本文整理汇总了C#中Creature.AddFollower方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.AddFollower方法的具体用法?C# Creature.AddFollower怎么用?C# Creature.AddFollower使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Creature
的用法示例。
在下文中一共展示了Creature.AddFollower方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public void Init(Creature owner, RefMob refMob, RefItem refItem, int level, int evolution)
{
base.Init(refMob, level, evolution);
m_owner = owner;
m_owner.AddFollower(this);
CreatureType = m_owner.CreatureType;
m_consumedSP = refItem.consumedSP;
if (m_creatureProperty.MoveSpeed == 0f)
{
EnableNavMeshObstacleAvoidance(false);
}
Transformation(transform, evolution);
switch(refMob.mobAI)
{
case MobAIType.Normal:
m_ai = new MobAINormal();
break;
case MobAIType.Rotation:
m_ai = new MobAIRotation();
break;
case MobAIType.FlyingAround:
m_ai = new MobAIFlyingAround();
break;
case MobAIType.ItemShuttle:
m_ai = new MobAIItemShuttle();
break;
case MobAIType.Pickup:
m_ai = new MobAIPickup();
((MobAIPickup)(m_ai)).SetOwner(m_owner);
CreatureType = Type.Npc;
gameObject.layer = 0;
break;
case MobAIType.Follow:
m_ai = new MobAIFollow();
((MobAIFollow)(m_ai)).SetOwner(m_owner);
CreatureType = Type.ChampNpc;
gameObject.layer = 0;
StartCoroutine(DecSpEffect());
break;
}
m_ai.Init(this);
}