本文整理汇总了C#中Entities.IsFull方法的典型用法代码示例。如果您正苦于以下问题:C# Entities.IsFull方法的具体用法?C# Entities.IsFull怎么用?C# Entities.IsFull使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entities
的用法示例。
在下文中一共展示了Entities.IsFull方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Game
public Game(Entities.Game game, Int32 currentUserId = 0)
{
this.GameID = game.GameID;
this.Title = game.Title;
this.IsPrivate = game.IsPrivate;
this.PointToWin = game.PointToWin;
this.MaxNumberOfPlayers = game.MaxNumberOfPlayers;
this.DateCreated = game.DateCreated;
this.PlayedLast = game.PlayedLast;
this.GameDecks = game.GameDecks;
this.PlayerCount = game.PlayerCount;
this.Players = game.Players;
this.SpectatorCount = game.SpectatorCount;
this.MaxNumberOfSpectators = game.MaxNumberOfSpectators;
this.IsPersistent = game.IsPersistent;
this.OfficialDeckCount = game.OfficialDeckCount;
this.AllowSpectators = game.MaxNumberOfSpectators > 0;
this.IsFull = game.IsFull();
this.IsCurrentPlayer = game.IsCurrentPlayer(currentUserId);
this.MaxSpectatorsReached = game.MaxSpectatorsReached();
this.IsCurrentSpectator = game.IsCurrentSpectator(currentUserId);
}
示例2: AsPlayer
private void AsPlayer(Entities.Game game, Entities.User user, String passphrase, Entities.JoinResponse response, Boolean wasWaiting)
{
if (game.IsCurrentPlayer(user.UserId) == false)
{
if (_validatePassphrase.Execute(game, passphrase) == false)
{
response.Result |= Entities.Enums.Game.JoinResponseCode.BadPassphrase;
}
else if (game.IsFull())
{
response.Result |= Entities.Enums.Game.JoinResponseCode.FullGame;
}
else
{
Boolean successful = _joinGame.Execute(game, user, Entities.Enums.GamePlayerType.Player);
if (successful == false)
{
response.Result |= Entities.Enums.Game.JoinResponseCode.FullGame;
}
else
{
if (wasWaiting && !game.IsWaiting())
{
Entities.User newCommander = game.NextCommander(null);
if (newCommander != null)
{
if (_startRound.Execute(game, game.NextCommander(null)) == true)
{
response.Result |= Entities.Enums.Game.JoinResponseCode.NewRoundStart;
}
}
else
{
response.Result |= Entities.Enums.Game.JoinResponseCode.WaitingOnWinnerSelection;
}
}
}
}
}
else
{
response.Result |= Entities.Enums.Game.JoinResponseCode.SuccessfulAlreadyPlayer;
}
if (response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.BadPassphrase) == false &&
response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.FullGame) == false)
{
response.Game = game;
}
}