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C# Entities.ContainsFlag1方法代码示例

本文整理汇总了C#中Entities.ContainsFlag1方法的典型用法代码示例。如果您正苦于以下问题:C# Entities.ContainsFlag1方法的具体用法?C# Entities.ContainsFlag1怎么用?C# Entities.ContainsFlag1使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Entities的用法示例。


在下文中一共展示了Entities.ContainsFlag1方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handle

        public static bool Handle(Entities.GameClient client, UseSpellPacket usespell)
        {
            if (!client.Equipments.Contains(Enums.ItemLocation.Steed))
                return false;

            if (client.ContainsFlag1(Enums.Effect1.Riding))
                client.RemoveFlag1(Enums.Effect1.Riding);
            else if (client.Stamina < 100)
                return false;
            else
                client.AddStatusEffect1(Enums.Effect1.Riding);

            using (var vigor = new Packets.SteedVigorPacket())
            {
                vigor.Type = 2;
                vigor.Amount = 9001;
                client.Send(vigor);
            }

            usespell.AddTarget(client.EntityUID, 0);
            return true;
        }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:22,代码来源:MountSkill.cs

示例2: Handle

        /// <summary>
        /// Handling the Jump action from GeneralDataPacket.
        /// </summary>
        /// <param name="client">The client.</param>
        /// <param name="General">The GeneralDataPacket.</param>
        public static void Handle(Entities.GameClient client, GeneralDataPacket General)
        {
            if (!client.Alive)
                return;
            if (client.ContainsFlag1(Enums.Effect1.IceBlock))
                return;

            if (client.Booth != null)
            {
                client.Booth.CancelBooth();
                client.Pullback();
            }

            client.Action = Enums.ActionType.None;
            client.AttackPacket = null;

            ushort JumpX = General.Data1Low;
            ushort JumpY = General.Data1High;

            if (Core.Screen.GetDistance(client.X, client.Y, JumpX, JumpY) > 28)
            {
                client.Pullback();
                return;
            }

            if (!client.Map.ValidCoord(JumpX, JumpY))
            {
                client.Pullback();
                return;
            }
            /*DateTime time = new ProjectX_V3_Lib.Time.SystemTime(General.Timestamp);
            if (client.LastMovement > time)
            {
                client.Pullback(); // speedhack
                return;
            }*/
            if (!(DateTime.Now >= client.LastMovement.AddMilliseconds(400)) && client.LastMoveJump)
            {
                client.Pullback(); // speedhack
                return;
            }

            if (client.Battle != null)
            {
                if (!client.Battle.EnterArea(client))
                {
                    client.Pullback();
                    return;
                }
                else if (!client.Battle.LeaveArea(client))
                {
                    client.Pullback();
                    return;
                }
            }

            if (Calculations.BasicCalculations.ChanceSuccess(50))
                client.Stamina += 7;

            client.LastMoveJump = true;
            client.LastMovement = DateTime.Now;
            client.LastX = client.X;
            client.LastY = client.Y;
            client.X = JumpX;
            client.Y = JumpY;
            client.SendToScreen(General, true);
            Data.AdvancedSkill.SkillInArea(client, client.X, client.Y);
        }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:73,代码来源:Jump.cs

示例3: GetRangedDamage_PVP

        /// <summary>
        /// Gets the ranged damage. (PVP)
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="attacked">The attacked.</param>
        /// <returns>Returns the damage.</returns>
        private static double GetRangedDamage_PVP(Entities.GameClient attacker, Entities.GameClient attacked)
        {
            double damage = ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next(attacker.MinAttack, attacker.MaxAttack);
            damage *= 1 - (attacked.Dodge * 0.01);
            damage *= 0.45;

            if (attacker.ContainsFlag1(Enums.Effect1.Stig))
                damage *= 1.75;

            damage *= 1 + attacker.DragonGemPercentage;

            double damage_perc = damage;
            damage_perc = (damage / 100) * attacked.TortoiseGemPercentage;
            damage -= damage_perc;
            damage_perc = (damage / 100) * attacked.Bless;
            damage -= damage_perc;

            return damage;
        }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:25,代码来源:Battle.cs

示例4: GetPhysicalMagicDamage_PVP

        /// <summary>
        /// Gets the magic damage. (PVP)
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="attacked">The attacked.</param>
        /// <param name="spell">The spell.</param>
        /// <returns>Returns the damage.</returns>
        private static double GetPhysicalMagicDamage_PVP(Entities.GameClient attacker, Entities.GameClient attacked, Data.Spell spell)
        {
            double damage = (double) ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next(attacker.MinAttack, attacker.MaxAttack * 2);

            damage -= attacked.Defense;
            damage *= 0.65;
            // penetration extra damage
            if (spell.SpellID == 1290 && damage > 0)
            {
                double hunperc = (double)((damage / 100) * 26.6);
                damage += (hunperc * spell.Level);
            }
            //	damage += spell.Power;
            damage *= 1 + attacker.DragonGemPercentage;

            if (attacked.ContainsFlag1(Enums.Effect1.Shield))
                damage *= 0.5;

