本文整理汇总了C#中Building.getWorldBase方法的典型用法代码示例。如果您正苦于以下问题:C# Building.getWorldBase方法的具体用法?C# Building.getWorldBase怎么用?C# Building.getWorldBase使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Building
的用法示例。
在下文中一共展示了Building.getWorldBase方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Intersects
public bool Intersects(Building building)
{
Vector3[] MyPoints = this.getWorldBase ();
Vector3[] OtherPoints = building.getWorldBase ();
//new code, does a quicker line intersect check
for (int me=0; me<4; me++)
{
LineSegment myLine = new LineSegment(new Vector2(MyPoints[me%4].x,MyPoints[me%4].z),
new Vector2(MyPoints[(me+1)%4].x,MyPoints[(me+1)%4].z));
for (int other=0; other<4; other++)
{
LineSegment otherLine = new LineSegment(new Vector2(OtherPoints[other%4].x,OtherPoints[other%4].z),
new Vector2(OtherPoints[(other+1)%4].x,OtherPoints[(other+1)%4].z));
Vector2 I0,I1;
if(this.inter2Segments(myLine,otherLine,out I0,out I1) != 0)
return true;
}
}
return false;
//old code, checks bounding boxes
/*for(int i=0;i<4;i++){
Vector3 dir = points[(i+1)%4] - points[i%4];
Ray ray = new Ray(points[i%4]-(dir*RoadRenderer.RoadWidth),dir);
RaycastHit hit = new RaycastHit();
float distance = Vector3.Distance(points[i%4],points[(i+1)%4]);
if(building.MyCollider.Raycast(ray,out hit,distance * 1.35f))
return true;
}
for(int i=0;i<4;i+=2){
Vector3 dir = points[(i+2)%4] - points[i%4];
Ray ray = new Ray(points[i%4]-(dir*RoadRenderer.RoadWidth),dir);
RaycastHit hit = new RaycastHit();
float distance = Vector3.Distance(points[i%4],points[(i+2)%4]);
if(building.MyCollider.Raycast(ray,out hit,distance * 1.35f))
return true;
}*/
//Physics.OverlapSphere(building.
//if (this.MyCollider. .bounds.Intersects (building.MyCollider.bounds))
// return true;
//return false;
}