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C# Building.CalculateMeshPosition方法代码示例

本文整理汇总了C#中Building.CalculateMeshPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Building.CalculateMeshPosition方法的具体用法?C# Building.CalculateMeshPosition怎么用?C# Building.CalculateMeshPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Building的用法示例。


在下文中一共展示了Building.CalculateMeshPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StartUpgrading

        protected void StartUpgrading(ushort buildingID, ref Building buildingData)
        {
            Debug.LogFormat("StartUpgrading called: {0}", buildingData.Info.name);

            buildingData.m_frame0.m_constructState = 0;
            buildingData.m_frame1.m_constructState = 0;
            buildingData.m_frame2.m_constructState = 0;
            buildingData.m_frame3.m_constructState = 0;
            Building.Flags flags = buildingData.m_flags;
            flags |= Building.Flags.Upgrading;
            flags &= ~Building.Flags.Completed;
            flags &= ~Building.Flags.LevelUpEducation;
            flags &= ~Building.Flags.LevelUpLandValue;
            buildingData.m_flags = flags;
            BuildingManager instance = Singleton<BuildingManager>.instance;
            instance.UpdateBuildingRenderer(buildingID, true);
            EffectInfo levelupEffect = instance.m_properties.m_levelupEffect;
            if (levelupEffect != null)
            {
                InstanceID instance2 = default(InstanceID);
                instance2.Building = buildingID;
                Vector3 pos;
                Quaternion q;
                buildingData.CalculateMeshPosition(out pos, out q);
                Matrix4x4 matrix = Matrix4x4.TRS(pos, q, Vector3.one);
                EffectInfo.SpawnArea spawnArea = new EffectInfo.SpawnArea(matrix, buildingData.Info.m_lodMeshData);
                Singleton<EffectManager>.instance.DispatchEffect(levelupEffect, instance2, spawnArea, Vector3.zero, 0f, 1f, instance.m_audioGroup);
            }
            Vector3 position = buildingData.m_position;
            position.y += buildingData.Info.m_size.y;
            Singleton<NotificationManager>.instance.AddEvent(NotificationEvent.Type.LevelUp, position, 1f);
            Singleton<SimulationManager>.instance.m_currentBuildIndex += 1u;
        }
开发者ID:boformer,项目名称:BetterUpgrade,代码行数:33,代码来源:PrivateBuildingAIDetour.cs


注:本文中的Building.CalculateMeshPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。