本文整理汇总了C#中Creature.GenerateRange方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.GenerateRange方法的具体用法?C# Creature.GenerateRange怎么用?C# Creature.GenerateRange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Creature
的用法示例。
在下文中一共展示了Creature.GenerateRange方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnHexSelected
// Handles a onclick event generated by mouse control script when player click on top of a hex tile
// will color a set of neighbour tiles for now.
void OnHexSelected(Tile tl)
{
if (tl.Owner == null) {
HexReset ();
GameObject tile = GameObject.Find ("Hex (" + tl.XCoord + "," + tl.YCoord + ")");
if (tile.GetComponentInChildren<MeshRenderer> () != null && tile.GetComponentInChildren<MeshRenderer> ().material.color == Color.white)
tile.GetComponentInChildren<MeshRenderer> ().material.color = Color.blue;
else {
tile.GetComponentInChildren<MeshRenderer> ().material.color = Color.white;
}
} else {
GameObject pawn = GameObject.Find ("Pawn (" + tl.XCoord + "," + tl.YCoord + ")");
if (tl.Owner.GetType () == typeof(Creature)) {
pawn_piece = (Creature)tl.Owner;
neighbours = pawn_piece.GenerateMoves ();
target_range = pawn_piece.GenerateRange();
HexHighlight (neighbours, 1);
HexHighlight (target_range, 2);
MouseController.firstClick = true;
} else {
Debug.Log ("Can't move this object.");
}
}
}