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C# Building.CanBuild方法代码示例

本文整理汇总了C#中Building.CanBuild方法的典型用法代码示例。如果您正苦于以下问题:C# Building.CanBuild方法的具体用法?C# Building.CanBuild怎么用?C# Building.CanBuild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Building的用法示例。


在下文中一共展示了Building.CanBuild方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: cmdTownHall_Click

        private void cmdTownHall_Click(object sender, EventArgs e)
        {
            if (_town._isBuilt == true)
            {
                return;
            }

            if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Capitol))
            {
                return;
            }

            if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.CityHall))
            {
                // get basic building
                Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.CityHall];

                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Capitol]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                b2._gold = b1._gold;
                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;
                frmCastle.build.Add(b2._id, b2);

                // remove basic building
                _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.CityHall);

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }

            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.TownHall))
            {
                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.TownHall]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                _town._buildingKIds.Add(b2._id, b2);

                // remove basic building
                _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.VillageHall);
                _town._isBuilt = true;

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }

            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.CityHall))
            {
                // get basic building
                Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.TownHall];

                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.CityHall]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                b2._gold = b1._gold;
                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;
                frmCastle.build.Add(b2._id, b2);

                // remove basic building
                _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.TownHall);

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }

            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Capitol))
            {
                // get basic building
                Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.CityHall];

                Heroes.Core.Building b2 = new Building();
//.........这里部分代码省略.........
开发者ID:sakseichek,项目名称:homm,代码行数:101,代码来源:frmTown.cs

示例2: cmdTavern_Click

        private void cmdTavern_Click(object sender, EventArgs e)
        {
            if (_town._isBuilt == true)
            {
                return;
            }

            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.BrotherhoodOfTheSword))
            {
                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.BrotherhoodOfTheSword]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                _town._buildingKIds.Add(b2._id, b2);

                // remove basic building
                _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.Tavern);
                _town._isBuilt = true;

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }
            this.Close();
        }
开发者ID:sakseichek,项目名称:homm,代码行数:32,代码来源:frmTown.cs

示例3: cmdSwordsmen_Click

        private void cmdSwordsmen_Click(object sender, EventArgs e)
        {
            if (_town._isBuilt == true)
            {
                return;
            }

            if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.UpgBarracks))
            {
                return;
            }

            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Barracks))
            {
                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Barracks]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                b2._armyQty = b2.FirstGrowth();
                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;
                frmCastle.build.Add(b2._id, b2);

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }

            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.UpgBarracks))
            {
                // get basic building
                Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.Barracks];

                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.UpgBarracks]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                b2._armyQty = b1._armyQty;
                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;

                // remove basic building
                _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.Barracks);

                frmCastle.build.Add(b2._id, b2);

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }
            this.Close();
        }
开发者ID:sakseichek,项目名称:homm,代码行数:66,代码来源:frmTown.cs

示例4: cmdStable_Click

        private void cmdStable_Click(object sender, EventArgs e)
        {
            if (_town._isBuilt == true)
            {
                return;
            }
            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Stables))
            {
                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Stables]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }
            this.Close();
        }
开发者ID:sakseichek,项目名称:homm,代码行数:28,代码来源:frmTown.cs

示例5: cmdShipyard_Click

        private void cmdShipyard_Click(object sender, EventArgs e)
        {
            if (_town._isBuilt == true)
            {
                return;
            }
            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Shipyard))
            {
                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Shipyard]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }

            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Lighthouse))
            {
                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Lighthouse]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;
                frmCastle.build.Add(b2._id, b2);

                // remove basic building
                //_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.Shipyard);

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }
            this.Close();
        }
开发者ID:sakseichek,项目名称:homm,代码行数:53,代码来源:frmTown.cs

示例6: cmdMageGuildLevel1_Click

        private void cmdMageGuildLevel1_Click(object sender, EventArgs e)
        {
            if (_town._isBuilt == true)
            {
                return;
            }

            if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel3))
            {
                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel4]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;
                frmCastle.build.Add(b2._id, b2);

                // remove basic building
                _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel3);

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }

            if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel2))
            {
                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel3]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;
                frmCastle.build.Add(b2._id, b2);

                // remove basic building
                _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel2);

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }

            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel1))
            {
                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel1]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;

                this.DialogResult = DialogResult.OK;
                this.Close();
                return;
            }

            if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel2))
            {
                Heroes.Core.Building b2 = new Building();
                b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel2]);

                if (!b2.CanBuild(_town._player))
                {
                    MessageBox.Show("Cannot build this building.");
                    return;
                }

                b2.DeductResources(_town._player);

                _town._buildingKIds.Add(b2._id, b2);
                _town._isBuilt = true;
                frmCastle.build.Add(b2._id, b2);

                // remove basic building
                _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel1);

                this.DialogResult = DialogResult.OK;
                this.Close();
//.........这里部分代码省略.........
开发者ID:edwardsak,项目名称:homm,代码行数:101,代码来源:frmTown.cs


注:本文中的Building.CanBuild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。