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C# Creature.GetComponent方法代码示例

本文整理汇总了C#中Creature.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.GetComponent方法的具体用法?C# Creature.GetComponent怎么用?C# Creature.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Creature的用法示例。


在下文中一共展示了Creature.GetComponent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

 public virtual void Init(Creature mob)
 {
     m_mob = mob;
     m_navAgent = mob.GetComponent<NavMeshAgent>();
 }
开发者ID:yakolla,项目名称:MarineVsAlien,代码行数:5,代码来源:MobAI.cs

示例2: EffectSpawnMob1

    IEnumerator EffectSpawnMob1(Vector3 pos, Creature creature)
    {
        /*
        Creature.Type oriType = creature.CreatureType;
        creature.CreatureType = Creature.Type.Npc;

        pos.y = Random.Range(10,15);
        creature.transform.position = pos;

        Parabola parabola = new Parabola(creature.gameObject, 10f, 0f, 90*Mathf.Deg2Rad, 20f, 2);
        creature.gameObject.SetActive(true);

        while(parabola.Update())
        {
            yield return null;
        }

        creature.CreatureType = oriType;
        */

        pos.y = Random.Range(10,15);
        creature.transform.position = pos;
        creature.gameObject.SetActive(true);
        while(creature != null && creature.rigidbody.IsSleeping() == false)
        {
            yield return null;
        }

        if (creature != null)
        {
            BoxCollider boxCollider = creature.GetComponent<BoxCollider>();
            Vector3 size = boxCollider.size;
            size.y = 5;
            creature.rigidbody.useGravity = false;
            boxCollider.size = size;
            boxCollider.isTrigger = true;
        }
    }
开发者ID:yakolla,项目名称:MarineVsAlien,代码行数:38,代码来源:Spawn.cs

示例3: ProceedToIncarnate

    public IEnumerator ProceedToIncarnate(Creature zCreatureYouWhere, Creature zCreatureYouWillBecome)
    {
        Debug.Log("Incarnate from " + zCreatureYouWhere.name + " to " + zCreatureYouWillBecome.name);

        DestroyAllHitboxes();

        //Health fix
        zCreatureYouWhere.health = zCreatureYouWhere.maxhealth;
        zCreatureYouWillBecome.health = zCreatureYouWillBecome.maxhealth;
        zCreatureYouWhere.Graphic.LifeBar.Hide();
        zCreatureYouWillBecome.Graphic.LifeBar.Hide();

        //Deplete your incarnation energy
        IngameUI.Instance.PlayerIncarnation = 0;

        //The killed creature gets its Brain destroyed
        Destroy(zCreatureYouWhere.Brain);
        yield return new WaitForEndOfFrame();

        //The killer creature swaps its brain for a PlayerInput component
        Brain oldBrain = zCreatureYouWillBecome.GetComponent<Brain>();
        Destroy(oldBrain);
        yield return new WaitForEndOfFrame();

        Brain newBrain = zCreatureYouWillBecome.gameObject.AddComponent<PlayerInput>();
        zCreatureYouWillBecome.GetBrain();
			GameEvent("ChangeForm");

        //We kill the old creature
        zCreatureYouWhere.EffectsWhenDestroyed();
        Destroy(zCreatureYouWhere.gameObject);
        yield return new WaitForEndOfFrame();


        IngameUI.Instance.TotemManager.Refresh();

    }
开发者ID:eduardolm87,项目名称:thingseatthingsjam,代码行数:37,代码来源:GameManager.cs


注:本文中的Creature.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。