本文整理汇总了C#中Creature.isAlive方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.isAlive方法的具体用法?C# Creature.isAlive怎么用?C# Creature.isAlive使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Creature
的用法示例。
在下文中一共展示了Creature.isAlive方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoRotation
private void DoRotation(Creature targeCreature)
{
while (GetGroupStatus("GhostRider"))
{
try
{
if (!me.isAlive()) return; // if i am dead just return, its pointless to do anything else.
if (getAggroMobs(getMount()).Count > 0)
targeCreature = getAggroMobs(getMount()).First();
//TODO: if our mount is under attack defend it. Unsummon it ? toggle?
if (!targeCreature.isAlive() || !isAttackable(targeCreature))
{
if (getAggroMobs(me).Count == 0 && getAggroMobs(getMount()).Count == 0)
//my target is dead and no one is attacking me or mount => return
return;
if (getAggroMobs(getMount()).Count > 0) //otherwise get my mount attacker or my attacker
targeCreature = getAggroMobs(getMount()).First();
if (getAggroMobs(me).Count > 0)
targeCreature = getAggroMobs(me).First();
}
int a = 0;
while (!SetTarget(targeCreature) && GetGroupStatus("GhostRider"))
{
Thread.Sleep(50);
a++;
if (a < 20) continue;
PlaySound("enemy.wav");
SetGroupStatus("GhostRider", false);
//after 20 loops sound an alarm, exit the loop && stop the plugin
}
// one of these might throw an ex but the result is the same - retrun
// Be careful with spelling
// SKILLS NEED TO BE ORDERED BY IMPORTANCE
// IE: 1st : Heal cond: me.hp <33f
// use: UseSkillIf if you need a
//HEAL
if (UseSkillIf("Enervate", (me.hpp < 50)))
{
Log("Enervate " + me.hpp, "GhRider");
MySleep(100, 300);
if (UseSkillIf("Earthen Grip", (me.hpp < 50)))
{
Log("Earthen " + me.hpp, "GhRider");
}
continue;
}
UseRegenItems();
UseSkillIf("Absorb Lifeforce", (me.hpp < 66));
//CLEAN DEBUF
//FIGHT
//if (angle(me.target, me) > 45 && angle(me.target, me) < 315)
if (getAggroMobs(me).Count > 1 && TargetsWithin(8) > 1 && me.hpp < 75) //AOE First id i am not 100%
{
if (UseSkillIf("Summon Crows",
UseSkillIf("Hell Spear", skillCooldown("Summon Crows") == 0L)))
continue;
if (UseSkillIf("Searing Rain",
UseSkillIf("Freezing Earth", skillCooldown("Searing Rain") == 0L)))
continue;
}
if (UseSkillIf("Hell Spear",
(((targeCreature.hpp >= 33) && (me.hpp < 66)) || (getAggroMobs(me).Count > 1)) &&
(me.dist(me.target) <= 8) //only if in range
))
{
UseSkillIf("Summon Crows", (getAggroMobs(me).Count > 1) || (me.hpp < 50));
UseSkillIf("Arc Lightning", (getAggroMobs(me).Count == 1));
}
UseSkillIf("Mana Force", me.hpp < 75 && me.dist(me.target) <= 5);
UseSkillIf("Freezing Arrow",targeCreature.hpp >= 33);
UseSkillIf("Insidious Whisper", me.dist(me.target) <= 8);
UseSkillIf("Freezing Earth",
(((targeCreature.hpp >= 33) && (me.hpp < 66)) || (getAggroMobs(me).Count > 1)) &&
(me.dist(me.target) <= 8)); //only if in range
//Do FA-Fb-Fb-Fb OR Fb-Fb-Fb if FA is inCoolDown Try to combo with ^ skill
UseSkillIf("Flamebolt",
UseSkillIf("Flamebolt",
UseSkillIf("Flamebolt",
(skillCooldown("Freezing Arrow") > 0L
|| targeCreature.hpp < 33
|| UseSkillIf("Freezing Arrow", targeCreature.hpp >= 33)))));
//BUFF //While fighting??
UseSkillIf("Insulating Lens", (buffTime("Insulating Lens (Rank 3)") == 0 && me.hpp < 66));
//.........这里部分代码省略.........