本文整理汇总了C#中Creature.Heal方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.Heal方法的具体用法?C# Creature.Heal怎么用?C# Creature.Heal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Creature
的用法示例。
在下文中一共展示了Creature.Heal方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TakeDamage
//.........这里部分代码省略.........
return 0;
}
if (m_ingTakenDamageEffect < Const.MaxShowDamageNumber)
{
Vector3 damageTextScale = Vector3.one;
++m_ingTakenDamageEffect;
Color color = Color.white;
if (critical == true)
{
strDamage = dmg.ToString();
color = Color.red;
damageTextScale *= 1.1f;
}
else if (damageDesc.DamageBuffType == DamageDesc.BuffType.Poison)
{
color = Color.magenta;
}
else
{
if (offender != null && offender.RefMob.mobAI == MobAIType.Follow)
{
damageTextScale *= 0.8f;
switch(offender.RefMob.id)
{
case 30001:
color = Color.clear;
break;
case 30002:
color = Color.red;
break;
case 30003:
color = Color.blue;
break;
case 30004:
color = Color.cyan;
break;
case 30005:
color = Color.yellow;
break;
case 30006:
color = Color.magenta;
break;
case 30007:
color = Color.grey;
break;
}
}
}
DamageText(strDamage, damageTextScale, color, DamageNumberSprite.MovementType.ParabolaAlpha);
StartCoroutine(BodyRedColoredOnTakenDamage());
ApplyDamageEffect(damageDesc.DamageType, damageDesc.PrefEffect);
}
if (true == m_creatureProperty.BackwardOnDamage && damageDesc.PushbackOnDamage && m_pushbackSpeedOnDamage <= 0f)
{
if (Random.Range(0, 10) == 0)
{
m_pushbackSpeedOnDamage = 10f / rigidbody.mass;
rigidbody.AddForce(transform.right*-2f, ForceMode.Impulse);
rigidbody.AddTorque(transform.forward*2f, ForceMode.Impulse);
rigidbody.maxAngularVelocity = 2f;
EnableNavmeshUpdatePos(false);
}
}
ApplyBuff(offender, damageDesc.DamageBuffType, 2f, damageDesc);
if (offender != null && damageDesc.LifeSteal == true)
{
long lifeSteal = (long)(offender.m_creatureProperty.LifeSteal);
if (lifeSteal > 0)
{
offender.DamageText(lifeSteal.ToString() + "L", Vector3.one, Color.green, DamageNumberSprite.MovementType.ParabolaAlpha);
offender.Heal(lifeSteal);
}
}
m_creatureProperty.HP-=dmg;
if (m_creatureProperty.HP == 0)
{
Const.GetSpawn().SharePotinsChamps(offender, ItemData.Type.XPPotion, m_creatureProperty.RewardExp, false);
Death();
}
if (offender != null && (offender.CreatureType & Type.Champ) > 0)
{
Warehouse.Instance.NewGameStats.DealDamages += dmg;
}
else if (CreatureType == Type.Champ)
{
Warehouse.Instance.NewGameStats.TakenDamages += dmg;
}
return dmg;
}
示例2: PowerRoll
public override int PowerRoll(Creature owner, Creature target)
{
int damage = base.PowerRoll(owner, target);
owner.Heal(damage);
return damage;
}