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C# Creature.ApplyDamage方法代码示例

本文整理汇总了C#中Creature.ApplyDamage方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.ApplyDamage方法的具体用法?C# Creature.ApplyDamage怎么用?C# Creature.ApplyDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Creature的用法示例。


在下文中一共展示了Creature.ApplyDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UseOnCreature

        public void UseOnCreature(Game game, Player user, Location fromLocation, byte fromStackPosition, Item item, Creature creature)
        {
            Location projectileStart = fromLocation.Type == LocationType.Ground ? fromLocation : user.Tile.Location;
            Location toLocation = creature.Tile.Location;
            int damage = random.Next(creature.MaxHealth);
            if (damage % 10 == 0) damage *= -1;
            creature.ApplyDamage(damage);

            Location loc;
            foreach (var player in game.GetSpectatorPlayers(fromLocation).Union(game.GetSpectatorPlayers(toLocation)))
            {
                loc = player.Tile.Location;
                bool canSeeFrom = loc.CanSee(projectileStart);
                bool canSeeTo = loc.CanSee(toLocation);

                if (canSeeFrom || canSeeTo)
                {
                    player.Connection.BeginTransaction();
                    if (damage > 0)
                        player.Connection.SendProjectile(projectileStart, toLocation, ProjectileType.Fire);
                    else
                        player.Connection.SendEffect(toLocation, Effect.BlueShimmer);
                }
                if (canSeeTo)
                {
                    player.Connection.BeginTransaction();
                    if (damage > 0)
                        player.Connection.SendAnimatedText(toLocation, "-" + damage, TextColor.DarkRed);
                    else
                        player.Connection.SendAnimatedText(toLocation, "+" + -1 * damage, TextColor.Blue);
                    player.Connection.SendCreatureHealth(creature.Id, creature.HealthPercent);
                }

                if (canSeeFrom || canSeeTo)
                    player.Connection.CommitTransaction();
            }

            if (creature.IsDead)
            {
                game.CreatureDie(creature);
            }
        }
开发者ID:henriqueuller,项目名称:sharpot,代码行数:42,代码来源:SampleRune.cs


注:本文中的Creature.ApplyDamage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。