ShowAnswers;

            ShowBoard = !ShowWaiting && !Game.HasWinner();

            if (ShowBoard && round != null)
            {
                Question = round.Question;
            }
            else
            {
                Question = null;
            }

            AnswersViewModel = new Answers(RoundHasWinner, IsCommander, WaitingOnAllAnswersOrWinner, ShowAnswers, ShowHand, ShowBoard, GroupedAnswers);
            GameOverViewModel = new GameOver(Game.HasWinner(), Game.GameID, Game.Players);
            HandViewModel = new Board.Hand(ShowHand, Hand, ShowBoard);
            LobbyViewModel = new Lobby(PlayerType, Game.Players, Game.MaxNumberOfSpectators > 0, Game.Spectators);
            RoundQuestionViewModel = new RoundQuestion(round, ShowBoard);
            WaitingViewModel = new Waiting(ShowWaiting);
            VotesToKickViewModel = new VotesToKick(voteToKickList ?? new List<Models.Game.Board.VoteToKick>());
            AllRoundsViewModel = new AllRounds(completedRounds ?? new List<GameRound>());

            HeaderViewModel = new Shared.Header();

            if (Game.HasWinner())
            {
                HeaderViewModel.SubHeaderText = "Game Over, man!";
            }
            else if (ShowWaiting)
            {
                HeaderViewModel.SubHeaderText = ArmedCards.Entities.Models.Helpers.WaitingHeader.Build(Game, UserId, PlayerType);
            }
            else
            {
                HeaderViewModel.SubHeaderText = String.Format("{0} is the Card Commander", Game.DetermineCommander().DisplayName);
            }
        }
开发者ID:kwmcrell,项目名称:ArmedCards,代码行数:91,代码来源:GameBoard.cs


注:本文中的Entities.IsCurrentCommander方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。