本文整理汇总了C#中Entities.CreateStatsPacket方法的典型用法代码示例。如果您正苦于以下问题:C# Entities.CreateStatsPacket方法的具体用法?C# Entities.CreateStatsPacket怎么用?C# Entities.CreateStatsPacket使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entities
的用法示例。
在下文中一共展示了Entities.CreateStatsPacket方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Handle
public static void Handle(Entities.GameClient client, DataPacket packet)
{
using (var stats = new CharacterStatsPacket(packet))
{
if (stats.EntityUID != client.EntityUID)
{
Entities.GameClient viewclient;
if (Core.Kernel.Clients.TrySelect(stats.EntityUID, out viewclient))
client.Send(viewclient.CreateStatsPacket());
}
else
client.Send(client.CreateStatsPacket());
}
}
示例2: Handle
/// <summary>
/// Handling the QueryStatInfo action from GeneralDataPacket.
/// </summary>
/// <param name="client">The client.</param>
/// <param name="General">The GeneralDataPacket.</param>
public static void Handle(Entities.GameClient client, GeneralDataPacket General)
{
client.BaseEntity.CalculateBaseStats(); // just in case ...
client.Send(client.CreateStatsPacket());
}