            //	damage -= attacked.Defense;
            double damage_perc = damage;
            damage_perc = (damage / 100) * attacked.TortoiseGemPercentage;
            damage -= damage_perc;
            damage_perc = (damage / 100) * attacked.Bless;
            damage -= damage_perc;

            return damage;
        }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:34,代码来源:Battle.cs

示例5: GetPhysicalDamage_PVM

        /// <summary>
        /// Gets the physical damage (PVM).
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="attacked">The attacked.</param>
        /// <returns>Returns the damage.</returns>
        private static double GetPhysicalDamage_PVM(Entities.GameClient attacker, Entities.Monster attacked)
        {
            double damage = ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next(attacker.MinAttack, attacker.MaxAttack);
            damage *= 1 + attacker.DragonGemPercentage;
            damage -= attacked.Defense;

            if (attacker.ContainsFlag1(Enums.Effect1.Stig))
                damage *= 1.75;
            //double damage_perc = damage;
            //damage_perc = (damage / 100) * attacked.TortoiseGemPercentage;
            //damage -= damage_perc;
            //damage_perc = (damage / 100) * attacked.Bless;
            //damage -= damage_perc;

            return damage;
        }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:22,代码来源:Battle.cs

示例6: Handle

        /// <summary>
        /// Handling the combat of the interact packet.
        /// </summary>
        /// <param name="client">The client.</param>
        /// <param name="interact">The interact packet.</param>
        public static void Handle(Entities.GameClient client, InteractionPacket interact)
        {
            if (interact == null)
                return;

            if (!client.Alive)
                return;

            if (client.Paralyzed)
                return;

            if (!client.CanAttack)
                return;

            if (!(DateTime.Now >= client.LoginProtection.AddSeconds(10)))
            {
                using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST))
                    client.Send(fmsg);
                return;
            }
            if (!(DateTime.Now >= client.ReviveProtection.AddSeconds(5)))
            {
                using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST))
                    client.Send(fmsg);
                return;
            }

            if (!(DateTime.Now >= client.LastAttack.AddMilliseconds(Core.TimeIntervals.AttackInterval)) && client.AttackPacket == null)
            {
                using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST))
                    client.Send(fmsg);
                return;
            }

            if (client.Battle != null)
            {
                if (!client.Battle.HandleBeginAttack(client))
                {
                    using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST))
                        client.Send(fmsg);
                    return;
                }
            }
            client.LastAttack = DateTime.Now;
            //client.AutoAttacking = false;
            switch (interact.Action)
            {
                case Enums.InteractAction.MagicAttack:
                    {
                        #region TemporaryDecryption
                        if (!interact.UnPacked)
                        {
                            interact.UnPacked = true;

                            byte[] packet = interact.Copy();
                            ushort SkillId = Convert.ToUInt16(((long)packet[24] & 0xFF) | (((long)packet[25] & 0xFF) << 8));
                            SkillId ^= (ushort)0x915d;
                            SkillId ^= (ushort)client.EntityUID;
                            SkillId = (ushort)(SkillId << 0x3 | SkillId >> 0xd);
                            SkillId -= 0xeb42;

                            uint Target = ((uint)packet[12] & 0xFF) | (((uint)packet[13] & 0xFF) << 8) | (((uint)packet[14] & 0xFF) << 16) | (((uint)packet[15] & 0xFF) << 24);
                            Target = ((((Target & 0xffffe000) >> 13) | ((Target & 0x1fff) << 19)) ^ 0x5F2D2463 ^ client.EntityUID) - 0x746F4AE6;

                            ushort TargetX = 0;
                            ushort TargetY = 0;
                            long xx = (packet[16] & 0xFF) | ((packet[17] & 0xFF) << 8);
                            long yy = (packet[18] & 0xFF) | ((packet[19] & 0xFF) << 8);
                            xx = xx ^ (client.EntityUID & 0xffff) ^ 0x2ed6;
                            xx = ((xx << 1) | ((xx & 0x8000) >> 15)) & 0xffff;
                            xx |= 0xffff0000;
                            xx -= 0xffff22ee;
                            yy = yy ^ (client.EntityUID & 0xffff) ^ 0xb99b;
                            yy = ((yy << 5) | ((yy & 0xF800) >> 11)) & 0xffff;
                            yy |= 0xffff0000;
                            yy -= 0xffff8922;
                            TargetX = Convert.ToUInt16(xx);
                            TargetY = Convert.ToUInt16(yy);

                            interact.TargetUID = Target;
                            interact.MagicType = SkillId;
                            interact.X = TargetX;
                            interact.Y = TargetY;
                        }
                        #endregion

                        if (client.ContainsFlag1(Enums.Effect1.Riding) && interact.MagicType != 7001)
                        {
                            if (client.Stamina >= 100)
                            {
                                client.Stamina = 0;
                                client.RemoveFlag1(Enums.Effect1.Riding);
                            }
                            return;
                        }
//.........这里部分代码省略.........
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:101,代码来源:Combat.cs

