本文整理汇总了C#中Building.CalculateMeshPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Building.CalculateMeshPosition方法的具体用法?C# Building.CalculateMeshPosition怎么用?C# Building.CalculateMeshPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Building
的用法示例。
在下文中一共展示了Building.CalculateMeshPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StartUpgrading
protected void StartUpgrading(ushort buildingID, ref Building buildingData)
{
Debug.LogFormat("StartUpgrading called: {0}", buildingData.Info.name);
buildingData.m_frame0.m_constructState = 0;
buildingData.m_frame1.m_constructState = 0;
buildingData.m_frame2.m_constructState = 0;
buildingData.m_frame3.m_constructState = 0;
Building.Flags flags = buildingData.m_flags;
flags |= Building.Flags.Upgrading;
flags &= ~Building.Flags.Completed;
flags &= ~Building.Flags.LevelUpEducation;
flags &= ~Building.Flags.LevelUpLandValue;
buildingData.m_flags = flags;
BuildingManager instance = Singleton<BuildingManager>.instance;
instance.UpdateBuildingRenderer(buildingID, true);
EffectInfo levelupEffect = instance.m_properties.m_levelupEffect;
if (levelupEffect != null)
{
InstanceID instance2 = default(InstanceID);
instance2.Building = buildingID;
Vector3 pos;
Quaternion q;
buildingData.CalculateMeshPosition(out pos, out q);
Matrix4x4 matrix = Matrix4x4.TRS(pos, q, Vector3.one);
EffectInfo.SpawnArea spawnArea = new EffectInfo.SpawnArea(matrix, buildingData.Info.m_lodMeshData);
Singleton<EffectManager>.instance.DispatchEffect(levelupEffect, instance2, spawnArea, Vector3.zero, 0f, 1f, instance.m_audioGroup);
}
Vector3 position = buildingData.m_position;
position.y += buildingData.Info.m_size.y;
Singleton<NotificationManager>.instance.AddEvent(NotificationEvent.Type.LevelUp, position, 1f);
Singleton<SimulationManager>.instance.m_currentBuildIndex += 1u;
}