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C# Creature.HasTag方法代码示例

本文整理汇总了C#中Creature.HasTag方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.HasTag方法的具体用法?C# Creature.HasTag怎么用?C# Creature.HasTag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Creature的用法示例。


在下文中一共展示了Creature.HasTag方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnCreatureKilled

	public void OnCreatureKilled(Creature deadCreature, Creature killer)
	{
		// the Tank
		// Enable if a creature dies for a party member.
		// Exact functionality unknown, we're gonna assume if a party member
		// hit the monster first, and you then die by that monster's paw,
		// you died for your teammate.
		// ------------------------------------------------------------------
		if (deadCreature.IsPlayer && !deadCreature.Titles.IsUsable(57) && deadCreature.Party.MemberCount > 1)
		{
			// Get tracker of dead creature to compare the id to the member's.
			var deadTracker = killer.GetHitTracker(deadCreature.EntityId);
			if (deadTracker != null)
			{
				// Go through living party members
				var members = deadCreature.Party.GetMembers();
				foreach (var member in members.Where(a => !a.IsDead))
				{
					// If the member's tracker has a lower id than that of the
					// dead creature, the member attacked first.
					var memberTracker = killer.GetHitTracker(member.EntityId);
					if (memberTracker != null && memberTracker.Id < deadTracker.Id)
						deadCreature.Titles.Enable(57);
				}
			}
		}

		// who was Defeated by a Fox at Age 17
		// Enable when killed by a fox at Age 17+.
		// ------------------------------------------------------------------
		if (!deadCreature.Titles.IsUsable(77) && deadCreature.Age >= 17)
		{
			if (killer.HasTag("/fox/"))
				deadCreature.Titles.Enable(77);
		}

		if (deadCreature.HasTag("/bear/"))
		{
			// who Almost Slew a Bear at 10
			// Show when killing a bear at age 12+, enable on age 11.
			// ------------------------------------------------------------------
			if (killer.Age >= 11 && !killer.Titles.IsUsable(78))
			{
				if (killer.Age >= 12)
					killer.Titles.Show(78);
				else
					killer.Titles.Enable(78);
			}

			// the Bear Slayer with Bare Hands
			// Enable when killing a bear without weapons.
			//
			// the Bear Slayer with a Single Blow
			// Show when killing a bear without weapons.
			// ------------------------------------------------------------------
			if (!killer.Titles.IsUsable(79) && killer.RightHand == null)
			{
				killer.Titles.Enable(79);

				if (!killer.Titles.Knows(81))
					killer.Titles.Show(81);
			}

			// who slew a bear at age 10
			// Enable when killing a bear at age 10 mostly alone.
			// ------------------------------------------------------------------
			if (!killer.Titles.IsUsable(80) && killer.Age == 10 && deadCreature.GetTopDamageDealer().Attacker == killer)
				killer.Titles.Enable(80);

			// the Bear Slayer with a Single Blow
			// Enable when killing... it's right in the title...!
			// ------------------------------------------------------------------
			if (!killer.Titles.IsUsable(81) && deadCreature.GetTotalHits() == 1)
				killer.Titles.Enable(81);
		}
		else if (deadCreature.HasTag("/golem/"))
		{
			// the Golem Slayer with a Single Blow
			// Enable when killing a golem with one hit.
			// ------------------------------------------------------------------
			if (!killer.Titles.IsUsable(82))
			{
				if (deadCreature.GetTotalHits() == 1)
					killer.Titles.Enable(82);
				else if (!killer.Titles.Knows(82))
					killer.Titles.Show(82);
			}

			// the Golem Slayer
			// Enable when killing a golem.
			// ------------------------------------------------------------------
			if (!killer.Titles.IsUsable(83))
				killer.Titles.Enable(83);
		}
		else if (deadCreature.HasTag("/succubus/"))
		{
			// the Succubus Slayer
			// Enable when killing a succubus.
			// ------------------------------------------------------------------
			if (!killer.Titles.IsUsable(84))
//.........这里部分代码省略.........
开发者ID:aura-project,项目名称:aura,代码行数:101,代码来源:titles.cs


注:本文中的Creature.HasTag方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。