本文整理汇总了C#中Creature.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.GetComponent方法的具体用法?C# Creature.GetComponent怎么用?C# Creature.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Creature
的用法示例。
在下文中一共展示了Creature.GetComponent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public virtual void Init(Creature mob)
{
m_mob = mob;
m_navAgent = mob.GetComponent<NavMeshAgent>();
}
示例2: EffectSpawnMob1
IEnumerator EffectSpawnMob1(Vector3 pos, Creature creature)
{
/*
Creature.Type oriType = creature.CreatureType;
creature.CreatureType = Creature.Type.Npc;
pos.y = Random.Range(10,15);
creature.transform.position = pos;
Parabola parabola = new Parabola(creature.gameObject, 10f, 0f, 90*Mathf.Deg2Rad, 20f, 2);
creature.gameObject.SetActive(true);
while(parabola.Update())
{
yield return null;
}
creature.CreatureType = oriType;
*/
pos.y = Random.Range(10,15);
creature.transform.position = pos;
creature.gameObject.SetActive(true);
while(creature != null && creature.rigidbody.IsSleeping() == false)
{
yield return null;
}
if (creature != null)
{
BoxCollider boxCollider = creature.GetComponent<BoxCollider>();
Vector3 size = boxCollider.size;
size.y = 5;
creature.rigidbody.useGravity = false;
boxCollider.size = size;
boxCollider.isTrigger = true;
}
}
示例3: ProceedToIncarnate
public IEnumerator ProceedToIncarnate(Creature zCreatureYouWhere, Creature zCreatureYouWillBecome)
{
Debug.Log("Incarnate from " + zCreatureYouWhere.name + " to " + zCreatureYouWillBecome.name);
DestroyAllHitboxes();
//Health fix
zCreatureYouWhere.health = zCreatureYouWhere.maxhealth;
zCreatureYouWillBecome.health = zCreatureYouWillBecome.maxhealth;
zCreatureYouWhere.Graphic.LifeBar.Hide();
zCreatureYouWillBecome.Graphic.LifeBar.Hide();
//Deplete your incarnation energy
IngameUI.Instance.PlayerIncarnation = 0;
//The killed creature gets its Brain destroyed
Destroy(zCreatureYouWhere.Brain);
yield return new WaitForEndOfFrame();
//The killer creature swaps its brain for a PlayerInput component
Brain oldBrain = zCreatureYouWillBecome.GetComponent<Brain>();
Destroy(oldBrain);
yield return new WaitForEndOfFrame();
Brain newBrain = zCreatureYouWillBecome.gameObject.AddComponent<PlayerInput>();
zCreatureYouWillBecome.GetBrain();
GameEvent("ChangeForm");
//We kill the old creature
zCreatureYouWhere.EffectsWhenDestroyed();
Destroy(zCreatureYouWhere.gameObject);
yield return new WaitForEndOfFrame();
IngameUI.Instance.TotemManager.Refresh();
}