示例7: Regular

        void Regular(Entities.Monster mob)
        {
            #region Poison
            if (mob.ContainsFlag1(Enums.Effect1.Poisoned))
            {
                if (DateTime.Now >= mob.LastPoison.AddMilliseconds(3000))
                {
                    mob.LastPoison = DateTime.Now;
                    if (mob.PoisonEffect > 0)
                    {
                        uint damage = (uint)((mob.HP / 100) * mob.PoisonEffect);
                        if (mob.HP > damage)
                        {
                            Packets.Interaction.Battle.Combat.HitDamage(null, mob, damage);
                            using (var interact = new Packets.InteractionPacket())
                            {
                                interact.Action = Enums.InteractAction.Attack;
                                interact.EntityUID = mob.EntityUID;
                                interact.TargetUID = mob.EntityUID;
                                interact.UnPacked = true;
                                interact.X = mob.X;
                                interact.Y = mob.Y;
                                interact.Data = damage;
                                mob.Screen.UpdateScreen(interact, false);
                            }
                        }
                        else
                            mob.RemoveFlag1(Enums.Effect1.Poisoned);
                    }
                }
            }
            #endregion

            if (mob.Target != null)
            {
                if (mob.Target.Alive)
                {
                    if (mob.Screen.MapObjects.ContainsKey(mob.Target.EntityUID))
                    {
                        if (Core.Screen.GetDistance(mob.X, mob.Y, mob.Target.X, mob.Target.Y) <= mob.AttackRange &&
                            DateTime.Now >= mob.AttackTime)
                        {
                            mob.AttackTime = DateTime.Now.AddMilliseconds(
                                ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next(
                                    mob.AttackSpeed, mob.AttackSpeed * 3));

                            #region physical attack
                            using (var interact = new Packets.InteractionPacket())
                            {
                                interact.Action = Enums.InteractAction.Attack;
                                interact.EntityUID = mob.EntityUID;
                                interact.TargetUID = mob.Target.EntityUID;
                                interact.UnPacked = true;
                                interact.X = mob.Target.X;
                                interact.Y = mob.Target.Y;
                                Packets.Interaction.Battle.Physical.Handle(mob, interact);
                            }
                            #endregion

                            return;
                        }
                    }
                }
            }

            mob.Target = null;
            foreach (Maps.IMapObject obj in mob.Screen.MapObjects.Values)
            {
                if (obj is Entities.GameClient)
                {
                    if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.PartiallyInvisible))
                    {
                        continue;
                    }
                    mob.Target = obj as Entities.IEntity;
                    if (!mob.Target.Alive)
                    {
                        mob.Target = null;
                        continue;
                    }
                    break;
                }
            }
        }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:84,代码来源:MonsterThread.cs

示例8: Handle

        /// <summary>
        /// Handles the movement packet.
        /// </summary>
        /// <param name="client">The client.</param>
        /// <param name="packet">The packet.</param>
        public static void Handle(Entities.GameClient client, DataPacket packet)
        {
            if (client.ContainsFlag1(Enums.Effect1.IceBlock))
                return;

            client.Action = Enums.ActionType.None;
            client.AttackPacket = null;
            client.LastMoveJump = false;
            using (var move = new MovementPacket(packet))
            {
                if (move.EntityUID != client.EntityUID)
                    return;

                int NewX = 0, NewY = 0;
                int NewDir = 0;

                switch (move.WalkMode)
                {
                    case Enums.WalkMode.Run:
                    case Enums.WalkMode.Walk:
                        {
                            NewDir = (int)move.Direction % 8;
                            NewX = client.X + DeltaX[NewDir];
                            NewY = client.Y + DeltaY[NewDir];
                            break;
                        }
                    case Enums.WalkMode.Mount:
                        {
                            NewDir = (int)move.Direction % 24;
                            NewX = client.X + DeltaMountX[NewDir];
                            NewY = client.Y + DeltaMountY[NewDir];
                            break;
                        }
                }

                if (client.Map.ValidCoord(NewX, NewY))
                {
                    client.LastX = client.X;
                    client.LastY = client.LastY;

                    client.LastMovement = DateTime.Now;
                    client.X = (ushort)NewX;
                    client.Y = (ushort)NewY;
                    client.Direction = (byte)NewDir;
                    client.SendToScreen(move, true);

                    if (client.Battle != null)
                    {
                        if (!client.Battle.EnterArea(client))
                        {
                            client.X = client.LastX;
                            client.Y = client.LastY;
                            client.Pullback();
                            return;
                        }
                        else if (!client.Battle.LeaveArea(client))
                        {
                            client.X = client.LastX;
                            client.Y = client.LastY;
                            client.Pullback();
                            return;
                        }
                    }

                    Data.AdvancedSkill.SkillInArea(client, client.X, client.Y);
                }
            }
        }
开发者ID:kenlacoste843,项目名称:ProjectXV3,代码行数:73,代码来源:MovementPacket.cs


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