本文整理汇总了C#中Creature.ApplyDamage方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.ApplyDamage方法的具体用法?C# Creature.ApplyDamage怎么用?C# Creature.ApplyDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Creature
的用法示例。
在下文中一共展示了Creature.ApplyDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UseOnCreature
public void UseOnCreature(Game game, Player user, Location fromLocation, byte fromStackPosition, Item item, Creature creature)
{
Location projectileStart = fromLocation.Type == LocationType.Ground ? fromLocation : user.Tile.Location;
Location toLocation = creature.Tile.Location;
int damage = random.Next(creature.MaxHealth);
if (damage % 10 == 0) damage *= -1;
creature.ApplyDamage(damage);
Location loc;
foreach (var player in game.GetSpectatorPlayers(fromLocation).Union(game.GetSpectatorPlayers(toLocation)))
{
loc = player.Tile.Location;
bool canSeeFrom = loc.CanSee(projectileStart);
bool canSeeTo = loc.CanSee(toLocation);
if (canSeeFrom || canSeeTo)
{
player.Connection.BeginTransaction();
if (damage > 0)
player.Connection.SendProjectile(projectileStart, toLocation, ProjectileType.Fire);
else
player.Connection.SendEffect(toLocation, Effect.BlueShimmer);
}
if (canSeeTo)
{
player.Connection.BeginTransaction();
if (damage > 0)
player.Connection.SendAnimatedText(toLocation, "-" + damage, TextColor.DarkRed);
else
player.Connection.SendAnimatedText(toLocation, "+" + -1 * damage, TextColor.Blue);
player.Connection.SendCreatureHealth(creature.Id, creature.HealthPercent);
}
if (canSeeFrom || canSeeTo)
player.Connection.CommitTransaction();
}
if (creature.IsDead)
{
game.CreatureDie(creature);
}
}